paper on XR conference

Two papers were accepted in the 2024 International Conference on eXtended Reality. XR Salento 2024. Tang, Ming, Mikhail Nikolaenko, Evv Boerwinkle, Samuel Obafisoye, Aayush Kumar, Mohsen Rezayat, Sven Lehmann, and Tamara Lorenz. “Evaluation of the Effectiveness of Traditional Training vs. Immersive Training: A Case Study of Building Safety & Emergency Training.” Paper accepted at the International Conference […]

GenAI+AR Siemens

Automatic Scene Creation for Augmented Reality Work Instructions Using Generative AI. Siemens. PI. Ming Tang. co-PI: Tianyu Jiang. $25,000. UC. 4/1/2024-12/31/2024 Sponsor: Siemens through UC MME Industry 4.0/5.0 Institute  

Paper in AHFE conference

Nancy Daraiseh, Ming Tang, Mikhail Nikolaenko . Using Virtual Reality to Enhance Behavioral Staff Training for Interacting with Aggressive Psychiatric Patients. The 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). Nice, France, July 24-27, 2024. Objective: To conduct a pilot study to enhance staff training and confidence when interacting with aggressive psychiatric […]

UC UPRISE

XR-Lab’s project was selected to join the Undergraduates Pursuing Research in Science and Engineering (UPRISE) Program UNDERGRADUATE SUMMER RESEARCH PROGRAM IN SCIENCE AND ENGINEERING May 6 – July 26, 2024   Project title: Reinforcement Learning (RL) system in Game Engine This project proposes the development of a sophisticated reinforcement learning (RL) system utilizing the robust […]

AE studio 2024

AE Studio 3004, Restaurant Design   Spring 2024. Instructors: Ming Tang, Samira Sarabandikachyani This studio serves as a comprehensive introduction to designing a building. 

Honors Seminar student projects

“Human-Computer Interaction in the Age of Extended Reality & Metaverse” student projects Spring. 2024.  UC Under the guidance of Ming Tang, Director of the XR-Lab at Digital Futures and DAAP, UC, this honors seminar course has propelled students through an immersive journey into the realm of XR. The course encompasses Extended Reality, Metaverse, and Digital […]

Digital Twin of Cincinnati

A realtime flythrough demo for Digital Twin of City Cincinnati Digital Futures Building at the University of Cincinnati Destroy Alien buildings near the UC campus. Project developed by students Cooper Pflaum and Nishanth Chidambaram. 

P&G Metaverse

Title: Leveraging Metaverse Platforms for Enhanced Global Professional Networking – Phase 1 Ming Tang, Principal Investigator Amount: $32,416 Funding: P&G Digital Accelerator. Gotal: Metaverse technologies for global engagement. Human-Computer Interaction, Digital Human. Immersive visulzation.  P&G Team. : Elsie Urdaneta, Sam Azeba. Paula Saldarriaga UC Team: Ming Tang, Students: Nathaniel Brunner, Ahmad Alrefai, Sid Urankar    

Fluid Sim in VR

Fluid Simulation in Virtual Reality. Unreal Engine. Collision test with hand. 

Digital Twin, LLM & IIOT

IIOT for legacy and intelligent factory machines with AR and LLM feedback with a Digital Twin demonstration of real-time IOT for architecture/building applications using Omniverse. PI: Prof. Sam Anand (Director of Smart-Manufacturing Lab, Dept. of Mechanical Engineering, CEAS) co-PI:  Prof. Ming Tang (Director of XR-Lab, School of Architecture & Interior Design, DAAP) $40,000. UC Industry 4.0/5.0 […]

AI in Architecture

Preface In recent years, Artificial Intelligence (AI) has made significant inroads into the creative industries, notably in fields such as architecture design. The advent of AI-driven image creation tools and advanced language models has opened new frontiers in ideation, enabling a unique synergy between human creativity and generative AI imaging. This independent study aims to […]

paper SpaceXR in HCI 2024

“SpaceXR: Virtual Reality and Data Mining for Astronomical Visualization ” is published at the 26th HCI International Conference. Proceeding Book.  Washington DC, USA. 29 June – 4 July 2024 Authors: Mikhail Nikolaenko, Ming Tang   Abstract This paper presents a ” SpaceXR ” project that integrates data science, astronomy, and Virtual Reality (VR) technology to […]