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Cincinnati Public Radio interview

our EVRTalk story goes live on Cincinnati Public Radio!

Ming Tang (UC) and Jai’La Nored, Anna Goubeaux, and Antoinette Moore (Council on Aging of Southwestern Ohio) were interviewed by Ann Thompson. WVXU, Cincinnati Public Radio. 

VR headsets put caregivers in the shoes of those they are assisting. By Ann Thompson. WVXU, Cincinnati Public Radio. 01.02.2023.

Live on Cincinnati Public Radio on January 2nd at 6:44 am. 8:44 am and 5:44 pm

(from left) Jai’La Nored, Anna Goubeaux, UC’s Ming Tang and Antoinette Moore.

Focus On Technology
Mondays at 6:44 a.m. and 8:44 a.m. during Morning Edition and 5:44 p.m. during All Things Considered.

Thanks for the support from COA, Live Well Collaborative, and the University of Cincinnati Urban Health Pathway grant

Check more information on the EVRTalk  program.

Thanks to Suzanne Burke, Ken Wilson, Jai’La Nored, Anna Goubeaux, and many others from COA. Thanks to the Live Well EVRTalk development team (Faculty: Ming Tang, Matt Anthony; advisor: Craig Vogel, Linda Dunseath; Students and Live Well fellows: Tosha Bapat, Karly Camerer, Jay Heyne, Harper Lamb, Jordan Owens, Ruby Qji, Alejandro Robledo, Matthew Spoleti, Lauren Southwood, Ryan Tinney, Keeton Yost, Dongrui Zhu.)

Future Service, Retail, Metaverse, and Robotics

Design for Future Service, Metaverse, and Robotics

Thanks to all students from SOD and SAID who have participated in the projects. We also want to thank the help from Kroger and UC Digital Future.

Redesign retail and other service experiences (retail space, in-person service, digital service, technology) and rethink customer/business needs. Envision the future service experience of retail, hospitality, and delivery: 1) physical, 2) digital, and 3) a combination of both. Research questions include:  What does the “future retail store” look like? How the online shopping and local stores pick up change the architecture of a store? How the metaverse and immersive experience can be integrated with retail? Can public and recreational programs be introduced into stores to enhance customers’ experience? How can robots assist employees and businesses in providing better service to customers? When robots coexist with people, how can we make robots more understandable and usable?

Collaborative design work from the College of DAAP.

Students: SAID, SOD

Faculty: Ming Tang, Yong-Gyun Ghim, College of DAAP, UC

SAID course description

This four-credit workshop course includes both a seminar and project development format, and develops techniques for digital modeling as they influence the process of viewing, visualizing, and forming spatial and formal relationships. The course encourages operational connections among different techniques for inquiry and visualization as a critical methodology in the design process.

Students: Ryan Adams, Varun Bhimanpally, Ryan Carlson, Brianna Castner, Matthew Davis, John Duke, Prajakta Sanjay Gangapurkar, Jordan Gantz, Alissa Gonda, Justin Hamilton, Emma Hill, Anneke Hoskins, Philip Hummel, Jahnavi Joshi, Patrick Leesman, Tommy Lindenschmidt, Peter Loayza, Jacob Mackin, Jordan Major, Julio Martinez, Jacob McGowan, Simon Needham, Hilda Rivera, Juvita Sajan, Gavin Sharp, Hannah Webster, Megan Welch, Meghana Yelagandula, Isaiah Zuercher.

Final presentation videos.

SOD Studio description

Mobile Robotics Studio envisions how robotic technology can better assist people in service environments benefiting both customers and employees. Based on human-centered design and systems thinking approaches, cross-disciplinary teams of industrial, communication, and fashion design students created design solutions for product-service systems of mobile robots in retail, air travel, sports, delivery, and emergency services. 

