Real-time Visualization & Virtual Reality & Augmented Reality
Explores the interactive virtual reality (VR) and Augmented Reality (AR) system, and real time rendering for architectural visualization, Human Computer Interaction, spatial behavioral and way-finding studies.

Project exhibited at the ACSA 2018 conference

Mara Marcu and Ming Tang’s project, “Augmented Bubbles,” is exhibited at the 106th ACSA Annual Meeting: The Ethical Imperative. March 15-17, 2018 in Denver, Colorado.

 

ACADIA 2017 exhibition, publication, and presentation

 

Ming Tang and Mara Marcu’s project “Augmented Coral” is exhibited at t he Association for Computer Aided Design in Architecture (ACADIA) 2017 Conference at MIT. Boston, MA.  Nov.2-4. 2017. The project is also published in the In Association for Computer Aided Design in Architecture (ACADIA) 2017 Conference proceeding. Mara Marcu presented the project at the ACADIA 2017 project seminar, at the Massachusetts Institute of Technology, Cambridge, MA on Nov 1st. 2017.  You can check out the Architect’s newspaper, and exhibition pictures here. Book publication is available here.

 

 

 

 

 

 

Project featured in The Architects Newspaper

Augmented Coral by Ming Tang and Mara Marcu is featured in a preview in The Architects Newspaper of this year’s impressive lineup.

Virtual DAAP

Virtual DAAP extends to the discussion of technological constraints of VR such as field of vision, peripheral vision, and vestibular indices. The multi-phase approach starts with defining the immersive VR system, which is used for capturing real agent’s movement within a digital environment to form raw data in the cloud, and then visualize it with heat-map and path network. Combined with graphs, survey data is also used to compare various agents’ way-finding behavioral related to gender, spatial recognition level, and spatial features such as light, sound, and architectural simulations.

 

More information about virtual DAAP.

Mixed Reality ARCH Studio

Architecture in the age of mixed reality. Spring 2017. Vertical Studio ARCH4002/ARCH8001

With the recent development of head mounted display (HMD) such as Oculus Rift, HTC Vive, Microsoft HoloLens, and powerful game engines, both Virtual Reality and Augmented Reality are being reintroduced as Mixed Reality (MR) instruments into the design industry. It is never been so easy for us to design, visualize, and interact with the immersive virtual world. As humans continue to design the virtual and physical worlds, how can MR bridge these domains?   Architecture strives to tangibly enhance humanity’s wellbeing through the design of complex systems.  As cybernetics increasingly interconnects the virtual and physical worlds, how will this relationship influence architecture and its physical context to solve complicated problems?

360 video

Future City Studio.  ARCH 8001. Spring. 2016

Parametric Urbanism, pioneered by Zaha Hadid & Patrik Schumacher Architects with support coming from advanced computational technology, has been the interest of architects and urban designers in recent years. This new design thinking has been used in projects ranging from large scale urban development to building design.

The studio presents a study investigating the data processing of Parametric Urbanism in the relation to the sustainable design. The studio emphasis simulated urban system and site information as input parameters. The research is defined as a hybrid method which seeks logical architecture/urban forms and analyzes its’ sustainability & performance. The studio project extends future urban system study by exploring, collecting, analyzing, and visualizing urban information, as well as using virtual reality technology for representing the information through various immersive environment.