Exhibition in Expo4Seniors

Our VR app EvR Talk is presented at two Senior Health & Wellness Expo, organized by the Expo4seniors.

  • Fairfield Community Arts Center, 411 Wessel Dr. Cincinnati, OH. 11.03.2021
  • Gray Road Church of Christ. Cincinnati, OH. 11.20.2021

Expo4Seniors provides Senior Citizens access to services and products through education, collaboration, advocacy, and accessibility in order to make Aging In Place and Lifestyle, Health & Wellness available.

Team member Karly Hasselfeld demonstrated to the audience how to interact with virtual characters through hand tracking. Photo by Karly Hasselfeld and Lauren Southwood.

Ming Tang lead a design team at the LiveWell Collaborative developed this Care Giver Training for the Council of Ageing.  More information on the VR for Caregiver training and UC Urban Health Pathway grant support can be found here.

Ever talk project ( password protected) Please reach out to COA to get access permission.

 

 

 

 

 

Eye-Tracking for Drivers’ Visual Behavior

Impacts of Work Zone Traffic Signage Devices and Environment Complexity on Drivers’ Visual Behavior and Workers Safety.

Ph.D student: Adebisi, Adekunle. CEAS – Civil & Arch Eng & Const Mgmt

Undergraduate student: Nathan Deininger, 

Faculty. Ming Tang

The objective of this study is to investigate the safety of roadway workers under varying environmental and work zone conditions. To achieve the objectives, a driving simulator-based experiment is proposed to evaluate drivers’ visual attention under various work zone scenarios using eye-tracking technologies.

Grant.

  • Using Eye- Tracking to Study the Effectiveness of Visual Communication. UHP Discovery funding. University Honor Program. UC. $5,000. Faculty advisor. 2021.
  • Adekunle Adebisi  (Ph.D student at the College of Engineering and Applied Science) applied and received a $3,200 Emerging Fellowship Award By Academic Advisory Council for Signage Research and Education (AACSRE).

 

Digital Twins

Here is a demonstration of using Digital Twin to display building information, including sensors captured from IoT devices. You can download the app here. zip. 268MB,

instructions:
right mouse clicks an object to open the BIM dashboard.
right mouse drag to change the camera angle.
left mouse click sensor to open IoT dashboard, and other web-based data.
Middle mouse button to zoom in/out.
M” to switch camera views.
W, A, S, D, Q, E to navigate.
space bar to jump.

 

 

extract BIM info from Revit.

Check more info about Digital Twin from Autodesk Forge and Unreal digital twin and 51 world

Book Chapter: Cyber-Physical Experiences

Book Chapter

Turan Akman, and Ming Tang. Cyber-Physical Experiences: Architecture as Interface

in the book Virtual Aesthetics in Architecture: designing in mixed realities. Routledge, 2021.

  

Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore.

 

Cyber-Physical Experiences: Architecture as Interface

Turan Akman [STG Design] and Ming Tang [University of Cincinnati]

Conventionally, architects have relied on the qualities of elements, such as materiality, light, solids, and voids, to break away from the static nature of space and enhance the way users experience and perceive architecture. Even though some of these elements and methods have helped create more dynamic spaces, architecture is still bound by the conventional constraints of the discipline. With the introduction of technologies such as augmented reality (AR), it is becoming easier to blend digital and physical realities and create new types of spatial qualities and experiences, especially when this is combined with virtual reality (VR) early in the design process. Although these emerging technologies cannot replace the primary and conventional qualitative elements in architecture, they can be used to supplement and enhance the experience and qualities architecture provides.

in order to explore how AR can enhance the way architecture is experienced and perceived and how VR can be used to enhance the effects of these AR additions, the authors have proposed a hybrid museum in which AR is integrated into conventional analog methods (e.g. materiality, light) to mediate spatial experiences. The authors also created a VR walkthrough and collected quantifiable data on the spatial effects of these AR additions to evaluate the proposed space.

Check more info at Chapter 9 | Cyber-physical experiences

Project Stage

Project “Stage” is a stand-alone rendering engine developed by Ming Tang, using runtime load asset, as well HDRI backdrop methods in UE4. It is a windows application for users to quickly load their FBX file into a virtual environment for first-person, and third-person walk-throughs.

This stand-alone program allows users to load external 3D models in runtime instantly. The Stage environment includes UI to load FBX models during runtime, several HDRI lighting domes, and interactive characters. The Stage promotes iterative design and encourages designers to explore the creative potentials through real-time feedback. Project bus stop and burning man were both developed using the stage as a pre-VIZ tool.

The Stage allows students to (1) present their 3D model to the reviewer without waiting for renderings. No packaging time is required. Design is ready instantly in a game environment. (2) Control an avatar to navigate space and explore the form through first-person or third-person views. (3) By loading design iterations in Stage and examining the frame rate and loading time, students learned the importance of optimizing a model. (4) Test the UV mapping, and scene hierarchy (5) Test the low-poly collision objects and navigation mesh. (5) Have fun. There is a hidden Easter egg to be discovered.

 

download windows application “Stage” here. ( zip) 660MB

( password “stage”)

Tutorial 1.  how to use Stage

Export model from Rhino or 3dsMax as FBX, Create collision object with “UCX_” preface. Use standard material. import into Stage. Customize material. Notice. You might need to clean up your mesh model in Rhino or optimize at 3dsMax before exporting to FBX.

 

Tutorial 2. how the application was built in Unreal.

Third-person character, HDRI backdrop, FBX runtime import plugin.

 

Easter Egg

There is an Easter Egg in Stage, see if you can find it. Clue:

An invisible scroll,  only the hero can see

Not in the fall, but in the green

on the plain surrounded by trees

find the trail that leads ten feet underneath

to the fiery domain of Hades