UC Digital Futures Building Grand Opening

Big thanks to all faculties and students involved in helping the Digital Futures Building grand opening!

 XR-Lab presented research projects on the Grand Opening day on 09/23 to hundreds of guests, along with more than 20 Labs at UC  Digital Futures Building. We are very proud to be a member of this striving research community. We look forward the collaboration with industry, government, and community partners and making an effort to solve real-world problems. 

using extended reality to solve real-world problems.

News on the Grand Openings of Digital Futures Building:

Next Lives Here

The University of Cincinnati is classified as a Research 1 institution by the Carnegie Commission and is ranked in the National Science Foundation’s Top-35 public research universities. UC’s medical, graduate and undergraduate students and faculty investigate problems and innovate solutions with real-world impact. Next Lives Here.

4oA conference & demo

We presented “Leverage technology to enhance the future of aging” and demonstrated the EVRTALK project at the O4A 2022 conference in Columbus, Ohio, on 10/20.

2022 o4a Annual Conference for Ohio’s Aging & Disability Network

October  20-21, 2022

Location: Hilton Easton Columbus, OH

 

 

Please check out our COA’s EVERtalk project presentation and live demo at the preconference session on 10/20 and visit our booth.

IRIS

It is my great pleasure to join the leadership team of the Institute for Research in Sensing (IRiS) at UC.
The Institute for Research in Sensing (IRiS) is an interdisciplinary research institute focused on novel routes to innovation in sensing research and sensor technology development through purposeful integration of STEM and non-STEM perspectives, including basic and applied research, medicine, engineering, the humanities, social sciences, and fine and performing arts. At IRiS, we seek not only to expand what is possible but also to ask what is good for human thriving and the health of our planet. Our mission is one of connection, integration, and holism as we pursue breakthroughs in sensing research at the University of Cincinnati and beyond.

 

 

Therapeutic Crisis Intervention Simulation

VR-based Employee Safety Training. Therapeutic Crisis Intervention Simulation 

Grant:

  1. Virtual Reality for Employee Safety Training. Phase I. Sponsored research by the Cincinnati Children’s Hospital Medical Center. PI. Ming Tang. $16,631. Period: 6.2022- 09.2022.
  2. Virtual Reality for Employee Safety Training.Therapeutic Crisis Intervention Simulation-Phase II.  Sponsored research by the Cincinnati Children’s Hospital Medical Center. PI. Tang. $22,365. Period: 2.2023- 12.2023.

Under the leadership of Ming Tang, the XR-Lab is collaborating with the Cincinnati Children’s Hospital Medical Center (CCHMC) to develop a VR-based simulation to enhance employee safety training. This initiative involves creating a virtual hospital environment with AI-controlled characters to facilitate research on diverse scenarios encountered during therapeutic crisis interventions. A vital feature of this simulation is the VR dialogue between a staff member and a teenage patient exhibiting aggressive behavior and mental illness. The primary objective is to equip staff members with the necessary skills to de-escalate tense situations effectively and adhere to appropriate protocols, thereby ensuring a safer and more controlled environment for staff and patients.

Team:

  • Ming Tang, Nancy Daraiseh, Maurizio Macaluso, Krista Keehn, Harley Davis, Aaron Vaughn, Katheryn Haller,  Joseph Staneck, Emily Oehler
  • Employee Safety Learning Lab, CCHMC
  • Extended Reality (XR) Lab, UC

Field of research: Virtual Reality, Safety Training, Therapeutic Crisis Intervention, Mental Health,  Human Behavior Simulation

screenshots from  Mobile VR Quest 2 headset.

 

Visual Impairment Sim

Our research team at the Live Well Collaborative created a Visual Impairment Simulation VR prototype to simulate glaucoma vision and peripheral vision loss in 2021. Glaucoma comprises a group of glaucomatous optic nerve damage and visual field loss disorders. It is a significant cause of blindness in the United States and is the most common cause of blindness among black Americans. An estimated 1 million Americans over 65 years of age have experienced the loss of vision associated with glaucoma, and approximately 75 percent of persons who are legally blind because of glaucoma are over the age of 65.[1]

A prototype of glaucoma VR simulation was developed by our team in 2021.  A virtual kitchen scenario was created to allow users to experience the challenges of a visual impairment person in an immersive environment. Hand-tracking technology with Oculus Quest 2 was used for creating interactions with virtual objects.

Team: Ming Tang, Ryan Tinney, Alejandro Robledo, Tosha Bapat, Linda Dunseath,  Matt Anthony @ Live Well Collaborative

Screen recording of VR prototype glaucoma scenarios in a virtual kitchen to study cooking activities.

  

Hand Tracking in VR.

[1] Pizzarello LD. The dimensions of the problem of eye disease among the elderly. Ophthalmology. 1987; 94:1191–5.