Ming Tang’s interview was featured in the article “The human touch“, by David Malone, editor of the Building Design + Construction magazine. Vol. 31. 04. 2018. The issue is about the TECH REPORT 5.0: Cognitive Architecture, Artificial Intelligence, Real-time Rendering, Digital Media. Tang discussed the emerging research on eye-tracking and way-finding in Architecture and interior design.
Ming Tang’s paper From agent to avatar: Integrate avatar and agent simulation in the virtual reality for wayfinding is accepted at the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2018 conference in Beijing, China. This paper describes a study of using immersive virtual reality (VR) technology to analyze user behavior related to wayfinding, and integrated it with the multi-agent simulation and space syntax. Starting with a theoretical framework, the author discussed the constraints of agent-based simulation (ABS) and space syntax to construct the micro-level interactions within a simulated environment. The author then focuses on how cognitive behavior and spatial knowledge can be achieved with a player controlled avatar in response to other computer controlled agents in a VR environment. The multi-phase approach starts with defining the Avatar Agent VR system (AAVR), which is used for capturing an avatar’s movement in real time and form the spatial data, and then visualize the data with various representation methods. Combined with space syntax and ABS, AAVR can exam various avatars’ wayfinding behavioral related to gender, spatial recognition level, and spatial features such as light, sound, and architectural simulations.
Check out the full paper there:
Tang, M. From agent to avatar: Integrate avatar and agent simulation in the virtual reality for wayfinding. Proceedings of the 23rd International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA). Beijing, China. 2018.
Virtual DAAP extends to the discussion of technological constraints of VR such as field of vision, peripheral vision, and vestibular indices. The multi-phase approach starts with defining the immersive VR system, which is used for capturing real agent’s movement within a digital environment to form raw data in the cloud, and then visualize it with heat-map and path network. Combined with graphs, survey data is also used to compare various agents’ way-finding behavioral related to gender, spatial recognition level, and spatial features such as light, sound, and architectural simulations.
More information about virtual DAAP.
Use Agent Based Modeling to simulate large crowd behavior. way-finding and egress analysis.
The research discusses experiential outcome in the application of crowd simulation technology to analyze the pedestrian circulation in the public space to facilitate design and planning decisions. We focus on how to connect space design with agent-based simulation (ABS) for various design and planning scenarios., and investigate the process of visualizing and representing pedestrian movement, as well as the path-finding and crowd behavior study.
- Tang, M. Hu, Y. Pedestrian simulation in transit stations using agent-based analysis. Urban Rail Transit. 2017. doi:10.1007/s40864-017-0053-5
Check more >> Crowd Simulation
Ming Tang School of Architecture and Interior Design, 7215, College of DAAP, University of Cincinnati
Mail: PO Box 210016, College of DAAP : 5470 Aronoff Center, Cincinnati, OH 45221-0016 , USA