Entries by Ming Tang

Collaborative Courses won UC Forward Grant

UC Forward grant. Project-Based Collaborative Coursework for Developing Connected Transportation Network and Accessible Multimodal Hub in Uptown. Co-PI: Heng Wei, Na Chen, Xinhao Wang, Jiaqi Ma, and Ming Tang. Total $27,500. Goal and Objectives The goal of the proposed project is to adapt and integrate a series of disciplinary courses from the existing CEAS and […]

project featured in UC Magazine

Flight of the future UC students, faculty and industry leaders converge at the Live Well Collaborative to create innovative, internationally recognized technology for Boeing. The project was norminated as the finalist of 2018 Crystal Cabin Award and exhibited at the Crystal Cabin Award at the Aircraft Interior Expo at the Hamburg Messe, Germany 04. 10-12.2018 […]

paper in NCBDS conference

Ming Tang’s paper Virtual Reality and Augmented Reality in the architectural design education  is presented at the 34th National Conference on the Beginning Design Student (NCBDS) 2018 conference.  This paper explores teaching MR technology for design communication at the School of Architecture and Interior Design, University of Cincinnati. The author discusses the theoretical and technological framework of using […]

“Optical Illusions of Volume” exhibition in Venice

Mara Marcu, Ming Tang, Adam Schueler’s project “Optical Illusions of Volume” is exhibited at the ‘DATA & MATTER’ Exhibition in Venice.  Palazzo Bembo, Riva del Carbon, Venice, Italy.  May 24th to November 25th 2018 “Optical Illusions of Volume” critiques the ubiquitous obsession with optimization in computational design and fabrication. As an alternative, “Bubbles” begins to exploit […]

paper accepted at CAADRIA conference

Ming Tang’s paper From agent to avatar: Integrate avatar and agent simulation in the virtual reality for wayfinding is accepted at the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2018 conference in Beijing, China.  This paper describes a study of using immersive virtual reality (VR) technology to analyze user behavior related to wayfinding, and […]