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paper published in inForma

Ming Tang’s paper “Architectural visualization in the age of mixed reality” is published by the architectural journal inForma.

Tang, Ming. 2018. “Architectural Visualization in the Age of Mixed Reality.” informa 11: 82–87.

Having been a promising visualization tool since the 1950s, ironically, virtual reality (VR) and augmented reality (AR) were not widely used in the architectural design and evaluation process due to the high cost of equipment and complicated programming process required. However, with the recent development of head-mounted displays (HMD) such as Oculus Rift, HTC Vive, Microsoft HoloLens, and easy-to-use game engines, both VR and AR are being reintroduced as Mixed Reality (MR) instruments into the design industry. This paper explores research related to VR concepts “essential copy” and “physical transcendence” (Bicocca, Levy. 1995), and their use in architectural design studios at the University of Cincinnati. We explored various methods to integrate MR in the architectural design process. This paper discusses two main aspects: (1) how to integrate MR into the design process as a design instrument, and (2) how to valuate MR methods for communicating architectural data, based on the workflow efficiency, rendering quality and users’ feedback.

This issue “Hybrid Realities“of inForma explores architectural discourse by looking at how twenty-first century economic, academic, technological and political shifts have set up conditions for architectural hybridity. We define ‘hybrid’ as points of convergence between different ‘breeds’, resulting in the creation of dynamic architectures and frameworks. Parting from the premise that disciplinary and theoretical crossovers can produce alternate readings and conceptualisations of space, ‘Hybrid Realities’ seeks to discuss the effectual offsprings between two different components, wether typological, disciplinary, idealistic, or others. Similarly, it aims at discussing works and research which places these crossovers in a wider, contextual discussion representative of our current moment in time. Borrowing ‘hybrid’ from biology, the issue situates it within the discussion of the built environment to challenge notions of architectural singularity and highlight the diverse ways in which the field is expanding.  

DATA & MATTER Exhibition, Venice Architecture Biennale

Mara Marcu, Ming Tang, Adam Schueler’s project “Optical Illusions of Volume” is exhibited at the ‘DATA & MATTER’ Exhibition in Venice
Palazzo Bembo, Riva del Carbon, Venice, Italy.  May 24th to November 25th 2018.

Images and video creadit to DATA & MATTER Exhibion. GAA Foundation – EUROPEAN CULTURAL CENTRE
“Time – Space – Existence” during the 2018 Venice Architecture Biennale
May 26 – November 25,2018  Palazzo Bembo,Venice, Italy

Exhibition curated by: Marcella Del Signore, Nancy Diniz , Frank Melendez.

More information on our exhibtion is avialble on the UC News “UC’s Mara Marcu talks ‘Optical Illusions of Volume’ exhibit at Venice Biennale” by Michele Ralston. August, 2018.

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 DATA & Matter Exhibition at the GAA Foundation and European Cultural Centre during the #2018VeniceArchitectureBiennale May 26 – November 25, 2018 – Palazzo Bembo, Venice, Italy
Exhibition Curated by: Marcella Del Signore, Nancy Diniz and Frank Melendez.
https://dataandmatter.wordpress.com

12 projects at the “Time – Space – Existence” during the 2018 Venice Architecture Biennale

The exhibition presents a group of projects by leading international designers using emerging and novel forms of reading and producing spatial conditions that connect/visualize data, responsive systems, and sensing/actuation technologies, through micro and macro scales. The exhibition takes the opportunity to exhibit a range of projects, side by side, that transform DATA as an abstraction into spatial and experiential configurations. It aims at triggering discussion and debate on how the use of data in design methodologies and theoretical discourses have evolved in the last two decades and why processes of data measurement, quantification, simulation, ubiquitous technologies and algorithmic control, and their integration into methods of making architectural form and spatial experiences, are becoming vital in academic and industry practices.

project in Aircraft Interior Expo and Crystal Cabin Award

Ming Tang, Blake Lane presented Boeing On-board project, the finalist of 2018 Crystal Cabin Award on 04.11 at Hamburg, Germany on behalf of UC-Live-well-Boeing team.

The Crystal Cabin Award is the only international award for excellence in aircraft interior innovation, donated by the Senate of the Free and Hanseatic City of Hamburg and released by the Crystal Cabin Award Association. This unique honor for outstanding cabin products and concepts was presented for the first time ever on April 17th, 2007 during the Aircraft Interiors Expo in Hamburg. The Crystal Cabin Award’s main intention is to initiate a significant improvement in passenger comfort.

The award is designed to motivate companies and research facilities to develop new products and modern designs for aircraft cabin interiors. The development, manufacture and marketing of the innovative products or services must offer essential benefits in terms of usefulness to a potential customer, both to the final consumer as well as to the parts manufacturers.

our project is exhibited at the Crystal Cabin Award at the Aircraft Interior Expo at the Hamburg Messe, Germany 04. 10-12.

More information on the Boeing On-board project is available at CCA award social media release, and the article of UC Magazine.

project featured in UC Magazine

Flight of the future

UC students, faculty and industry leaders converge at the Live Well Collaborative to create innovative, internationally recognized technology for Boeing.

The project was norminated as the finalist of 2018 Crystal Cabin Award and exhibited at the Crystal Cabin Award at the Aircraft Interior Expo at the Hamburg Messe, Germany 04. 10-12.2018

read the full article here. 

By Jac Kern. UC Magazine

“DAAP professor Ming Tang’s specialty in design visualization, using interactive media like VR and AR to communicate a design concept, made him a perfect fit for this project.

“Sometimes you need a really strong visual to sell an idea,” Tang explains. “We quickly set up a pipeline involving students with graphic design, 3-D modeling and animation skills, scripting and programming as well as user interface. The team assembled some very big ideas into a model people can see and even interact with in VR and AR.”

read the full article here. 

 

Mixed Reality ARCH Studio

Architecture in the age of mixed reality. Spring 2017. Vertical Studio ARCH4002/ARCH8001

With the recent development of head mounted display (HMD) such as Oculus Rift, HTC Vive, Microsoft HoloLens, and powerful game engines, both Virtual Reality and Augmented Reality are being reintroduced as Mixed Reality (MR) instruments into the design industry. It is never been so easy for us to design, visualize, and interact with the immersive virtual world. As humans continue to design the virtual and physical worlds, how can MR bridge these domains?   Architecture strives to tangibly enhance humanity’s wellbeing through the design of complex systems.  As cybernetics increasingly interconnects the virtual and physical worlds, how will this relationship influence architecture and its physical context to solve complicated problems?

360 video

Future City Studio.  ARCH 8001. Spring. 2016

Parametric Urbanism, pioneered by Zaha Hadid & Patrik Schumacher Architects with support coming from advanced computational technology, has been the interest of architects and urban designers in recent years. This new design thinking has been used in projects ranging from large scale urban development to building design.

The studio presents a study investigating the data processing of Parametric Urbanism in the relation to the sustainable design. The studio emphasis simulated urban system and site information as input parameters. The research is defined as a hybrid method which seeks logical architecture/urban forms and analyzes its’ sustainability & performance. The studio project extends future urban system study by exploring, collecting, analyzing, and visualizing urban information, as well as using virtual reality technology for representing the information through various immersive environment.