Clients are one click away from interacting with a Digital Twin model on their personal devices. No installation is required.
The XR-Lab’s project showcases a cloud-based Digital Twin (DT) model, designed for accessibility and interaction via mobile devices. This advanced DT model allows multiple users to engage with its complex features directly through touch screens, eliminating the need for app installations. Clients can effortlessly access the content using a simple URL in a web browser on their personal iOS or Android mobile devices and tablets. The project is distinguished by its photorealistic renderings, which are streamed to clients at high frame rates, ensuring a visually rich and seamless experience. Furthermore, our DT model is an integration of various cutting-edge technologies, including Building Information Modeling (BIM), Metadata, IoT sensor data, 360-degree images/videos, and web3D content, creating a comprehensive and interactive digital environment.
Immersive vs. Traditional Training – a comparison of training modalities
Industry 4.0/5.0 grant. 2023
PIs: Tamara Lorenz, Ming Tang
Dr. Tamara Lorenz. Associate Professor. Embodied Interactive Systems Lab, Industry 4.0 & 5.0 Institute (I45I), Center for Cognition, Action, and Perception (CAP)
Ming Tang. Professor. Extended Reality Lab, Industry 4.0 & 5.0 Institute (I45I), Institute for Research in Sensing (IRiS)
Consortium Research Project: evaluate the effectiveness of an immersive training protocol against different traditional training modalities.
Is immersive training equally as effective or better than traditional training?
Is immersive training beneficial for specific types of training (skill, behavior), while other modalities are better for other types (e.g. knowledge acquisition)?
Does the benefit of immersive VR training warrant the initial investment in equipment and subsequent investment in project building, running, and sustenance?
Proposal
Evaluation of the effectiveness of an immersive training protocol against different traditional training modalities.
Evaluation of modality-dependent benefits for different learning goals.
Derivation of assessment metrics for VR training against other training modalities.
Training scenario: DAAP Fire Evacuation
traditional training with slides and maps.
VR training with an immersive and interactive experience.
Thanks to the Institute’s Industrial Advisory Board (IAB) and industry patrons, including Siemens, Kinetic Vision, John Deere, Stress Engineering Services, Innovative Numberics, and Ethicon.
2022 Outstanding AAA Partnership Award of the Year
On behalf of COA and Live Well, Ken Wilson (COA) and Ming Tang (UC) received the AAA Award at the o4a conference. 10.20.2022. It is my great honor to represent Live Well as the co-recipient with the Council on Aging to receive the 2022 Ohio Association of Area Agencies on Aging Annual Partnership Award. Thanks to Suzanne Burke, Ken Wilson, Jai’La Nored, Anna Goubeaux, and many others from COA. Thanks to the Live Well EVRTalk development team (Faculty: Ming Tang, Matt Anthony; advisor: Craig Vogel, Linda Dunseath; Students and Live Well fellows: Tosha Bapat, Karly Camerer, Jay Heyne, Harper Lamb, Jordan Owens, Ruby Qji, Alejandro Robledo, Matthew Spoleti, Lauren Southwood, Ryan Tinney, Keeton Yost, Dongrui Zhu.)
Virtual Reality for Employee Safety Training. Phase I. Sponsored research by the Cincinnati Children’s Hospital Medical Center. PI. Ming Tang. $16,631. Period: 6.2022- 09.2022.
Virtual Reality for Employee Safety Training.Therapeutic Crisis Intervention Simulation-Phase II. Sponsored research by the Cincinnati Children’s Hospital Medical Center. PI. Tang. $22,365. Period: 2.2023- 12.2023.
Under the leadership of Ming Tang, the XR-Lab is collaborating with the Cincinnati Children’s Hospital Medical Center (CCHMC) to develop a VR-based simulation to enhance employee safety training. This initiative involves creating a virtual hospital environment with interactive characters to facilitate research on diverse scenarios encountered during therapeutic crisis interventions. A vital feature of this simulation is the VR dialogue between a staff member and a teenage patient exhibiting aggressive behavior and mental illness. The primary objective is to equip staff members with the necessary skills to de-escalate tense situations effectively and adhere to appropriate protocols, thereby ensuring a safer and more controlled environment for staff and patients.
Team:
Ming Tang, Nancy Daraiseh, Maurizio Macaluso, Krista Keehn, Harley Davis, Aaron Vaughn, Katheryn Haller, Joseph Staneck, Emily Oehler
Employee Safety Learning Lab, CCHMC
Extended Reality (XR) Lab, UC
Field of research: Virtual Reality, Safety Training, Therapeutic Crisis Intervention, Mental Health, Human Behavior Simulation
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