paper accepted in the journal inForm “Hybrid Realities”

Ming Tang’s paper “Architectural visualization in the age of mixed reality” has been accepted by the architectural journal inForma

This issue “Hybrid Realities“of inForma explores architectural discourse by looking at how twenty-first century economic, academic, technological and political shifts have set up conditions for architectural hybridity. We define ‘hybrid’ as points of convergence between different ‘breeds’, resulting in the creation of dynamic architectures and frameworks. Parting from the premise that disciplinary and theoretical crossovers can produce alternate readings and conceptualisations of space, ‘Hybrid Realities’ seeks to discuss the effectual offsprings between two different components, wether typological, disciplinary, idealistic, or others. Similarly, it aims at discussing works and research which places these crossovers in a wider, contextual discussion representative of our current moment in time. Borrowing ‘hybrid’ from biology, the issue situates it within the discussion of the built environment to challenge notions of architectural singularity and highlight the diverse ways in which the field is expanding.  

Paper accepted in 106th ACSA Conference

Co-authored with Prof. Mara Marcu, paper titled “”Optical Illusions of Volume: Simulation-based form finding and fabrication.,” has been accepted for presentation in the “Open Technology” paper session in the 106th ACSA conference at Denver, Colorado. Cheers.

paper accepted at NCBDS 2018 conference

Ming Tang’s paper Virtual Reality and Augmented Reality in the architectural design education  is accepted at the 34th National Conference on the Beginning Design Student (NCBDS) 2018 conference

The 34th National Conference on the Beginning Design Student will be held March 1-3, 2018 at the College of Design, Architecture, Art, and Planning at the University of Cincinnati.

The theme of the 2018 conference is TIME. The conference, to be held at the College of Design, Architecture, Art, and Planning at the University of Cincinnati, will focus on the ways in which the PAST, PRESENT and FUTURE are considered and engaged in beginning design education.


new website launched

After 13 years of serving, my old website is finally retired and replaced with a new interface. New website start today!

old website


workshop at IASDR conference

Virtual Reality and Augmented Reality for design research


IASDR Conference

Nov 2nd at 1:10 PM until 3:00 PM

Room 6221, DAAP, University of Cincinnati

With the recent development of head-mounted display (HMD), both Virtual Reality (VR) and Augmented Reality (AR) are being reintroduced as Mixed Reality (MR) instruments into the design industry. It is never so easy for us to design, visualize, and interact with the immersive virtual world. This session will investigate the workflow to visualize a design concept trough AR and VR. We will use virtual DAAP project as a vehicle to explore 3D simulation with mixed reality. Using the DAAP building at the University of Cincinnati as a wayfinding case study, the multi-phase approach starts with defining the immersive system, which is used for capturing participants’ movement within a digital environment to form raw data in the cloud, and then visualize it with heat-map and path network. Combined with graphs, survey data is also used to compare various agents’ wayfinding behavioral related to gender, spatial recognition level, and spatial features such as light, sound, and architectural elements. The project also compares mixed reality technique with the space syntax and multi-agent system as wayfinding modeling methods.

This session includes both a seminar and project demonstration format and develops techniques for VR and AR technology as they influence the process of visualizing and forming human and computer interactions. The session will discuss the connections among different immersive techniques for real-time visualization as a critical methodology in the design process. The session will also examine the current technical, physiological and cognitive constraints relate to the immersion and interaction in virtual reality and augmented reality.

Check online schedule