Entries by Ming Tang

Book Chapter: Cyber-Physical Experiences

Book Chapter Turan Akman, and Ming Tang. Cyber-Physical Experiences: Architecture as Interface.  in the book Virtual Aesthetics in Architecture: designing in mixed realities. Routledge, 2021.    Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies […]

Project Stage

Project “Stage” is a stand-alone rendering engine developed by Ming Tang, using runtime load asset, as well HDRI backdrop methods in UE4. It is a windows application for users to quickly load their FBX file into a virtual environment for first-person, and third-person walk-throughs. This stand-alone program allows users to load external 3D models in […]

Book: Architectural Interventions

Architectural Interventions. Design-build collaboration on the global scale Ming Tang, Yingdong Hu, Whitney Hamaker, Edward Mitchell. UC Press. 2021 The University of Cincinnati Press and Library Publishing Services, Cincinnati ISBN (paperback) 978-1-947603-14-1 ISBN (e-book, PDF) 978-1-947603-15-8 Order the book at Amazon; Read the free digital copy at Issuu. Read the book at Adobe online This […]

paper at SIMAUD 2021

Ming Tang, Mark Landis’ paper titled “Fixed shading device design with the performance-based-design and energy simulation” is accepted at The 12th annual Symposium on Simulation for Architecture and Urban Design (SimAUD). 2021 This paper presents a performance-driven design (PBD) tool developed by combining the energy analysis abilities of Ladybug, Honeybee, and EnergyPlus to inform shading […]