paper @ 2022 HCI

Ming Tang’s paper Human and Machine Symbiosis. An experiment of human and robot co-creation of calligraphy-style drawing is published at the HCI INTERNATIONAL 2022, 24th International Conference on  Human-Computer Interaction. HCI International 2022 Proceeding. Communications in Computer and Information Science, vol 1580. Springer, Cham. https://doi.org/10.1007/978-3-031-06417-3_62

Tang, M. (2022). Human and Machine Symbiosis – An Experiment of Human and Robot Co-creation of Calligraphy-Style Drawing. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1580. Springer, Cham. https://doi.org/10.1007/978-3-031-06417-3_62

Artificial Intelligence (AI) and robots impact creative jobs such as art-making. There have been many AI tools assisting average users in imitating the styles of renowned painters from the past. The Convolutional neural network (CNN) and generative adversarial network (GAN) emergence as a method to “hallucinate” and create expressions of styled drawings. This paper discussed an experiment to study how AI, Automation, and Robots (AAR) will interact with humans and form a unique symbiotic relationship in art-making. Our project, called “robot painter,” established a co-creation in calligraphy-style painting with the following steps:  (1) Use CNN tools to translate a raster image into a calligraphy-style image. (2) Develop an algorithm in Grasshopper and Rhino program for the Kuka robot. This generative tool allowed the artist to translate the image into a parametrically controlled 3D toolpath for a robotic arm. (3) A KUKA robot executed the art-making by holding a paintbrush and completing the painting with customized stoke, force, and angle on a canvas.

In conclusion, the paper discussed that AAR makes human intervention and co-creation possible. The ability of A. I and robots to mimic artists’ expressions have undoubtedly achieved a convincing level and will affect art-making in the years to come.

Project detail. Robotic Art

 

paper @ NCBDS

Paper “Interstitial Latency in Design-Build Architecture Education” by Ming Tang, Whitney Hamaker, Yingdong Hu is published n the NCBDS 2022 conference proceedings. April 1-2, 2022. Municie, Indiana.

National Conference on the Beginning Design Student 37 (NCBDS 37)

This paper presents two design-build projects that encapsulate a two-phase process broadly outlined as “design and build.” The collected work spanned multiple seminars and studio courses at the University of Cincinnati, Beijing Jiaotong University, and Nanchang University. Both projects progressed from client proposals, concept design, detail development, construction documents, scheduling, coordination and culminated in a series of completed constructions. The paper illustrates the latent discoveries and learning that occurred in these design-build projects through the more blatant lenses of the design process by serving as both architects and builders. The first project consists of six multi-level steel and wood structures, including three short-term residences, a tea house, a bathhouse, and an observation tower coupled with extensive landscape development. The second project is a public restroom. Both projects are sited in rural villages in China.

First, we describe the design stage, where the conceptual models were generated with the local context, community issues, and proposed architectural interventions. The concepts are represented through digital models. These designs were later developed into physical mockup models without a reference to the craftsmanship required of the onsite build process. As a result, the drawings and mockup models serve as the immaterial representation of form but do not fully define the materials and strategy necessary for full-scale making. The intangible form of the virtual model carries in the early the design information and intent from the conceptual design forward to the following phases.

In the build stage, students participated in the manifestation of the immaterial through onsite construction, experiencing first-hand the transformative potential of a series of diverse activity-based programmatic structures in a rural community. This phase emphasized the construction and exploration of craftsmanship with local resources and materials, producing an outcome that stimulated new activities in the village. By immersing students in the complete design-build cycle, the projects demonstrated the power and possibility of interstitial spaces between phases in the design process.

Students were empowered to consider the various responsibilities architects, engineers, and builders provided in practice. This pedagogical method actively questions where the latent effects of translation between immaterial and material can be learned from both architects and builders. Simultaneously, the projects engaged in a large-scale rural revitalization effort, providing an alternative paradigm for redevelopment. A downstream effect of the teaching methods contributes to the discourse surrounding revitalization and growth in rural communities by exploring a path to instigate positive change through a synthesis relationship of architects and builders.

 

 

 

Exhibition: The Architecture Machine

Ming Tang, Dihua Yang’s work was featured at the exhibition “The architecture machine“. architekturmuseum der TUM. München. Germany. October 14th, 2020-June,6. 2021.

 

The Architecture MachineOctober 14, 2020 – June 6, 2021 | Slow Opening: October 13, 2020, 2 p.m.
The Role of Computers in Architecture

Computers have become an integral part of our everyday lives. Whether in the office, at the cash register in the supermarket, or in the living room—bits and bytes are now part of almost all technical devices. Today, computers are also the norm in architectural practices, aiding the design as well as the visualization of new projects. They have become “architecture machines.” For the first time in the German-speaking world, the exhibition takes a comprehensive look at digital development in architecture. From its beginnings in the 1950s and 1960s to the present day, the architecture museum tells this exciting story in four chapters and presents the computer as a drawing machine, a design tool, a storytelling medium, and an interactive communication platform. The fundamental question behind it is simple: has the computer changed architecture, and if so, how?

