Entries by Ming Tang

M.Arch. thesis books

Congratulations to Turan, Lorrin, Mark for their M.Arch thesis book completion. Thanks to all the committee advisors. Here is the abstract and full text: Cyber-Physical Experiences: Architecture as Interface Turan M. Akman, Committee Chair: Ming Tang, Committee Member: Joori Su, Tony Liao Conventionally, architects have relied on qualities of several elements like materiality, light, solids […]

Machine Learning & A.I

A.I controlled computer vision using a convolutional neural network (CNN) by Google AutoML, and Deep Dream. Machine Learning, object detection and image classification. By Ming Tang’s students in ARCH3014, Summer. 2020, ARCH4001, ARCH7014, SAID, DAAP, UC. Fall 2018.

urban mobility studio

Grant: “Project-Based Collaborative Coursework for Developing Connected Transportation Network and Accessible Multimodal Hub in Uptown”. UC Forward grant. Co-PI: Heng Wei, Na Chen, Xinhao Wang, Jiaqi Ma, Ming Tang. $5,000. Total $27,500. ARCH4001. Fall. 2018. SAID, DAAP, UC. Faculty: Ming Tang, RA, LEED AP, Associate Professor. UC Using Cincinnati Uptown and proposed Smart Corridor area […]

AR based Digi_Fab

Augmented Reality for Digital Fabrication.  Projects from SAID, DAAP, UC. Fall 2018. Hololens. Fologram, Grasshopper. Faculty: Ming Tang, RA, Associate Prof. University of Cincinnati Students: Alexandra Cole, Morgan Heald, Andrew Pederson,Lauren Venesy,Daniel Anderi, Collin Cooper, Nicholas Dorsey, ,John Garrison, Gabriel Juriga, Isaac Keller, Tyler Kennedy, Nikki Klein, Brandon Kroger, Kelsey Kryspin, Laura Lenarduzzi, Shelby Leshnak, […]

publication in Urban Rail Transit journal

Paper published in the Urban Rail Transit journal Tang, Ming, and Christopher Auffrey. “Advanced Digital Tools for Updating Overcrowded Rail Stations: Using Eye Tracking, Virtual Reality, and Crowd Simulation to Support Design Decision-Making.” Urban Rail Transit, December 19, 2018. https://doi.org/10.1007/s40864-018-0096-2. This paper describes an innovative integration of eye-tracking (ET) with virtual reality (VR), and details […]