Posts

Therapeutic Crisis Intervention Simulation

VR-based Employee Safety Training. Therapeutic Crisis Intervention Simulation 

Grant:

  1. Virtual Reality for Employee Safety Training. Phase I. Sponsored research by the Cincinnati Children’s Hospital Medical Center. PI. Ming Tang. $16,631. Period: 6.2022- 09.2022.
  2. Virtual Reality for Employee Safety Training.Therapeutic Crisis Intervention Simulation-Phase II.  Sponsored research by the Cincinnati Children’s Hospital Medical Center. PI. Tang. $22,365. Period: 2.2023- 12.2023.

Under the leadership of Ming Tang, the XR-Lab is collaborating with the Cincinnati Children’s Hospital Medical Center (CCHMC) to develop a VR-based simulation to enhance employee safety training. This initiative involves creating a virtual hospital environment with AI-controlled characters to facilitate research on diverse scenarios encountered during therapeutic crisis interventions. A vital feature of this simulation is the VR dialogue between a staff member and a teenage patient exhibiting aggressive behavior and mental illness. The primary objective is to equip staff members with the necessary skills to de-escalate tense situations effectively and adhere to appropriate protocols, thereby ensuring a safer and more controlled environment for staff and patients.

Team:

  • Ming Tang, Nancy Daraiseh, Maurizio Macaluso, Krista Keehn, Harley Davis, Aaron Vaughn, Katheryn Haller,  Joseph Staneck, Emily Oehler
  • Employee Safety Learning Lab, CCHMC
  • Extended Reality (XR) Lab, UC

Field of research: Virtual Reality, Safety Training, Therapeutic Crisis Intervention, Mental Health,  Human Behavior Simulation

screenshots from  Mobile VR Quest 2 headset.

 

Visual Impairment Sim

Our research team at the Live Well Collaborative created a Visual Impairment Simulation VR prototype to simulate glaucoma vision and peripheral vision loss in 2021. Glaucoma comprises a group of glaucomatous optic nerve damage and visual field loss disorders. It is a significant cause of blindness in the United States and is the most common cause of blindness among black Americans. An estimated 1 million Americans over 65 years of age have experienced the loss of vision associated with glaucoma, and approximately 75 percent of persons who are legally blind because of glaucoma are over the age of 65.[1]

A prototype of glaucoma VR simulation was developed by our team in 2021.  A virtual kitchen scenario was created to allow users to experience the challenges of a visual impairment person in an immersive environment. Hand-tracking technology with Oculus Quest 2 was used for creating interactions with virtual objects.

Team: Ming Tang, Ryan Tinney, Alejandro Robledo, Tosha Bapat, Linda Dunseath,  Matt Anthony @ Live Well Collaborative

Screen recording of VR prototype glaucoma scenarios in a virtual kitchen to study cooking activities.

  

Hand Tracking in VR.

[1] Pizzarello LD. The dimensions of the problem of eye disease among the elderly. Ophthalmology. 1987; 94:1191–5.

Exhibition in Expo4Seniors

Our VR app EvR Talk is presented at two Senior Health & Wellness Expo, organized by the Expo4seniors.

  • Fairfield Community Arts Center, 411 Wessel Dr. Cincinnati, OH. 11.03.2021
  • Gray Road Church of Christ. Cincinnati, OH. 11.20.2021

Expo4Seniors provides Senior Citizens access to services and products through education, collaboration, advocacy, and accessibility in order to make Aging In Place and Lifestyle, Health & Wellness available.

Team member Karly Hasselfeld demonstrated to the audience how to interact with virtual characters through hand tracking. Photo by Karly Hasselfeld and Lauren Southwood.

Ming Tang lead a design team at the LiveWell Collaborative developed this Care Giver Training for the Council of Ageing.  More information on the VR for Caregiver training and UC Urban Health Pathway grant support can be found here.

Ever talk project ( password protected) Please reach out to COA to get access permission.

