Thanks for the support from the Cincinnati Police Department and the University of Cincinnati Research Grant.
Using Virtual Reality Simulations to Study Initial Burglary Investigations
Cory P. Haberman, Ming Tang, JC Barnes, Clay Driscoll, Bradley J. O’Guinn, Calvin Proffit, University of Cincinnati
In this presentation, we discuss using virtual reality to study police investigations. First, we present the results of an experiment assessing the impact of providing investigative checklists to patrol officers responding to a burglary call for service in a large midwestern police agency. Second, we discuss the lessons learned from developing virtual reality simulations with limited budgets and student-based development teams. Third, we discuss the lessons learned from using virtual reality as a data collection technique for policing research.
This work is based on a project to develop a physics-based, 3D digital visual environment that is a replication of actual field conditions for over seventy miles of Ohio highways and city roads for use in a driving simulator for the Ohio Department of Transportation. While transportation engineering design traditionally involves 3D design in a 2D workspace to create the built environment in the context of a natural environment, this project required replication of existing natural + built environments in a 3D digital space, thereby presenting a unique challenge to develop a new, repeatable process to create a specific digital end product.
Using industry-specific software comprised of InfraWorks (urban infrastructure design), Civil 3D (terrain modeling), Rhino (3D product modeling), 3ds Max (rendering/animation), Maya (3D animation/simulation), and Python (scripting) that are traditionally dedicated to their fields, the team developed a process to integrate them outside of their intended purposes so that they could connect industry-specific functionalities to deliver a novel product that can now be utilized by multiple markets.
This process utilizes the functionalities of each software to resolve a portion of the puzzle and delivers it as a solution for the next step of development using another software. Using an iterative development cycle approach, the process bridges the gaps between the industries of Transportation Engineering, Visualization, Architecture, and Gaming to deliver the end product.
The resulting 3D digital model of the existing urban environment can now be readily used as a baseline product for any industry that would benefit from such a digital model. In transportation engineering, it can be used in Transportation Systems Planning, Surface Operations, and/or Workforce Development. In outside/connected markets, it can be used in UI-based development, interactive game-based multiplayer virtual meetings, and photo-realistic immersive models for use in VR/multiplayer exploratory environments. This process has been standardized for the digital development of existing site conditions and context for the architectural conceptualization of buildings and public spaces in the Architecture program at the University of Cincinnati. The same process has been carried into the next development phase for the Ohio Department of Transportation.
Thanks to Suzanne Burke, Ken Wilson, Jai’La Nored, Anna Goubeaux, and many others from COA. Thanks to the Live Well EVRTalk development team (Faculty: Ming Tang, Matt Anthony; advisor: Craig Vogel, Linda Dunseath; Students and Live Well fellows: Tosha Bapat, Karly Camerer, Jay Heyne, Harper Lamb, Jordan Owens, Ruby Qji, Alejandro Robledo, Matthew Spoleti, Lauren Southwood, Ryan Tinney, Keeton Yost, Dongrui Zhu.)
https://i2.wp.com/ming3d.com/new/wp-content/uploads/2023/01/WVXU_logo.png?fit=225%2C225225225Ming Tanghttp://ming3d.com/new/wp-content/uploads/2022/01/TY_logo-300x300-new.pngMing Tang2023-01-03 02:33:392023-01-03 17:41:06Cincinnati Public Radio interview
eXtended Reality Lab (XR-Lab) is a research lab affiliated with the College of DAAP and Digital Futures at the University of Cincinnati. XR-Lab explores how people engage with simulated scenarios through Virtual Reality, Augmented Reality, and Mixed Reality and promotes communication and collaboration through XR for education, health, safety, and professional training in both academic and industry settings.
Technologies have radically altered and reconstructed the relationships between humans, computation, and the environment. As the diagram shows, we believe AI, Digital twins, Metaverse, and XR are essential for fusing design and computation to connect humans. These technologies provide promising opportunities to empower us to rebuild a better world, physically and digitally.
We look forward to sharing our expertise and lab resources, incubating new ideas, and cultivating creativity and the digital culture of UC.
https://i1.wp.com/ming3d.com/new/wp-content/uploads/2022/12/XR_MJ.png?fit=716%2C716716716Ming Tanghttp://ming3d.com/new/wp-content/uploads/2022/01/TY_logo-300x300-new.pngMing Tang2022-12-18 19:26:462022-12-18 19:31:55new website of XR-Lab
The course is open to all UC students of any major. The course is open to both undergraduate (ARCH5051) and graduate students (ARCH 7036). Please contact Prof. Ming Tang if you have issues registering for the course as a student from another major.
For SAID graduate student who has previously taken the VIZ-3 course, this advanced-level course will allow you to develop your XR-based presentations for thesis exhibition or propose your XR-related topics.
For students with general design backgrounds ( architecture, interior design, urban planning, landscape, industrial design, art, game, film, and digital media), this course will allow you to extend your creativity into XR and create an immersive experience.
For students without previous experience in design fields (engineering, art & science, CCM, medicine, etc.) this course will be an excellent introduction to the realm of XR.
This seminar course focuses on the intersection of traditional design with immersive visualization technologies, including Virtual Reality, Augmented Reality, Digital Twin, and Metaverse. The class will explore the new spatial experience in the virtual realm and analyze human perceptions, interactions, and behavior in the virtual world. Students will learn both the theoretical framework and hands-on skills on XR development. The course will provide students exposure to the XR technologies, supported by the new XR-Lab at the UC digital future building. Students are encouraged to propose their own or group research on future design with XR.
Hardware: VR headsets and glasses are available at the XR-Lab at DF.
Students are encouraged to look at architecture, motion pictures, game design, 3D design, and other digital art media. As students develop their research, these fields become invaluable in inspiration and motivation. The instructor supports all attempts by students to experiment with techniques that interest and challenge them above and beyond what is taught in the classroom.
Students completing this course will be able to identify theories and research methods related to eXtended Reality (XR), including (1) History and theory related to XR (VR+AR+MR); (2) Emerging trend related to the Metaverse and its impact on design.
The course focus on hands-on skills in XR development through Unreal Engine 5. Students will propose their XR projects and develop them over the semester.
This course will be offered as a hybrid of online and in-person at CGC/Digital Future building based on the project’s progress. The student will propose their projects and use 15 weeks to complete the development.
Prerequisite: There are no skills needed as prerequisites. However, Basic 3D modeling skills are preferred.
Schedule for each week.
History and the workflow of metaverse development
project management at GitHub (Inspiration from the film due)
https://i0.wp.com/ming3d.com/new/wp-content/uploads/2022/11/metaverse_logo.jpg?fit=998%2C640640998Ming Tanghttp://ming3d.com/new/wp-content/uploads/2022/01/TY_logo-300x300-new.pngMing Tang2022-11-28 15:49:562022-12-13 18:30:52call for enrollment: Metaverse development
Ming Tang Director of XR-Lab. Digital Future Building. School of Architecture and Interior Design, 7215, College of DAAP, University of Cincinnati
Phone: 513-556-1856 Mail: PO Box 210016, College of DAAP : 5470 Aronoff Center, Cincinnati, OH 45221-0016 , USA