Students: Noon Akathapon, Kai Bettermann, Cy Burkhart, Jian Cui, Joe Curtsinger, Emmy Gentile, Bradley Hickman, Quinn Matava, Colin McGrail, James McKenzie, Alex Mueller, John Pappalardo, Kurtis Rogers, Connor Rusnak, Jimmy Tran, Franklin Vallant, Leo von Boetticher

 

 

Industry 4.0/5.0 grant

 

Immersive vs. Traditional Training​ – a comparison of training modalities​

PIs: Tamara Lorenz, Ming Tang

  • Dr. Tamara Lorenz. Associate Professor. Embodied Interactive Systems Lab, Industry 4.0 & 5.0 Institute (I45I), Center for Cognition, Action, and Perception (CAP)
  • Ming Tang. Professor. Extended Reality Lab, Industry 4.0 & 5.0 Institute (I45I), Institute for Research in Sensing (IRiS)

Consortium Research Project: evaluate the effectiveness of an immersive training protocol against different traditional training modalities. 

Grant. $40,000. By UC Industry 4.0/5.0 Institute 01.2023-01.2024

Open Questions

  • Is immersive training equally as effective or better than traditional training? 
  • Is immersive training beneficial for specific types of training (skill, behavior), while other modalities are better for other types (e.g. knowledge acquisition)?
  • Does the benefit of immersive VR training warrant the initial investment in equipment and subsequent investment in project building, running, and sustenance?

Proposal

  • Evaluation of the effectiveness of an immersive training protocol against different traditional training modalities. 
  • Evaluation of modality-dependent benefits for different learning goals. 
  • Derivation of assessment metrics for VR training against other training modalities. 

Training scenario: DAAP Fire Evacuation

traditional training with slides and maps.

VR training with an immersive and interactive experience.

 

 

Thanks to the Institute’s Industrial Advisory Board (IAB) and industry patrons, including Siemens, Kinetic Vision, John Deere, Stress Engineering Services, Innovative Numberics, and Ethicon. 

Next Phase experiments

Multi-player test



 

Links

 2017 Virtual DAAP Fire Evacuation project.

 

At UC News

New UC institute looks ahead to ‘Industry 5.0’. UC will harness collective talent across campus to help companies solve new challenges. by Michael Miller.  December 8, 2022

 

 

4oA conference & demo

We presented “Leverage technology to enhance the future of aging” and demonstrated the EVRTALK project at the O4A 2022 conference in Columbus, Ohio, on 10/20.

2022 o4a Annual Conference for Ohio’s Aging & Disability Network

October  20-21, 2022

Location: Hilton Easton Columbus, OH

 

 

Please check out our COA’s EVERtalk project presentation and live demo at the preconference session on 10/20 and visit our booth.

Therapeutic Crisis Intervention Simulation

VR-based Employee Safety Training. Therapeutic Crisis Intervention Simulation 

Grant:

  1. Virtual Reality for Employee Safety Training. Phase I. Sponsored research by the Cincinnati Children’s Hospital Medical Center. PI. Ming Tang. $16,631. Period: 6.2022- 09.2022.
  2. Virtual Reality for Employee Safety Training.Therapeutic Crisis Intervention Simulation-Phase II.  Sponsored research by the Cincinnati Children’s Hospital Medical Center. PI. Tang. $22,365. Period: 2.2023- 12.2023.

Under the leadership of Ming Tang, the XR-Lab is collaborating with the Cincinnati Children’s Hospital Medical Center (CCHMC) to develop a VR-based simulation to enhance employee safety training. This initiative involves creating a virtual hospital environment with AI-controlled characters to facilitate research on diverse scenarios encountered during therapeutic crisis interventions. A vital feature of this simulation is the VR dialogue between a staff member and a teenage patient exhibiting aggressive behavior and mental illness. The primary objective is to equip staff members with the necessary skills to de-escalate tense situations effectively and adhere to appropriate protocols, thereby ensuring a safer and more controlled environment for staff and patients.

Team:

  • Ming Tang, Nancy Daraiseh, Maurizio Macaluso, Krista Keehn, Harley Davis, Aaron Vaughn, Katheryn Haller,  Joseph Staneck, Emily Oehler
  • Employee Safety Learning Lab, CCHMC
  • Extended Reality (XR) Lab, UC

Field of research: Virtual Reality, Safety Training, Therapeutic Crisis Intervention, Mental Health,  Human Behavior Simulation

screenshots from  Mobile VR Quest 2 headset.