elective course on Metaverse development, call for enrollment

ARCH 7036-004 / ARCH5051.Elective Arch Theory Seminar.  Spring semester. DAAP, UC.
Design in the Age of Metaverse and Extended Reality

Instructor: Ming Tang.  Director, Extended Reality Lab. XR-Lab, Associate Professor, SAID, DAAP, University of Cincinnati

The course is open to all UC students of any major. The course is open to both undergraduate (ARCH5051)  and graduate students (ARCH 7036). Please contact Prof. Ming Tang if you have issues registering for the course outside DAAP.

This seminar course focuses on the intersection of traditional design with immersive visualization technologies, including Virtual Reality, Augmented Reality, Digital Twin, and Metaverse. The class will explore the new spatial experience in the virtual realm and analyze human perceptions, interactions, and behavior in the virtual world. Students will learn both the theoretical framework and hands-on skills on XR development. The course will provide students exposure to the XR technologies, supported by the new XR-Lab at the UC digital future building. Students are encouraged to propose their own or group research on future design with XR.

Hardware: VR headsets and glasses are available at the XR-Lab at DF.

Software: Unreal Engine 5. . available at DAAP CGC Lab.

Class time: 9-11:40 am Fridays. (To be confirmed) 

Course Goals and Outcome

Students are encouraged to look at architecture, motion pictures, game design, 3D design, and other digital art media. As students develop their own research, these fields become invaluable in terms of inspiration and motivation. The instructor supports all attempts by students to experiment with techniques that interest and challenge them above and beyond what is taught in the classroom.

Students completing this course will be able to identify theories and research methods related to eXtended Reality (XR), including (1) History and theory related to XR (VR+AR+MR); (2) Emerging trend related to the Metaverse and its impact on design.

The course focus on hands-on skills in XR development through Unreal Engine 5. Students will propose their XR projects and develop them over the semester.

Prerequisite: There are no skills needed as prerequisites. However, Basic 3D modeling skills are preferred.

Schedule for each week.

  1. History and the workflow of metaverse development
  2. project management at GitHub
  3. Modeling
  4. Material
  5. Lighting
  6. Interaction and UX
  7. Character
  8. Animation and motion capture
  9. Blue Print, node-based programming 
  10. Publish to XR
  11. Project development time

Week 15. End-of-semester gallery show at DF building


Examples of student projects on XR development

Recommended podcast on Metaverse


Future Service, Retail, Metaverse, and Robotics

Gallery show: Design for Future Service, Metaverse, and Robotics

Time: December 5th. Monday. 1 pm -3 pm, 2022

Location: Second Floor Lobby, Digital Future Building3044 Reading Road, Cincinnati, OH 45206

Media: Poster, Video, Virtual Reality

Redesign retail and other service experiences (retail space, in-person service, digital service, technology) and rethink customer/business needs. Envision the future service experience of retail, hospitality, and delivery: 1) physical, 2) digital, and 3) a combination of both. Research questions include:  What does the “future retail store” look like? How the online shopping and local stores pick up change the architecture of a store? How the metaverse and immersive experience can be integrated with retail? Can public and recreational programs be introduced into stores to enhance customers’ experience? How can robots assist employees and businesses in providing better service to customers? When robots coexist with people, how can we make robots more understandable and usable?

Collaborative design work from the College of DAAP.

Students: SAID, SOD

Faculty: Ming Tang, Yong-Gyun Ghim, College of DAAP, UC

Direction from the main campus: take UC Shuttle to 1189/digital future. 

SAID course description

This four-credit workshop course includes both a seminar and project development format, and develops techniques for digital modeling as they influence the process of viewing, visualizing, and forming spatial and formal relationships. The course encourages operational connections among different techniques for inquiry and visualization as a critical methodology in the design process.

Students: Ryan Adams, Varun Bhimanpally, Ryan Carlson, Brianna Castner, Matthew Davis, John Duke, Prajakta Sanjay Gangapurkar, Jordan Gantz, Alissa Gonda, Justin Hamilton, Emma Hill, Anneke Hoskins, Philip Hummel, Jahnavi Joshi, Patrick Leesman, Tommy Lindenschmidt, Peter Loayza, Jacob Mackin, Jordan Major, Julio Martinez, Jacob McGowan, Simon Needham, Hilda Rivera, Juvita Sajan, Gavin Sharp, Hannah Webster, Megan Welch, Meghana Yelagandula, Isaiah Zuercher

SOD Studio description

Mobile Robotics Studio envisions how robotic technology can better assist people in service environments benefiting both customers and employees. Based on human-centered design and systems thinking approaches, cross-disciplinary teams of industrial, communication, and fashion design students created design solutions for product-service systems of mobile robots in retail, air travel, sports, delivery, and emergency services. 

Students: Noon Akathapon, Kai Bettermann, Cy Burkhart, Jian Cui, Joe Curtsinger, Emmy Gentile, Bradley Hickman, Quinn Matava, Colin McGrail, James McKenzie, Alex Mueller, John Pappalardo, Kurtis Rogers, Connor Rusnak, Jimmy Tran, Franklin Vallant, Leo von Boetticher

Industry 4.0/5.0 grant


Immersive vs. Traditional Training​ – a comparison of training modalities​

PIs: Tamara Lorenz, Ming Tang

  • Dr. Tamara Lorenz. Associate Professor. Embodied Interactive Systems Lab, Industry 4.0 & 5.0 Institute (I45I), Center for Cognition, Action, and Perception (CAP)
  • Ming Tang. Associate Professor. Extended Reality Lab, Industry 4.0 & 5.0 Institute (I45I), Institute for Research in Sensing (IRiS)

Consortium Research Project: evaluate the effectiveness of an immersive training protocol against different traditional training modalities. 

Grant. $40,000. By UC Industry 4.0/5.0 Institute

Thanks to the Institute’s Industrial Advisory Board (IAB) and industry patrons, including Siemens, Kinetic Vision, John Deere, Stress Engineering Services, Innovative Numberics, and Ethicon. 

UC Digital Futures Building Grand Opening

Big thanks to all faculties and students involved in helping the Digital Futures Building grand opening!

 XR-Lab presented research projects on the Grand Opening day on 09/23 to hundreds of guests, along with more than 20 Labs at UC  Digital Futures Building. We are very proud to be a member of this striving research community. We look forward the collaboration with industry, government, and community partners and making an effort to solve real-world problems. 

using extended reality to solve real-world problems.

News on the Grand Openings of Digital Futures Building:

Next Lives Here

The University of Cincinnati is classified as a Research 1 institution by the Carnegie Commission and is ranked in the National Science Foundation’s Top-35 public research universities. UC’s medical, graduate and undergraduate students and faculty investigate problems and innovate solutions with real-world impact. Next Lives Here.

4oA conference & demo

We presented “Leverage technology to enhance the future of aging” and demonstrated the EVRTALK project at the O4A 2022 conference in Columbus, Ohio, on 10/20.

2022 o4a Annual Conference for Ohio’s Aging & Disability Network

October  20-21, 2022

Location: Hilton Easton Columbus, OH



Please check out our COA’s EVERtalk project presentation and live demo at the preconference session on 10/20 and visit our booth.