Real-time Visualization & Virtual Reality & Augmented Reality
Explores the interactive virtual reality (VR) and Augmented Reality (AR) system, and real time rendering for architectural visualization, Human Computer Interaction, spatial behavioral and way-finding studies.

upcoming book: Architecture Design in the Age of Extended Reality

Handbook for Metaverse, Digital Twin, and Virtual Reality Development

As the director of the Extended Reality Lab at UC, I am thrilled to report that I signed a publication contract with Routledge on an authored book titled  “Architecture Design in the Age of Extended Reality, the handbook for Metaverse, Digital Twin, and Virtual Reality development”. The book includes 17 chapters covering the topics of XR in Architecture, development process from modeling, material, lighting, project management, interaction design, user interface design, character, animation, node-based programming, digital twin, project showcases,  virtual reality, mixed reality and augmented reality development and data analysis for VR-based evaluation. Routledge will publish the book in 2023.

Cheers.

 

Author:  Ming Tang, Adam Sambuco.  Publisher: Routledge. Publishing time: 2023

The book contains learning material and real project examples from Ming Tang’s XR studio courses taught at UC. Please check out another book by Ming Tang on Parametric Building Design, also published by Routledge.

 

 

Protected: Visual Impairment Sim

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NSF: Future of Work

Ming Tang worked as co-Investigator on the project funded by the NSF Grant. 

Future of Work: Understanding the interrelationships between humans and technology to improve the quality of work-life in smart buildings.

Grant: #SES-2026594 PI:  David W. Wendell. co-PIs: Harfmann, Anton; Fry, Michael; Rebola, Claudia; co-Is: Pravin Bhiwapurkar, Ann Black, Annulla Linders, Tamara Lorenz, Nabil Nassif, John Seibert, Ming Tang, Nicholas Williams, and Danny T.Y. Wu.  01-01-2021 -12-31-2021 National Science Foundation $149,720. Awarded Level: Federal 

The objective of this proposed planning project is to mobilize a multidisciplinary team of researchers to develop the methodology for collecting, analyzing, and correlating existing discipline-specific research and data about buildings and the workers in them in search of interactions that have not yet been uncovered. Specifically, we will explore the interrelationships among 1) overall building performance, 2) indoor and outdoor environmental conditions, 3) physical health, and 4) satisfaction with the work environment.

Ming Tang worked on the Digital Twin model to assemble multiple historical sensor data sets into an interactive 3D model.

See more details on the Digital Twin workflow.

 

Exhibition in Expo4Seniors

Our VR app EvR Talk is presented at two Senior Health & Wellness Expo, organized by the Expo4seniors.

  • Fairfield Community Arts Center, 411 Wessel Dr. Cincinnati, OH. 11.03.2021
  • Gray Road Church of Christ. Cincinnati, OH. 11.20.2021

Expo4Seniors provides Senior Citizens access to services and products through education, collaboration, advocacy, and accessibility in order to make Aging In Place and Lifestyle, Health & Wellness available.

Team member Karly Hasselfeld demonstrated to the audience how to interact with virtual characters through hand tracking. Photo by Karly Hasselfeld and Lauren Southwood.

Ming Tang lead a design team at the LiveWell Collaborative developed this Care Giver Training for the Council of Ageing.  More information on the VR for Caregiver training and UC Urban Health Pathway grant support can be found here.

Ever talk project ( password protected) Please reach out to COA to get access permission.

 

 

 

 

 

Book Chapter: Cyber-Physical Experiences

Book Chapter

Turan Akman, and Ming Tang. Cyber-Physical Experiences: Architecture as Interface

in the book Virtual Aesthetics in Architecture: designing in mixed realities. Routledge, 2021.

  

Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore.

 

Cyber-Physical Experiences: Architecture as Interface

Turan Akman [STG Design] and Ming Tang [University of Cincinnati]

Conventionally, architects have relied on the qualities of elements, such as materiality, light, solids, and voids, to break away from the static nature of space and enhance the way users experience and perceive architecture. Even though some of these elements and methods have helped create more dynamic spaces, architecture is still bound by the conventional constraints of the discipline. With the introduction of technologies such as augmented reality (AR), it is becoming easier to blend digital and physical realities and create new types of spatial qualities and experiences, especially when this is combined with virtual reality (VR) early in the design process. Although these emerging technologies cannot replace the primary and conventional qualitative elements in architecture, they can be used to supplement and enhance the experience and qualities architecture provides.

in order to explore how AR can enhance the way architecture is experienced and perceived and how VR can be used to enhance the effects of these AR additions, the authors have proposed a hybrid museum in which AR is integrated into conventional analog methods (e.g. materiality, light) to mediate spatial experiences. The authors also created a VR walkthrough and collected quantifiable data on the spatial effects of these AR additions to evaluate the proposed space.

Check more info at Chapter 9 | Cyber-physical experiences