Thanks for the support from the Cincinnati Police Department and the University of Cincinnati Research Grant.
Using Virtual Reality Simulations to Study Initial Burglary Investigations
Cory P. Haberman, Ming Tang, JC Barnes, Clay Driscoll, Bradley J. O’Guinn, Calvin Proffit, University of Cincinnati
In this presentation, we discuss using virtual reality to study police investigations. First, we present the results of an experiment assessing the impact of providing investigative checklists to patrol officers responding to a burglary call for service in a large midwestern police agency. Second, we discuss the lessons learned from developing virtual reality simulations with limited budgets and student-based development teams. Third, we discuss the lessons learned from using virtual reality as a data collection technique for policing research.
This work is based on a project to develop a physics-based, 3D digital visual environment that is a replication of actual field conditions for over seventy miles of Ohio highways and city roads for use in a driving simulator for the Ohio Department of Transportation. While transportation engineering design traditionally involves 3D design in a 2D workspace to create the built environment in the context of a natural environment, this project required replication of existing natural + built environments in a 3D digital space, thereby presenting a unique challenge to develop a new, repeatable process to create a specific digital end product.
Using industry-specific software comprised of InfraWorks (urban infrastructure design), Civil 3D (terrain modeling), Rhino (3D product modeling), 3ds Max (rendering/animation), Maya (3D animation/simulation), and Python (scripting) that are traditionally dedicated to their fields, the team developed a process to integrate them outside of their intended purposes so that they could connect industry-specific functionalities to deliver a novel product that can now be utilized by multiple markets.
This process utilizes the functionalities of each software to resolve a portion of the puzzle and delivers it as a solution for the next step of development using another software. Using an iterative development cycle approach, the process bridges the gaps between the industries of Transportation Engineering, Visualization, Architecture, and Gaming to deliver the end product.
The resulting 3D digital model of the existing urban environment can now be readily used as a baseline product for any industry that would benefit from such a digital model. In transportation engineering, it can be used in Transportation Systems Planning, Surface Operations, and/or Workforce Development. In outside/connected markets, it can be used in UI-based development, interactive game-based multiplayer virtual meetings, and photo-realistic immersive models for use in VR/multiplayer exploratory environments. This process has been standardized for the digital development of existing site conditions and context for the architectural conceptualization of buildings and public spaces in the Architecture program at the University of Cincinnati. The same process has been carried into the next development phase for the Ohio Department of Transportation.
our EVRTalk story goes live on Cincinnati Public Radio!
Ming Tang (UC) and Jai’La Nored, Anna Goubeaux, and Antoinette Moore (Council on Aging of Southwestern Ohio) were interviewed by Ann Thompson. WVXU, Cincinnati Public Radio.
Thanks to Suzanne Burke, Ken Wilson, Jai’La Nored, Anna Goubeaux, and many others from COA. Thanks to the Live Well EVRTalk development team (Faculty: Ming Tang, Matt Anthony; advisor: Craig Vogel, Linda Dunseath; Students and Live Well fellows: Tosha Bapat, Karly Camerer, Jay Heyne, Harper Lamb, Jordan Owens, Ruby Qji, Alejandro Robledo, Matthew Spoleti, Lauren Southwood, Ryan Tinney, Keeton Yost, Dongrui Zhu.)
https://i2.wp.com/ming3d.com/new/wp-content/uploads/2023/01/WVXU_logo.png?fit=225%2C225225225Ming Tanghttp://ming3d.com/new/wp-content/uploads/2022/01/TY_logo-300x300-new.pngMing Tang2023-01-03 02:33:392023-01-03 17:41:06Cincinnati Public Radio interview
Design for Future Service, Metaverse, and Robotics
Thanks to all students from SOD and SAID who have participated in the projects. We also want to thank the help from Kroger and UC Digital Future.
Redesign retail and other service experiences (retail space, in-person service, digital service, technology) and rethink customer/business needs. Envision the future service experience of retail, hospitality, and delivery: 1) physical, 2) digital, and 3) a combination of both. Research questions include: What does the “future retail store” look like? How the online shopping and local stores pick up change the architecture of a store? How the metaverse and immersive experience can be integrated with retail? Can public and recreational programs be introduced into stores to enhance customers’ experience? How can robots assist employees and businesses in providing better service to customers? When robots coexist with people, how can we make robots more understandable and usable?
Collaborative design work from the College of DAAP.
This four-credit workshop course includes both a seminar and project development format, and develops techniques for digital modeling as they influence the process of viewing, visualizing, and forming spatial and formal relationships. The course encourages operational connections among different techniques for inquiry and visualization as a critical methodology in the design process.
Students: Ryan Adams, Varun Bhimanpally, Ryan Carlson, Brianna Castner, Matthew Davis, John Duke, Prajakta Sanjay Gangapurkar, Jordan Gantz, Alissa Gonda, Justin Hamilton, Emma Hill, Anneke Hoskins, Philip Hummel, Jahnavi Joshi, Patrick Leesman, Tommy Lindenschmidt, Peter Loayza, Jacob Mackin, Jordan Major, Julio Martinez, Jacob McGowan, Simon Needham, Hilda Rivera, Juvita Sajan, Gavin Sharp, Hannah Webster, Megan Welch, Meghana Yelagandula, Isaiah Zuercher.
SOD Studio description
Mobile Robotics Studio envisions how robotic technology can better assist people in service environments benefiting both customers and employees. Based on human-centered design and systems thinking approaches, cross-disciplinary teams of industrial, communication, and fashion design students created design solutions for product-service systems of mobile robots in retail, air travel, sports, delivery, and emergency services.
Students: Noon Akathapon, Kai Bettermann, Cy Burkhart, Jian Cui, Joe Curtsinger, Emmy Gentile, Bradley Hickman, Quinn Matava, Colin McGrail, James McKenzie, Alex Mueller, John Pappalardo, Kurtis Rogers, Connor Rusnak, Jimmy Tran, Franklin Vallant, Leo von Boetticher
https://i2.wp.com/ming3d.com/new/wp-content/uploads/2022/11/WG_logo2.jpg?fit=1069%2C8708701069Ming Tanghttp://ming3d.com/new/wp-content/uploads/2022/01/TY_logo-300x300-new.pngMing Tang2022-11-19 18:48:572023-01-21 20:58:25Future Service, Retail, Metaverse, and Robotics
Immersive vs. Traditional Training – a comparison of training modalities
PIs: Tamara Lorenz, Ming Tang
Dr. Tamara Lorenz. Associate Professor. Embodied Interactive Systems Lab, Industry 4.0 & 5.0 Institute (I45I), Center for Cognition, Action, and Perception (CAP)
Ming Tang. Associate Professor. Extended Reality Lab, Industry 4.0 & 5.0 Institute (I45I), Institute for Research in Sensing (IRiS)
Consortium Research Project: evaluate the effectiveness of an immersive training protocol against different traditional training modalities.
Thanks to the Institute’s Industrial Advisory Board (IAB) and industry patrons, including Siemens, Kinetic Vision, John Deere, Stress Engineering Services, Innovative Numberics, and Ethicon.