paper @ NCBDS

Paper “Interstitial Latency in Design-Build Architecture Education” by Ming Tang, Whitney Hamaker, Yingdong Hu is published n the NCBDS 2022 conference proceedings. April 1-2, 2022. Municie, Indiana.

National Conference on the Beginning Design Student 37 (NCBDS 37)

This paper presents two design-build projects that encapsulate a two-phase process broadly outlined as “design and build.” The collected work spanned multiple seminars and studio courses at the University of Cincinnati, Beijing Jiaotong University, and Nanchang University. Both projects progressed from client proposals, concept design, detail development, construction documents, scheduling, coordination and culminated in a series of completed constructions. The paper illustrates the latent discoveries and learning that occurred in these design-build projects through the more blatant lenses of the design process by serving as both architects and builders. The first project consists of six multi-level steel and wood structures, including three short-term residences, a tea house, a bathhouse, and an observation tower coupled with extensive landscape development. The second project is a public restroom. Both projects are sited in rural villages in China.

First, we describe the design stage, where the conceptual models were generated with the local context, community issues, and proposed architectural interventions. The concepts are represented through digital models. These designs were later developed into physical mockup models without a reference to the craftsmanship required of the onsite build process. As a result, the drawings and mockup models serve as the immaterial representation of form but do not fully define the materials and strategy necessary for full-scale making. The intangible form of the virtual model carries in the early the design information and intent from the conceptual design forward to the following phases.

In the build stage, students participated in the manifestation of the immaterial through onsite construction, experiencing first-hand the transformative potential of a series of diverse activity-based programmatic structures in a rural community. This phase emphasized the construction and exploration of craftsmanship with local resources and materials, producing an outcome that stimulated new activities in the village. By immersing students in the complete design-build cycle, the projects demonstrated the power and possibility of interstitial spaces between phases in the design process.

Students were empowered to consider the various responsibilities architects, engineers, and builders provided in practice. This pedagogical method actively questions where the latent effects of translation between immaterial and material can be learned from both architects and builders. Simultaneously, the projects engaged in a large-scale rural revitalization effort, providing an alternative paradigm for redevelopment. A downstream effect of the teaching methods contributes to the discourse surrounding revitalization and growth in rural communities by exploring a path to instigate positive change through a synthesis relationship of architects and builders.

 

 

 

Exhibition: The Architecture Machine

Ming Tang, Dihua Yang’s work was featured at the exhibition “The architecture machine“. architekturmuseum der TUM. München. Germany. October 14th, 2020-June,6. 2021.

 

The Architecture MachineOctober 14, 2020 – June 6, 2021 | Slow Opening: October 13, 2020, 2 p.m.
The Role of Computers in Architecture

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Burning Man project

Burning Man project from the ARCH 7014. Fall 2021. digital twin prototype.

Tools: Stage, Unreal, 3dsMax, Rhino.

Videos by students

Research on Digital Design, Computation and ARCH VIZ

Here are four groups of presentations by students at DAAP, UC on various topics related to Digital Design, Computation, ARCH VIZ.

Ming Tang. ARCH 7014 Fall 2021. University of Cincinnati

Group A.

  1. Impact of BIM on architecture and construction management
  2. Generative Design and multi-variable optimization Using Octopus Plugin In Rhino
  3. Using Grasshopper to apply brick patterns on polysurfaces
  4. Utilizing V-Ray for Rhino to create photorealistic renders
  5. The impact of Metaverse on social life. How can be advantageous and disadvantageous
  6. VR and Architecture, how its used and how it benefits to Architecture
  7. Voronoi Patterning + Parametric Modeling; research
    demo
  8. GIS Demo- how it can help your architecture
  9. Rhino inside Revit Plug in – General uses

 

Group B

  1. Demo using EvoMass Grasshopper Plug-in for Optimization-Based Design Exploration
  2. Using Animation to visualize Futurism in Architecture (Reference to Greg Lynn: Animate Form)
  3. Rhino Animation using Grasshopper
  4. Ladybug analysis of shading solutions for home in Eden Park – Generative Shade Design and Shade benefit analysis
  5. Revit + Dynamo (Generative Design)
  6. exploring lighting technology and rtx capabilities
  7. Environmental Analysis Plug-ins for Grasshopper
  8. Additive Digital Fabrication: Creating Controlled Chaos in 3D Printing
  9. site design plugin for rhino

Group C

  1. Generative design of buildings in Revit
    Demo
  2. Maya Animation – Kinetic Architecture
  3. Demo of Pufferfish Plugin for Grasshopper
  4. Origami and parametric modeling
    demo
  5. LB for bldg evaluation. Environment performance
  6. Generative design of buildings in Revit
    demo
  7. How drones and aerial surveys can make construction and architecture more efficient and save costs
  8. Adobe After Effects Projection-Mapping -Placemaking/Wayfinding
  9. Demo using Fusion 360 for parametric design, animation, rendering

Group D

  1. using rhino to create models and forms using Sub D and surface modeling
    part2
    Part 3
  2. Visualization Techniques to Document Existing Buildings or Products Exploring AutoDesk ReCap – Photo
  3. Revit + Rhino inside Revit + GH + Dynamo for parametric solar-based facade and building design around existing structures
  4. Theory-based video essay on growing up with 3d software and games & its effects on a new generation of designers
  5. demo on basics of kangaroo grasshopper plugin to create interesting forms
  6. Use lumion to create a phasing animation of a building, 
    final result
  7. Using Vray to render a scene with caustics.
  8. Creating Digital Environments with Unreal + Quixel

 

Exhibition in Expo4Seniors

Our VR app EvR Talk is presented at two Senior Health & Wellness Expo, organized by the Expo4seniors.

  • Fairfield Community Arts Center, 411 Wessel Dr. Cincinnati, OH. 11.03.2021
  • Gray Road Church of Christ. Cincinnati, OH. 11.20.2021

Expo4Seniors provides Senior Citizens access to services and products through education, collaboration, advocacy, and accessibility in order to make Aging In Place and Lifestyle, Health & Wellness available.

Team member Karly Hasselfeld demonstrated to the audience how to interact with virtual characters through hand tracking. Photo by Karly Hasselfeld and Lauren Southwood.

Ming Tang lead a design team at the LiveWell Collaborative developed this Care Giver Training for the Council of Ageing.  More information on the VR for Caregiver training and UC Urban Health Pathway grant support can be found here.

Ever talk project ( password protected) Please reach out to COA to get access permission.