Parametric Building Design

Author: Tang, M. Parametric Building Design with Autodesk Maya. Publisher: Routledge. ISBN: 0415644461. 2014. ( 1,300 copies sold)

Due to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now…..

The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design.

The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.

“Maya’s architectural workflow has been developed by students and advanced designers all over the world through a creative reinterpretation of its standard commands. But now I have finally an answer for these enthusiasts who want to step into this unique design experience: just read this book!”

Fulvio Wirz, Lead Architect, Zaha Hadid Architects

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Earth Award 2009

I was honored to be selected as a finalist for the 2009 Earth Awards in New York, where I had the opportunity to present my project, Folded Bamboo + Paper House, and participate in the awards gala at the Four Seasons.

The Earth Awards brought together a diverse group of designers and innovators exploring ideas for a more sustainable future. It was especially meaningful to be part of a cohort invited to share work with leaders across design, engineering, and environmental fields, and to be interviewed during the event.

The selection committee and jury included an exceptional group of thinkers and practitioners—from architecture and design to science and policy—which made the experience both humbling and inspiring. I was particularly impressed by the breadth of perspectives represented.

Congratulations to Neri Oxman, whose project was named the winner that year.

Looking back, the experience was less about recognition and more about the exchange of ideas—an early moment that reinforced my interest in design experimentation that continues to shape my work today.

NEW YORK – JANUARY 12: TV Personality Charlie Rose and Ming Tang speak at the Earth Awards Gala at the Four Seasons Restaurant on January 12, 2009 in New York City. (Photo by Andrew H. Walker/Getty Images for Earth Awards)

A prestigious and eclectic panel served on the 2009 Selection Committee, including: Paola AntonelliAdam BlyDavid BucklandAntonio de la RuaDavid de RothschildNicky GavronScott Hahn, Peter Head, Graham Hill, Dr. Dan KammenYang LanThom MayneMichael McDonoughKhaldoon Khalifa Al MubarakBarry NalebuffSergio PalleroniJohn PicardWerner SobekTerry TamminenSuzanne TrocméDilys Williams, and Dr. Kenneth Yeang.

Folded Bamboo House also won the First Place of Self-Sufficient Housing Competition. 

Urban Paleontology

Book:  Urban Paleontology: Evolution of Urban Forms

This book grew out of my graduate thesis at Tsinghua University, under the guidance of Professor Zhu Wenyi in 1997-2000. I am especially grateful for the influence of Mario Gandelsonas and his book Urban Text (1992), which helped shape the early thinking behind this work.

The book introduces Urban Paleontology, an interdisciplinary approach to studying urban form by examining the “remains” of cities—what we describe as “urban fossils.” It brings together ideas from architecture, urban design, and computer-aided spatial analysis to better understand how cities evolve.

Through case studies in Beijing and Savannah, the research explores how this perspective can help us read urban history and inform future development.

Co-authored with Dihua Yang. Published by Universal-Publishers, Boca Raton, Florida, 2008

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MSU MIND LAB

I studied Digital Media Art and Technology as a graduate student at Michigan State University from 2000 to 2003. In my later years, I had the opportunity to work first as a student assistant and later as a lead designer at the MSU Media Interface Network Design (M.I.N.D.) Lab.  I am especially grateful to Professor, Dr Frank Biocca, who found and led the M.I.N.D. Lab and offered me my first research assistant position. Dr. Biocca is a prominent scholar in virtual reality (VR), augmented reality (AR), and human–computer interaction, especially known for his work on “presence”—the feeling of “being there” inside a virtual environment. As a leading figure in early VR research, he explores how media technologies can extend human perception, cognition, and performance. Professor Biocca’s support opened the door for me to explore VR as early as 2002—at a time when the technology was still rare and costly. His M.I.N.D lab was one of the first serious academic VR research environments. I still remember the dedicated dark VR room in the lab; it felt almost magical, particularly during lab tours, and it sparked many ideas that shaped my early research interests.

I was fortunate to contribute to several research projects, including NSF funded HomeNetToo, where I gained hands-on experience in research methods, data collection, and thesis writing. Dr. Biocca served as my thesis chair and generously guided me into fields such as interactive media, cognitive science, and human–computer interaction. During my time at MSU, I began developing serious games with a team of students—often working late into the night, learning alongside inspiring young faculty at the time, Brian Winn and Carrie Heeter, both later served in my thesis commitee. It was also during this period that I attended my first SIGGRAPH and Game Developers Conference—experiences that left a lasting impression and gently shaped my academic and professional path.

 

HomeNetToo UI. 2002. Source. MSU Thesis Library.

“Three computer interfaces – a standard web interface, a spatial interface, and an interpersonal interface were constructed for experiments that compared the effect of different interfaces on a person’s knowledge gained with respect to their cognitive styles. The standard web browser interface presented information in magazine-style and was used as a control condition for the experiment. The spatial interface was a three-dimensional environment where a test participant used a joystick and mouse to navigate around different buildings with information presented as posters within the buildings. The interpersonal interface used computer-generated talking avatar as an agent to help test participants to access information.”

 

Reference:

  • Ming Tang. Thesis. Spatial interface and interpersonal interface design : design report for homenettoo project. Thesis Chair: Frank Biocca. Thesis commitee:  Brian Winn, Carrie Heeter. Michigan State University. 2003.
  • Lim, L., Jackson, L., Biocca, F., Barbatsis, G., Bradburn, K., Tang, M., Zhao, Y., Fitzgerald, H. Presence in Informative Virtual Environments: The Effects of Self-Efficacy, Spatial Ability and Mood, Proceeding of Mass Communication & Society Division of the Association for Education in Journalism and Mass Communication (AEJMC) Conference. 2003
  • Jackson, L. A., Biocca, F., Lim, L., Bradburn, K., Tang, M., Mou, W., Barbatsis, G., von Eye, A., Zhao, Y., & Fitzgerald, H. (2003). Effects of culturally adapted interfaces on learning and attitudes: Findings from the HomeNetToo project. Proceeding of the International Association for the Development of Information Society (IADIS) International Conference, WWW/Internet 2003, Algarve, Portugal. 2003
  • Jackson, L. A., Biocca, F., Lim, L., Bradburn, K., Tang, M., Mou, W., Barbatsis, G., von Eye, A., Zhao, Y., & Fitzgerald, H. (2003). Presence, Learning and Attitudes in Virtual Environments: A Comparison between 3-D Spatial, Interpersonal and Standard Interfaces in Transmitting Health Information to Low-income Users. Proceedings of the International Conference on Computers in Education 2003 (ICCE 2003), Budapest, Hungary. 2003
  • Jackson, L. A., Biocca, F., Lim, L., Bradburn, K., Tang, M., Weimin Mou, et al. (Nov. 2003). Effects of culturally adapted interfaces on learning and attitudes: Findings from the HomeNetToo Project. Proceedings of IADIS WWW2003. 2003

Cites with Soul

The first place, Cities with Soul – The Urban Design Competition, British Council, U.K. 1998

This “Baita Temple neighborhood design” project was developed during my architecture graduate studies at Tsinghua University in 1998, in collaboration with a talented team of fellow students, including Li Fu, Fu Xin, Yali Song, Christoph, and others, under the guidance of Professors Zhang Jie and Wang Lifang.

We were deeply honored to receive this recognition through a program associated with the British Council, and to have the opportunity to engage with international exchanges in the UK.

Looking back, this project marked an early exploration across both architectural and urban design scales, with a focus on sustainability and cultural preservation—an experience that has continued to inform my work ever since.

UK Prime Minister Tony Blair presented the First Prize to Ming Tang, Beijing, China, 1998.