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NCBDS conference

The paper “Designing the Future of Retail: Cross-Disciplinary Collaboration in Industrial Design and Architecture Design” has been accepted at the 40th National Conference on Begining Design Students. North Carolina State University. Raleigh, NC. 2025

Yong-Gyun Ghim, Ming Tang, University of Cincinnati

 

Abstract

The significance of design’s cross-disciplinary nature has increased alongside technological advancements as emerging technologies present new opportunities and challenges for complex socio-technical systems. Systems thinking has drawn attention to design as a holistic approach to tackling complex systems by examining the interrelationships between elements. This also necessitates cross-disciplinary collaboration to address the multifaceted nature of the problems comprehensively. These aspects of systems thinking further emphasize its importance in design education to help navigate the current era of technological innovation. The future of retail exemplifies this interconnected complexity in the context of emerging technologies because introducing them – such as robotics, artificial intelligence, and mixed reality – into retail environments requires a holistic consideration of the entire system, encompassing physical spaces, service processes, and human interactions.

This study examines a 15-week collaborative studio project between industrial design and architecture. By leveraging a systems thinking approach, the project facilitated cross-disciplinary collaboration to develop future retail concepts, enabling students to integrate their expertise and address the interconnectedness of artifacts, environments, and human interactions. Both disciplines followed a structured design process encompassing research, system design, space and robot design, visualization, and validation, while collaboration was organized around four key steps: planning, learning, prototyping, and communication. The project also involved collaboration with a supermarket chain, providing opportunities for onsite observations, employee interviews, and discussions with industry professionals. Students developed futuristic concepts for retail operations and customer experiences by leveraging the integration of mobile service robots, adaptive spaces, and mixed reality. Industrial design students focused on designing a product-service system of supermarket robots based on their redefinition of customer shopping experience and employee workflow, proposing an automated grocery order fulfillment system. Architecture students designed adaptive retail spaces that seamlessly blur the boundaries between physical and digital worlds, exploring how the Metaverse and mixed-reality interfaces can augment retail spaces and shopping experiences through dynamic, immersive interactions with digital avatars and robots. This cross-disciplinary collaboration resulted in holistic and integrative solutions for complex systems, presented through immersive VR experiences or animated scenarios.

This study’s contribution to design education is threefold. First, it proposes a systems thinking approach with cross-disciplinary collaboration for designing future retail experiences, demonstrating its effectiveness in addressing and designing complex socio-technical systems. Second, it offers insights into how industrial design and architecture can be integrated to create novel user experiences in digital transformation. Lastly, by examining the design and collaboration processes and reflecting on the opportunities and challenges, this study offers insights for its application to future studio courses. Given the increased complexity and dynamics between disciplines, thorough pre-planning and flexibility are critical for success.

Keywords:

Cross-disciplinary collaboration, Design education, Industrial design, Architecture, Future of retail

Project:  Future Service, Retail, Metaverse, and Robotics

 

Honors Seminar student projects

“Human-Computer Interaction in the Age of Extended Reality & Metaverse” student projects

Spring. 2024.  UC

Under the guidance of Ming Tang, Director of the XR-Lab at Digital Futures and DAAP, UC, this honors seminar course has propelled students through an immersive journey into the realm of XR. The course encompasses Extended Reality, Metaverse, and Digital Twin technologies, providing a comprehensive platform for theoretical exploration and practical application in XR development.

The coursework showcases an array of student-led research projects that investigate the role of XR in various domains, including medical training, flight simulation, entertainment, tourism, cultural awareness, fitness, and music. Through these projects, students have had the opportunity to not only grasp the intricate theories underpinning future HCI developments but also to apply their skills in creating immersive experiences that hint at the future of human-technology interaction.

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P&G Metaverse

Title: Leveraging Metaverse Platforms for Enhanced Global Professional Networking – Phase 1

Ming Tang, Principal Investigator

Amount: $32,416

Funding: P&G Digital Accelerator.

Gotal: Metaverse technologies for global engagement. Human-Computer Interaction, Digital Human. Immersive visualization. 

  • P&G Team. : Elsie Urdaneta, Sam Azeba. Paula Saldarriaga, JinnyLe HongOanh
  • UC Team: Ming Tang, Students: Nathaniel Brunner, Ahmad Alrefai, Sid Urankar

In Phase 1 of the “Leveraging Metaverse Platforms for Enhanced Global Professional Networking” project, conducted in partnership with P&G, the XR-Lab proposes a pilot study aimed at identifying and analyzing the top five metaverse platforms best suited for professional networking and conferencing. 

Example of XR-Lab in Hyperspace

UHP Spring 2024

ARCH3051. UHP Spring 2024 course: 

Human-Computer Interaction in the Age of Extended Reality & Metaverse

Ming Tang. Professor, Director of Extended Reality Lab (XR-Lab). UC Digital Future.

Institute for Research in Sensing (IRiS); Industry 4.0 & 5.0 Institute (I45I)
School of Architecture and Interior Design, College of Design Architecture Art and Planning
Class Time: T. TH 12:30pm – 1:50pm. Spring Semester. 2024. 

Location: 4425 E CGC Lab @ DAAP

Note: This course is open to UG students in the UC Hornos Program

Prerequisite: There are no skills needed as prerequisites for this introduction-level course on XR.

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