Fluid Sim in VR
Fluid Simulation in Virtual Reality. Unreal Engine. Collision test with hand.
This author has yet to write their bio.Meanwhile lets just say that we are proud Ming Tang contributed a whooping 190 entries.
Fluid Simulation in Virtual Reality. Unreal Engine. Collision test with hand.
IIOT for legacy and intelligent factory machines with XR and LLM feedback with a Digital Twin demonstration of real-time IOT for architecture/building applications using Omniverse. PIs: Sam Anand, Ming Tang. Students: Anuj Gautama, Mikhail Nikolaenko, Ahmad Alrefai, Aayush Kumar, Manish Raj Aryal,c, Eian Bennett, Sourabh Deshpande $40,000. UC Industry 4.0/5.0 Institute Consortium Research Project: 01.2024-01.2025 The project centers […]
Preface In recent years, Artificial Intelligence (AI) has made significant inroads into the creative industries, notably in fields such as architecture design. The advent of AI-driven image creation tools and advanced language models has opened new frontiers in ideation, enabling a unique synergy between human creativity and generative AI imaging. This independent study aims to […]
“SpaceXR: Virtual Reality and Data Mining for Astronomical Visualization ” is published at the 26th HCI International Conference. Proceeding Book. Washington DC, USA. 29 June – 4 July 2024 Authors: Mikhail Nikolaenko, Ming Tang Abstract This paper presents a ” SpaceXR ” project that integrates data science, astronomy, and Virtual Reality (VR) technology to […]
Cincinnati/Northern Kentucky International Airport (CVG) renovation project. This dynamic course delves into designing human-centric, technologically advanced retail spaces at CVG, addressing contemporary challenges. Collaborating directly with CVG, we focus on conceptualizing the “Future CVG Experience,” exploring pivotal questions: envisioning the future look of CVG, the transformative impact of AR and VR on airport experiences, integrating […]
