Conventionally, architects have relied on qualities of elements such as materiality, light, solids and voids, etc. to break out of the static nature of space, and enhance the way users experience and perceive architecture. Even though some of these elements and methods helped create more dynamic spaces, architecture is still bound by conventional constraints of the discipline. With the introduction of technologies such as augmented reality(AR), it is becoming easier to blend digital, and physical realities, and create new types of spatial qualities and experiences, especially when it is combined with virtual reality(VR) early in the design process. Even though these emerging technologies cannot replace the primary and conventional qualitative elements in architecture, they can be used to supplement and enhance the experience and qualities architecture provides.
To explore how AR can enhance the way architecture is experienced and perceived, and how VR can be used to enhance the effects of these AR additions, the authors proposed a hybrid museum which integrated AR with conventional analog methods(e.g., materiality, light, etc.) to mediate spatial experiences. To evaluate the proposed space, the authors also created a VR walkthrough and collected quantifiable data on the spatial effects of these AR additions.
Funded by UC Forward Course Development grant. The Future of (no) Work and Artificial Intelligence.
(Award fund rescind due to COV-19 budget freeze). 2020
Amount: $15,000. The courses will be offered in the Fall semester. 2020.
Ming Tang, Associate Professor, School of Architecture and Interior Design, DAAP
Cory Haberman, Assistant Professor and Director of the Institute of Crime Science, CECH
Tamara Lorenz, Assistant Professor, Psychology-Mechanical Engineering-Electrical Engineering (jointly appointed). Department of Psychology. College of A&S.
https://i1.wp.com/ming3d.com/new/wp-content/uploads/2019/11/AI.jpg?fit=571%2C582582571Ming Tanghttp://ming3d.com/new/wp-content/uploads/2022/01/TY_logo-300x300-new.pngMing Tang2019-11-04 14:51:422025-01-17 18:30:04Collaborative teaching to study the social impact of A.I, Automation, and Robots
Eye-tracking Tobii workshop offered at CGC, DAAP, UC. 2019.
Eye-tracking devices measure eye position and eye movement, allowing documentation of how environmental elements draw the attention of viewers. In recent years, there have been a number of significant breakthroughs in eye-tracking technology, with a focus on new hardware and software applications. Wearable eye-tracking glasses together with advances in video capture and virtual reality (VR) provide advanced tracking capability at greatly reduced prices. Given these advances, eye trackers are becoming important research tools in the fields of visual systems, design, psychology, wayfinding, cognitive science, and marketing, among others. Currently, eye-tracking technologies are not readily available at UC, perhaps because of a lack of familiarity with this new technology and how can be used for teaching and research, or the perception of a steep learning curve for its application.
It has become clear to our UC faculty team that research and teaching will significantly benefit from utilizing these cutting-edge tools. It is also clear that a collective approach to acquiring the eye-tracking hardware and software, and training faculty on its application will ultimately result in greater faculty collaboration with its consequent benefits of interdisciplinary research and teaching.
The primary goals of the proposed project are to provide new tools for research and teaching that benefit from cutting-edge eye-tracking technologies involving interdisciplinary groups of UC faculty and students. The project will enhance the knowledge base among faculty and allow new perspectives on how to integrate eye-tracking technology. It will promote interdisciplinarity the broader UC communities.
Grant:
“Eye-tracking technology”. Provost Group / Interdisciplinary Award. $19,940. PI: Tang. Co-PI: Auffrey, Hildebrandt. UC. Faculty team: Adam Kiefer, Michael A. Riley, Julian Wang, Jiaqi Ma, Juan Antonio Islas Munoz, Joori Suh. 2018
https://i1.wp.com/ming3d.com/new/wp-content/uploads/2022/08/Tobii.jpg?fit=530%2C452452530Ming Tanghttp://ming3d.com/new/wp-content/uploads/2022/01/TY_logo-300x300-new.pngMing Tang2019-08-18 17:54:152022-09-28 01:03:19An interdisciplinary approach to using eye-tracking technology for design and behavioral analysis
A hybrid construction using Hololens AR model overlay with the physical structure. The second half of the video is captured through MS Hololens. However, due to the low visibility of the holographic image under sunlight, we are not able to use the AR model to guide installation. Research to be continued….
Installation. SAID, DAAP, University of Cincinnati
Base structure by 1st year SAID, students.
Add-on structure + Augmented Reality by ARCH3014 students.
GA: Robert Peebles, Lauren Meister, Damario Walker-Brown, Jordan Sauer, DanielAnderi. Faculty: Ming Tang
Video captured by 360 camera, MS Hololens, Fologram. Check out full installation image here.
https://i0.wp.com/ming3d.com/new/wp-content/uploads/2019/08/LCCRE7931square.jpg?fit=1158%2C9969961158Ming Tanghttp://ming3d.com/new/wp-content/uploads/2022/01/TY_logo-300x300-new.pngMing Tang2019-08-07 21:38:332022-09-28 01:03:27Hybrid Construction
Taking the century-old pear orchard as the site, this year’s Competitive Construction Workshop sets a theme of creating “Pear Orchard Cabins” that can improve the quality of living in the orchard. The participating teams designed and build 15 cabins in the orchard as well as infrastructure that connected the whole community in order to contribute to the revitalization of the “Century-old Pear Orchard”, and also to explore a path for changing villages by the power of design.
The theme of this year’s workshop is “Pear Orchard Cabins”, which takes the whole 100-year-old orchard as the site of design where 15 selected teams from renowned international and domestic universities will be involved to discuss how to “activate villages through design”. The teams will use a limited space to design and construct their cabin in order to provide more activity solutions to the villagers and visitors. The design will be based on the element of “pear” and picture future scenarios involving countryside spatial experience and pear-related themes all the way from design to constructions or construction. The design content is not limited to installations and may also include consideration of the site and the environment.
As an integral part of village revitalization plan, the workshop seeks to explore a rural public architectural form than can fit in with nature. By linking up the 15 “Pear Orchard Cabins” in the century-old orchard with a continuous infrastructure, it emphasizes the fun experience of exploring the place, activates the heart of the village and injects the power of design into the basic mode of rural production, driving the change and improvement of rural lifestyle and providing a paradigm for rural construction.
Phase II: Design+Build Team
Students: Lauren Figley, Jordan Micham, Pat McQuillen, Vu Tran, Jeremy Swafford,Tess Ryan
Faculty supervisor: Whitney Hamaker, Ming Tang (UC); Yingdong Hu, Yunan Zhang, Yongquan Chen (BJTU)