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paper published in inForma

Ming Tang’s paper “Architectural visualization in the age of mixed reality” is published by the architectural journal inForma.

Tang, Ming. 2018. “Architectural Visualization in the Age of Mixed Reality.” informa 11: 82–87.

Having been a promising visualization tool since the 1950s, ironically, virtual reality (VR) and augmented reality (AR) were not widely used in the architectural design and evaluation process due to the high cost of equipment and complicated programming process required. However, with the recent development of head-mounted displays (HMD) such as Oculus Rift, HTC Vive, Microsoft HoloLens, and easy-to-use game engines, both VR and AR are being reintroduced as Mixed Reality (MR) instruments into the design industry. This paper explores research related to VR concepts “essential copy” and “physical transcendence” (Bicocca, Levy. 1995), and their use in architectural design studios at the University of Cincinnati. We explored various methods to integrate MR in the architectural design process. This paper discusses two main aspects: (1) how to integrate MR into the design process as a design instrument, and (2) how to valuate MR methods for communicating architectural data, based on the workflow efficiency, rendering quality and users’ feedback.

This issue “Hybrid Realities“of inForma explores architectural discourse by looking at how twenty-first century economic, academic, technological and political shifts have set up conditions for architectural hybridity. We define ‘hybrid’ as points of convergence between different ‘breeds’, resulting in the creation of dynamic architectures and frameworks. Parting from the premise that disciplinary and theoretical crossovers can produce alternate readings and conceptualisations of space, ‘Hybrid Realities’ seeks to discuss the effectual offsprings between two different components, wether typological, disciplinary, idealistic, or others. Similarly, it aims at discussing works and research which places these crossovers in a wider, contextual discussion representative of our current moment in time. Borrowing ‘hybrid’ from biology, the issue situates it within the discussion of the built environment to challenge notions of architectural singularity and highlight the diverse ways in which the field is expanding.  

Interview featured at the Building Design + Construction magazine

Ming Tang’s interview was featured in the article “The human touch“, by David Malone, editor of the Building Design + Construction magazine. Vol. 31. 04. 2018. The issue is about the TECH REPORT 5.0: Cognitive Architecture, Artificial Intelligence, Real-time Rendering, Digital Media.  Tang discussed the emerging research on eye-tracking and way-finding in Architecture and interior design. 

project featured in UC Magazine

Flight of the future

UC students, faculty and industry leaders converge at the Live Well Collaborative to create innovative, internationally recognized technology for Boeing.

The project was norminated as the finalist of 2018 Crystal Cabin Award and exhibited at the Crystal Cabin Award at the Aircraft Interior Expo at the Hamburg Messe, Germany 04. 10-12.2018

read the full article here. 

By Jac Kern. UC Magazine

“DAAP professor Ming Tang’s specialty in design visualization, using interactive media like VR and AR to communicate a design concept, made him a perfect fit for this project.

“Sometimes you need a really strong visual to sell an idea,” Tang explains. “We quickly set up a pipeline involving students with graphic design, 3-D modeling and animation skills, scripting and programming as well as user interface. The team assembled some very big ideas into a model people can see and even interact with in VR and AR.”

read the full article here. 

 

paper accepted at CAADRIA conference

Ming Tang’s paper From agent to avatar: Integrate avatar and agent simulation in the virtual reality for wayfinding is accepted at the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2018 conference in Beijing, China.  This paper describes a study of using immersive virtual reality (VR) technology to analyze user behavior related to wayfinding, and integrated it with the multi-agent simulation and space syntax. Starting with a theoretical framework, the author discussed the constraints of agent-based simulation (ABS) and space syntax to construct the micro-level interactions within a simulated environment. The author then focuses on how cognitive behavior and spatial knowledge can be achieved with a player controlled avatar in response to other computer controlled agents in a VR environment. The multi-phase approach starts with defining the Avatar Agent VR system (AAVR), which is used for capturing an avatar’s movement in real time and form the spatial data, and then visualize the data with various representation methods. Combined with space syntax and ABS, AAVR can exam various avatars’ wayfinding behavioral related to gender, spatial recognition level, and spatial features such as light, sound, and architectural simulations.

Check out the full paper there:

Tang, M. From agent to avatar: Integrate avatar and agent simulation in the virtual reality for wayfinding. Proceedings of the 23rd International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA). Beijing, China. 2018.

Virtual DAAP

Virtual DAAP extends to the discussion of technological constraints of VR such as field of vision, peripheral vision, and vestibular indices. The multi-phase approach starts with defining the immersive VR system, which is used for capturing real agent’s movement within a digital environment to form raw data in the cloud, and then visualize it with heat-map and path network. Combined with graphs, survey data is also used to compare various agents’ way-finding behavioral related to gender, spatial recognition level, and spatial features such as light, sound, and architectural simulations.

 

More information about virtual DAAP.