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Digital Human

Facial motion animation experiments at XR-Lab. The digital human project explores high-fidelity digital human modeling and animation powered by ChatGPT and Open AI. 

We are also developing full body motion capture through VR tracking system and Unreal’s meta human. 

 

 

CVG HOLO

CVG-HOLO – WAYFINDING HOLOGRAM PROJECT

XR-Lab is working with Cincinnati/Northern Kentucky International Airport (CVG), in collaboration with UC Center for Simulations & Virtual Environments Research, to

  1. Develop and demonstrate a wayfinding hologram.
  2. Evaluate the hologram signage’s performance to augment passengers’ wayfinding experience.
  3. Develop concepts of Concourse-B store renovation, integrating emerging digital technologies related to Extended Reality
  4. Develop a digital twin model of the CVG Concourse-B store area.

The project will apply various methods, including eye-tracking, motion capture, motion tracking, and computer vision.

Project Client: Josh Edwards, Sr. Manager, Innovation Cincinnati/Northern Kentucky International Airport

UC Team:

  • eXtended Reality Lab: Ming Tang, Director eXtended Reality Lab Digital Futures tangmg@ucmail.uc.edu
  • UCSIM Project Lead: Chris M. Collins.  Director. Center for Simulations & Virtual Environments Research
  • ARCH 7014 students. Fall. 2023

concept of hologram in CVG

Thanks for the support from the UHP Discovery Summer program. 

Check out more way-finding research projects and publications at XR-Lab. 

Wayfinding through VR

Use VR walkthrough for wayfinding research. Players’ routes, and walking behavior, such as head movement, are captured and evaluated.

Credit: restaurant designed by Eian Bennett.
More info on the wayfinding and Egress at the simulated DAAP building can be found here.

 

paper @ CAADRIA Conference

Tian. J., Tang, M., Wang. J., The effect of path environment on pedestrian’s route selection: A case study of University of Cincinnati.27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA). Sydney, Australia. April. 2022. 

The present study on the influence of the path environment on pedestrians’ route selection is mostly concentrated on the urban level while rarely discussed from the architectural level. Taking the University of Cincinnati (Ohio, US) as an example, this study aims to investigate whether the difference in the environmental settings of the route will affect pedestrians’ walking experiences and future route selection, with the ultimate goal of ascertaining the underlying relationship between the route environments and the user behavior in the process of route selection and implementation. This study selected three routes from the Langsam library to the CEAS library. The research methods included data analytics, questionnaires, and comparative analysis. Firstly, through surveys and an E4 wristband, psychological and physiological data were collected. Secondly, Analysis of Variance (ANOVA) was used to examine whether there was a significant difference in pedestrians’ walking experience among the three routes. Thirdly, through the analysis of questionnaires, the factors that play an important role in pedestrians’ route selection were determined. It can be concluded that the three routes with different environmental settings bring a different experience to participants. More specifically, the level of comfort and openness of the route significantly affects the route selection of pedestrians, while the degree of fatigue during walking does not. To sum up, for the transition space from outdoor to indoor, the factors affecting pedestrian route selection include the route’s degree of comfort and openness.

The paper is based on Jing Tain’s MS Thesis. Please check out the full thesis here.

Virtual Reality for caregiver training

Assess the effectiveness of using Virtual Reality for caregiver training

Urban Health Pathway Seed Grant. PI: Ming Tang. Partner. Council on Ageing, LiveWell Collaborative. $19,844. 03. 2021-3.2022

Result: COA EVRTalk 

EVRTalk virtual reality caregiver training

 

This project aims to investigate the effectiveness of using Virtual Reality to build empathy for the care recipient by allowing the caregiver to experience day-to-day life from the care recipient’s perspective. Ming Tang leads a research team to work with COA and LiveWell Collaborative to develop and evaluate an expandable set of VR training modules designed to help train family and friends who are thrust into the caregiving role. Ming Tang lead the LWC team and design the simulated decision trees, scenarios, and hand-tracking technologies in an immersive VR environment.

Team members: Ming Tang, Matt Anthony,Craig Vogel, Linda Dunseath, Alejandro Robledo, Tosha Bapat, Karly Camerer, Jay Heyne, Harper Lamb, Jordan Owens, Ruby Qji, Matthew Spoleti, Lauren Southwood, Ryan Tinney, Keeton Yost, Dongrui Zhu

 

COA is awarded $25,000 from the CTA Foundation Grant in 2021.

In the UC News. share point.