Poster in Creativity & Cognition
VR as a Creative Medium for Immersive Storytelling: An Autobiographic Design Exploration
Bozhi Peng, Heekyoung Jung, Ming Tang, and Yoshiko Burke. 2026. VR as a Creative Medium for Immersive Storytelling: An Autobiographic Design Exploration. In Proceedings of the Creativity & Cognition 2026 conference (C&C ’26, London. UK. 2026). Association for Computing Machinery, New York, NY, USA, 1363–1370. https://doi.org/10.1145/3803784.3816833

This project explores virtual reality (VR) as a creative medium for expressing personal memories through space, movement, and interaction, while evoking shared experiences. Using autobiographic and research through design approaches, three VR scenes were developed through iterative prototyping and first-person inquiry to investigate immersive storytelling. Guided by the framework of immersion, presence, and interactivity, the project examines how design decisions shape immersive experience in VR through the alignment of perception, embodied movement, and responsive interaction. The work demonstrates how personal memory can function as a generative resource for experiential storytelling rather than representational narration. It also reflects on the potential and limitations of autobiographic design as a method of creative inquiry in VR and identifies future directions for engaging collective and cultural memory through audience participation.
Besides the proceeding book, the publication is also included in the ACM Digital Library.