With contributions by:
Dennis Allain; Architecture Machine Group; Asymptote Architecture; Atelier Oslo; Studio Cecil Balmond; Barkow Leibinger; Otto Beckmann; Brick Visual; Daniel Cardoso Llach; Preston Scott Cohen; Jana Čulek; Diller Scofidio + Renfro; Foreign Office Architects; Franken Architekten; Lucia Frascerra; John and Julia Frazer; George Hersey and Richard Freedman; Frank Gehry; Donald P. Greenberg; Günter Günschel; Fritz Haller; Itsuko Hasegawa; Dyvik Kahlen; Leeser Architecture; Studio Daniel Libeskind; Greg Lynn FORM; Keiichi Matsuda; Mir Studio; Carlfried Mutschler; MVRDV; Georg Nees; NOX; Frei Otto; Luwidg Rase; Reiser + Umemoto; SHoP Architects; Karl Sims; Skidmore, Ivan Sutherland; Owings & Merrill; Tang & Yang; Oswald Mathias Ungers; Manfred Wolff-Plottegg; You+Pea; David Zeltzer

Curator | Teresa Fankhänel
Exhibition design | Florian Bengert / BNGRT
Graphic design | PARAT.cc, München

Tang’s project GenoMatrix is featured in the exhibition and the published book.

The Architecture Machine: The Role of Computers in Architecture. Editor | Teresa Fankhänel and Andres Lepik. BIRKHÄUSER. ISBN number | 978-3-0356-2154-9

 

 

 

Burning Man project

Burning Man project from the ARCH 7014. Fall 2021. digital twin prototype.

Tools: Stage, Unreal, 3dsMax, Rhino.

Videos by students

Research on Digital Design, Computation and ARCH VIZ

Here are four groups of presentations by students at DAAP, UC on various topics related to Digital Design, Computation, ARCH VIZ.

Ming Tang. ARCH 7014 Fall 2021. University of Cincinnati

Group A.

  1. Impact of BIM on architecture and construction management
  2. Generative Design and multi-variable optimization Using Octopus Plugin In Rhino
  3. Using Grasshopper to apply brick patterns on polysurfaces
  4. Utilizing V-Ray for Rhino to create photorealistic renders
  5. The impact of Metaverse on social life. How can be advantageous and disadvantageous
  6. VR and Architecture, how its used and how it benefits to Architecture
  7. Voronoi Patterning + Parametric Modeling; research
    demo
  8. GIS Demo- how it can help your architecture
  9. Rhino inside Revit Plug in – General uses

 

Group B

  1. Demo using EvoMass Grasshopper Plug-in for Optimization-Based Design Exploration
  2. Using Animation to visualize Futurism in Architecture (Reference to Greg Lynn: Animate Form)
  3. Rhino Animation using Grasshopper
  4. Ladybug analysis of shading solutions for home in Eden Park – Generative Shade Design and Shade benefit analysis
  5. Revit + Dynamo (Generative Design)
  6. exploring lighting technology and rtx capabilities
  7. Environmental Analysis Plug-ins for Grasshopper
  8. Additive Digital Fabrication: Creating Controlled Chaos in 3D Printing
  9. site design plugin for rhino

Group C

  1. Generative design of buildings in Revit
    Demo
  2. Maya Animation – Kinetic Architecture
  3. Demo of Pufferfish Plugin for Grasshopper
  4. Origami and parametric modeling
    demo
  5. LB for bldg evaluation. Environment performance
  6. Generative design of buildings in Revit
    demo
  7. How drones and aerial surveys can make construction and architecture more efficient and save costs
  8. Adobe After Effects Projection-Mapping -Placemaking/Wayfinding
  9. Demo using Fusion 360 for parametric design, animation, rendering

Group D

  1. using rhino to create models and forms using Sub D and surface modeling
    part2
    Part 3
  2. Visualization Techniques to Document Existing Buildings or Products Exploring AutoDesk ReCap – Photo
  3. Revit + Rhino inside Revit + GH + Dynamo for parametric solar-based facade and building design around existing structures
  4. Theory-based video essay on growing up with 3d software and games & its effects on a new generation of designers
  5. demo on basics of kangaroo grasshopper plugin to create interesting forms
  6. Use lumion to create a phasing animation of a building, 
    final result
  7. Using Vray to render a scene with caustics.
  8. Creating Digital Environments with Unreal + Quixel