Posts

VR for Police Training

Develop several fully immersive 3D VR active shooter scenarios that can run on cost-effective commercially available VR hardware.

Develop and Assess Active Shooter Virtual Reality Training for Ohio Law Enforcement.  PI: J.C Barnes. Co-PI: Tang Office of Criminal Justice Services. $50,000. 09. 2020-09.2021 ( $29,608)

Using Checklists and Virtual Reality to Improve Police Investigations. Collaborative Research Advancement Grants. UC. $25,000. PI: Haberman. Co-PI: Tang, Barnes. Period: 07.2020-01.2022.

Development of a Virtual Reality Augmented Violence Reduction Training System for Active and Mass Shooting incidents. PI: Ed Latessa. Co-PIs: J.C. Barnes, Ming Tang, Cory Haberman, Dan Gerard, Tim Sabransky. $10,000. Start-up fund. UC Digital Futures anchor tenant cohort.

 

paper published in inForma

Ming Tang’s paper “Architectural visualization in the age of mixed reality” is published by the architectural journal inForma.

Tang, Ming. 2018. “Architectural Visualization in the Age of Mixed Reality.” informa 11: 82–87.

Having been a promising visualization tool since the 1950s, ironically, virtual reality (VR) and augmented reality (AR) were not widely used in the architectural design and evaluation process due to the high cost of equipment and complicated programming process required. However, with the recent development of head-mounted displays (HMD) such as Oculus Rift, HTC Vive, Microsoft HoloLens, and easy-to-use game engines, both VR and AR are being reintroduced as Mixed Reality (MR) instruments into the design industry. This paper explores research related to VR concepts “essential copy” and “physical transcendence” (Bicocca, Levy. 1995), and their use in architectural design studios at the University of Cincinnati. We explored various methods to integrate MR in the architectural design process. This paper discusses two main aspects: (1) how to integrate MR into the design process as a design instrument, and (2) how to valuate MR methods for communicating architectural data, based on the workflow efficiency, rendering quality and users’ feedback.

This issue “Hybrid Realities“of inForma explores architectural discourse by looking at how twenty-first century economic, academic, technological and political shifts have set up conditions for architectural hybridity. We define ‘hybrid’ as points of convergence between different ‘breeds’, resulting in the creation of dynamic architectures and frameworks. Parting from the premise that disciplinary and theoretical crossovers can produce alternate readings and conceptualisations of space, ‘Hybrid Realities’ seeks to discuss the effectual offsprings between two different components, wether typological, disciplinary, idealistic, or others. Similarly, it aims at discussing works and research which places these crossovers in a wider, contextual discussion representative of our current moment in time. Borrowing ‘hybrid’ from biology, the issue situates it within the discussion of the built environment to challenge notions of architectural singularity and highlight the diverse ways in which the field is expanding.  

Interview featured at the Building Design + Construction magazine

Ming Tang’s interview was featured in the article “The human touch“, by David Malone, editor of the Building Design + Construction magazine. Vol. 31. 04. 2018. The issue is about the TECH REPORT 5.0: Cognitive Architecture, Artificial Intelligence, Real-time Rendering, Digital Media.  Tang discussed the emerging research on eye-tracking and way-finding in Architecture and interior design. 

Interview featured in ACSA and Study Architecture website

 

supporting Architecture in the Age of Mixed Reality: The DAAP Library @ the University of Cincinnati.

Column by Jennifer H. Krivickas/ Assistant Vice President for Integrated Research Head of the Robert A. Deshon and Karl J. Schlachter Library/Adjunct Instructor: DAAP Schools of Design & Art/College of Design, Architecture, Art, and Planning (DAAP) University of Cincinnati

At the University of Cincinnati College of Design, Architecture, Art, and Planning (DAAP), future-forward faculty are exploring with virtual reality (VR) to conduct research, make, and teach. Consequently the DAAP Library invested in a collection of ‘over the counter’ VR viewers such as Mr. Cardboard, I am Cardboard, P2 popups, unofficial cardboard, smartvr, pocket 360vr, View Master, and a few others. Funnily, since acquiring the viewers late last year, several people have asked “Why?” It is not a bad question per se, but to us the answer is…well, obvious.

DAAP Library users are architects – designers in and of space, so having the ability to create structures that actually look feel and sound like eventual physical structures, is huge. Another part of DAAP is the School of Planning, whose students, through the use of VR tech, are able to better convey size and scope of large-scale projects, a problem 2D renderings and passé, not to mention, unsustainable physical models have always posed. An important component of DAAP is our top-ranked design school where students are already designing all sorts of unorthodox next gen physical and virtual objects from web experiences to transportation to fashion objects and products…all of which can and will be translated, by our students, into and out of, virtual reality.

DAAP faculty member Prof. Ming Tang is teaching Architecture in the age of mixed reality, a studio that explores the relationship between virtual reality and physical architecture. His students investigate mixed reality as a framework that can expand architectural strategies such as environmental conceptualism, user interaction, building function, and construction techniques. In this class, the group studies topics such as physical and digital crossovers, augmented and virtual realities, time and ephemerality and the impacts on both architecture and architecture practice.

project featured in UC Magazine

Flight of the future

UC students, faculty and industry leaders converge at the Live Well Collaborative to create innovative, internationally recognized technology for Boeing.

The project was norminated as the finalist of 2018 Crystal Cabin Award and exhibited at the Crystal Cabin Award at the Aircraft Interior Expo at the Hamburg Messe, Germany 04. 10-12.2018

read the full article here. 

By Jac Kern. UC Magazine

“DAAP professor Ming Tang’s specialty in design visualization, using interactive media like VR and AR to communicate a design concept, made him a perfect fit for this project.

“Sometimes you need a really strong visual to sell an idea,” Tang explains. “We quickly set up a pipeline involving students with graphic design, 3-D modeling and animation skills, scripting and programming as well as user interface. The team assembled some very big ideas into a model people can see and even interact with in VR and AR.”

read the full article here.