Featured Projects

Historic Avondale in VR

Virtual Reality Development for Historic Avondale and Digital Heritage 

Principal Investigator (PI):  Anne Delano Steinert, Co-PI: Ming Tang. ($14,000 allocation to DAAP)
Society and Culture Grant, UC Research Office.  2026. University of Cincinnati. 
Timeline: 1/13/2026-07/01/2026 


Project Overview

The Historic Avondale Digital Heritage Project aims to create an immersive Virtual Reality (VR) reconstruction of Cincinnati’s historic Avondale neighborhood, focusing on cultural heritage preservation and community engagement. Through a collaborative effort between A&S and DAAP’s XR-Lab, the project will visualize approximately six urban blocks of Avondale as they appeared in a historically significant period in 1950s, enabling users to explore the environment through VR headsets and interact with its digital elements. 

This initiative supports experiential learning, public history dissemination, and digital preservation. The final VR experience will be designed for accessibility on standalone VR headsets (Meta Quest) and optimized for community outreach, classroom education, and museum-style exhibition. 

 

 Scope of Work

The Extended Reality Lab (XR-Lab) will lead the technical development, 3D modeling, and immersive environment creation. 
Specific responsibilities include: 

  • Environment Modeling: Develop a high-fidelity 3D digital model of approximately six blocks of historic Avondale, including building facades, streetscapes, and key landscape features based on historical references. 
  • Visual Assets: Integrate architectural elements, materials, vegetation, street furniture, and atmospheric lighting to accurately represent the period context. 
  • Immersive Interactivity: Configure the scene for full VR immersion, allowing users to navigate and interact using Meta Quest headsets. 
  • Narrative Integration: Collaborate with the A&S team to embed audio narratives, historical commentary, and interpretive storytelling within the VR experience. 
  • Optimization & Testing: Optimize performance for standalone VR headsets, conduct iterative testing, and ensure accessibility and stability for public demonstration. 
  • Deployment: Package and deliver a functional VR build ready for viewing via Meta Quest Browser or as an installable application. 

 Deliverables

  • VR Model of Historic Avondale – A completed, interactive VR environment covering approximately six city blocks. 
  • High-Fidelity Visual Assets – Accurately modeled architecture, landscape, and environmental elements. 
  • Integrated Audio Narratives – Recorded and embedded voiceovers provided by A&S collaborators. 
  • VR-Ready Application – Optimized and deployable version compatible with Meta Quest 3 headsets. 
  • Documentation Package – Summary of technical workflow, file structure, and recommendations for future updates or expansion. 

Figure 1. Coloraization of a historic photo with AI. Reality Capture. By student Edwina Adu Bimpong, Mario Bermejo.

Figure 2. video clips based on historic photo, using AI. 

Figure 3. AI-augmented reconstruction.

Student team: Braxton Xavier Bush, Nicholas R. Lysaght, Logan Aleczander Saylor, Lucas Frank Tereck, Lillian Denise Wick, Mario Bermejo, Edwina Adu Bimpong, Collin Andrew Bradley, Raamprakash Kalaiyarasan, Prize Mathew, and Bozhi Peng. Aayush Kumar as TA. 

Exhibition: Views of Cincinnati & Ohio Valley

Exhibition “Views of Cincinnati & Ohio Valley”

Location: Elevar Gallery, 555 Carr St., Cincinnati.
opening hours: May 1- June 27, 2025, Mon-Thu 9-5 pm, Fri 9-6:30 pm

The exhibition is supported by the Creative Asian Society and the ArtsWave Impact grant.

“Infinite Loop” reflects my interpretation of the Ohio Valley—an ever-shifting landscape shaped by both deep geological time and layers of human history. Inspired by the region’s porous limestone caves, exposed rock formations, and the powerful erosive force of the Ohio River, the sculpture evokes the continuous movement and natural evolution embedded in this terrain. The form, looping without a clear beginning or end, draws from the valley’s complex strata—both literal and metaphorical. It echoes the industrial legacy of Cincinnati: a city built along railroads, powered by migration, and continually transformed by waves of innovation, creativity, and technology. Each undulating surface captures a sense of motion and continuity, speaking to the rhythms of the river and the resilience of a city in flux. By blending references to natural erosion, flood, and industrial infrastructure, Infinite Loop invites reflection on how we shape—and are shaped by—the landscapes we inhabit. It is a meditation on flow, transformation, and the unbroken cycles that define both the Ohio River and the city of Cincinnati itself.

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SMAT: Scalable Multi-Agent AI for DT

SMAT: Scalable Multi-Agent Machine Learning and Collaborative AI for Digital Twin Platform of Infrastructure and Facility Operations.

Principal Investigators:

  • Prof. Sam Anand, Department of Mechanical Engineering, CEAS
  • Prof. Ming Tang, Extended Reality Lab, Digital Futures, DAAP

Students: Anuj Gautam, Manish Aryal, Aayush Kumar, Ahmad Alrefai, Rohit Ramesh, Mikhail Nikolaenko, Bozhi Peng

Grant: $40,000. UC Industry 4.0/5.0 Institute Consortium Research Project: 03.2025-01.2026

Partner: Cincinnati Incorporated

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P&G VISM

Project VISM (Virtual Interactive Simulation for Material customization)
Interactive Visualization with User-Controlled, Procedural-Based, and Physical-Based Material Customization.

PI. Ming Tang.

P&G Team: Kim Jackson, Andrew Fite, Fei Wang, Allison Roman

UC Team: Ming Tang, Aayush Kumar, Yuki Hirota

Sponsor: P&G. 12/01/2024 – 5/31/2025

Amount: $28,350


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VR Training on Issues of Youth Firearm Possession

 Virtual Reality Training on Issues of Youth Firearm Possession.

PI. Tang. 8/5/2024-8/4/2025. $20,000. 

Funded by the God.Restoring.Order (GRO) Community, this research project will develop several VR scenarios that simulate environments designed to educate youth on applying critical skills in risky situations.

Team: Ming Tang, XR-Lab, Aaron Mallory, GRO.

XR-Lab students: Aayush Kumar, Mario Bermejo, Jonny Peng, Ahmad Alrefai, Rohit Ramesh, Charlotte Bodie 

The XR-Lab collaborated with the GRO community to leverage advanced extended reality (XR) technologies in the development of a virtual reality (VR) training application designed to strengthen the curriculum by reinforcing key competencies through immersive learning activities. In partnership, we evaluated the feasibility of integrating VR technology into the GRO training program, providing participants with an engaging narrative framework while equipping them with practical knowledge applicable to real-world contexts. The immersive VR scenarios addressed high-risk situations, including firearm possession and substance use, thereby creating a controlled environment for experiential learning and skill development.

The XR-Lab has harnessed advanced motion capture technology in this project to translate the movements of real people into lifelike digital characters. Every gesture, shift in posture, and subtle facial expression is carefully recorded and mapped to ensure authenticity and emotional depth in the virtual environment.

Our development team has worked closely and continuously with the GRO community, engaging in multiple motion studies, rehearsals, and testing sessions. This collaboration allows us to capture not just movement, but the nuance behind each action — the personality conveyed through body language, and the emotional context embedded in facial expression.

Through this process, the digital characters become more than avatars; they become authentic extensions of human experience, reflecting the stories. The result is an immersive, emotionally resonant experience where technology and humanity move together.