 

 

 

 

 

Virtual Reality for caregiver training

Assess the effectiveness of using Virtual Reality for caregiver training

Urban Health Pathway Seed Grant. PI: Ming Tang. Partner. Council on Ageing, LiveWell Collaborative. $19,844. 03. 2021-3.2022

Result: COA EVRTalk 

EVRTalk virtual reality caregiver training

 

This project aims to investigate the effectiveness of using Virtual Reality to build empathy for the care recipient by allowing the caregiver to experience day-to-day life from the care recipient’s perspective. Ming Tang leads a research team to work with COA and LiveWell Collaborative to develop and evaluate an expandable set of VR training modules designed to help train family and friends who are thrust into the caregiving role. Ming Tang lead the LWC team and design the simulated decision trees, scenarios, and hand-tracking technologies in an immersive VR environment.

Team members: Ming Tang, Matt Anthony,Craig Vogel, Linda Dunseath, Alejandro Robledo, Tosha Bapat, Karly Camerer, Jay Heyne, Harper Lamb, Jordan Owens, Ruby Qji, Matthew Spoleti, Lauren Southwood, Ryan Tinney, Keeton Yost, Dongrui Zhu

 

COA is awarded $25,000 from the CTA Foundation Grant in 2021.

In the UC News. share point.

Rural Mobile Living

Image credit: Student award. 2020 DAAPworks Director’s DAAPcares award. Portable Disaster Relief. Students: Noah Nicolette, Jamie Waugaman, Travis Rebsch. 2020

ARCH 4002. Spring 2020
SAID DAAP, University of Cincinnati

Using the 10 miles rural area along I-90 at Lorain County, Ohio as the site, this Rural Mobile Living studio presents a study investigating the rural mobility with an emphasis on architecture as infrastructure and its connection to the means of transportation. Work closely with the Vehicle Design Studio in the School of Design, the research intended to realize the potential of the self-driving car, smart technology, artificial intelligence, machine learning into the architectural design process and address problems such as poverty, lack of transportation means and under-developed infrastructure. Ultimately, the studio looks to build upon the strengths of both vehicle design and architecture methods and explore the possible design solutions for the following five scenarios in the rural areas: “shared living, working homeless, digital nomad, disaster relief, and tourism recreation.

Faculty: Ming Tang
Students: Nick Chism, Maddie Cooke, Amy Cui, Noah Nicolette, Travis Rebsch, Vu Tran Huy Phi, Kristian Van Wiel, David Wade, Jamie Waugaman, Adam Baca. SAID, DAAP.

Award:

Student award. 2020 DAAPworks Director’s DAAPcares award. Portable Disaster Relief. Students: Noah Nicolette, Jamie Waugaman, Travis Rebsch. 2020

Collaborator: Vehicle Design studio. Juan Antonio Islas Munoz, School of Design, DAAP.

Acknowledgment

Thanks for the support from Autodesk Cloud-based computing BIM360.  

Demo

  1. Download our game here. “DCM.zip” (1.2GB) password “daapworks@2020”
  2. Unzip and Run the exe file

 

How to use the interface

  • use M to turn on/off Menu
  • use A W S D or Arrow key to move/drive
  • use C to switch the camera between the first person to the third person
  • use space bar to stop a car
  • use E to get in/out of a car
  • use F to turn on/off flying mode. Then use Q, Z to fly up and down. ( only as a host server or single-player mode)
  • walk into the “glowing green box” to teleport

For Multi-player game

A. Set up Steam on your computer

  1. Set up a Steam account and install Steam in your computer.
  2. Run the Steam program on your computer.
  3. Add Ming Tang as your friend. Friend code “301687106”

B. Join a multiplayer session.

  1. Make sure you use “Internet”, not “Lan”. Single-click the found session, not double click.
  2. You should be able to use “Shift + Tab” to turn on the Steam overlay. Ask questions in the Steam chat room.
  3. Choose the “Find games” option. Once you find an open session, double click the name to join the game.