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paper at SIMAUD 2021

Ming Tang, Mark Landis’ paper titled “Fixed shading device design with the performance-based-design and energy simulation” is accepted at The 12th annual Symposium on Simulation for Architecture and Urban Design (SimAUD). 2021

This paper presents a performance-driven design (PBD) tool developed by combining the energy analysis abilities of Ladybug, Honeybee, and EnergyPlus to inform shading device design decisions. Consider architects as the user group, the PBD workflow presented in this paper demonstrates the optimization of fixed shading devices for cooling and heating loads while providing multiple aesthetic options by not limiting the shading device typology at the beginning of the process. The PBD produces iterations that perform similarly, yet effectively, in terms of energy savings so that a designer can design shading devices based on other criteria such as aesthetic concerns or constructability issues. With a customized user interface (UI) for PBD, designers can move between different shading typologies and add their own creative, artistic interpretations while not being required to run complex simulations after each design change. This paper presents how this PBD process with new UI (PBD-UI)  can be agile enough to handle frequent design changes. This method was tested by a group of architectural design students and demonstrated that the PBD-UI is more in-line with the parametric design process than traditional shading device design methods. Combined with parametric design tools and customized UI, it can facilitate more creative, innovative design solutions based on performance criteria such as reducing heating and cooling loads.

The source code and tutorial of the tool are available here.

3D print for cast-in-place concrete

Cast-in-place Freeform Concrete with Big Area AdditiveManufacturing Formwork

Ming Tang, Noah Shroyer. Cast-in-place Freeform Concrete with Big Area AdditiveManufacturing Formwork. International Journal of Architecture, Engineering and ConstructionVol 10, No 2, Vol 10, No 2 (2021) 1-9

Abstract: Parametric design and digital fabrication give precise control in the design and materialization of complex geometric forms. Large-scale additive manufacturing machines can fabricate digitally generated architectural forms quickly and economically at full scale. However, their application in building construction has been limited. Through a case study, this paper examines integrating parametric design with material and constructed reality through 3D printed formwork for cast-in-place concrete. The following details are presented: (1) creating a parametric model capable of designing, testing, and manipulating the customized freeform in response to construction and material constraints, (2) fabrication method of big area additive manufacturing of formwork with carbon fiber-reinforced acrylonitrile butadiene styrene plastic, and (3) construction process (studying material behavior, testing the formwork, and the final onsite concrete cast)

This project was supported by the computation team led by Ming Tang, the design team led by Jose Garcia Design, the structural engineering team led by Pinnacle EngineeringInc, formwork and fabrication led by Cincinnati Incorporated. The project was constructed by the general contractor Jose Garcia Construction. The rebar shop fabrication was provided by Artistic Ironworks.

Video from Cincinnati Incorporated

paper published in IJAEC

Ming Tang (2021). “Visual Perception: Eye-tracking and Real-time Walkthroughs in Architectural Design.” International Journal of Architecture, Engineering and Construction, 10(1), 1-9.

Visual Perception: Eye-tracking and Real-time Walkthroughs in Architectural Design

This paper discusses the application of Eye Tracking (ET) technologies as a new way for researchers to understand a person’s perception of a build environment regarding wayfinding and other spatial features. This method was beneficial for informing reviewers how an existing place or a proposed design was performing in terms of user experience. Combining ET with real-time walkthrough (RTW) and analytical platform allowed designers to make real-time changes and instantly see how these choices affected a user’s visual attention and interaction. This paper also presents a study investigating the architectural features emphasizing the simulated human behavioral cues and movement information as input parameters. The research is defined as a hybrid method that seeks augmented architectural experience, wayfinding and analyzes its’ performance using ET and RTW. While presenting their concepts through RTW, students used the Tobii Pro eye tracker and analytical software to investigate the attractiveness of the proposed experience related to the five spatial features: face, edge, intensity, blue-yellow contrast, and red-green contrast. The studio projects extended psychological architecture study by exploring, collecting, analyzing, and visualizing behavioral data and using the ET analysis to optimize the design presented through walking and driving simulations. ET allowed students in the transit hub design studio to investigate various design iterations about human perception to enhance spatial organization and navigation.

Authors: Ming Tang (University of Cincinnati).
Issue: Vol 10, No 1 (2021)
Pages: 1-9
Section: Research Paper
DOI: http://dx.doi.org/10.7492/IJAEC.2021.001

This research project was conducted in fall, 2018 at the Urban Mobility Studio, supported by the UC Forward program at the University of Cincinnati. The studio re-flection and proposals are provided by the graduate students: Alan Bossman, Shreya Jasrapuria, Grant Koniski, Jianna Lee, Josiah Ebert, Taylour Upton, Kevin Xu, Yin-ing Fang, Ganesh Raman, Nicole Szparagowski, and Niloufar Kioumarsi. The thesis research was conducted by Lorrin Kline.

 

project featured in Data ,Matter, Design

Bubbles: Optical Illusions of Volume.  Project by Ming Tang, Mara Marcu, and Adam Schueler is featured in the book Data, Matter, Design: Strategies in Computational Design.

Edited By Frank Melendez, Nancy Diniz, Marcella Del Signore.

ISBN 9780367369095
Published September 30, 2020 by Routledge
308 Pages 224 Color Illustrations

article in IJSW journal

Ming Tang’s paper. Analysis of Signage using Eye-Tracking Technology is published at the  Interdisciplinary Journal of Signage and Wayfinding. 02. 2020.

Abstract

Signs, in all their forms and manifestations, provide visual communication for wayfinding, commerce, and public dialogue and expression. Yet, how effectively a sign communicates and ultimately elicits a desired reaction begins with how well it attracts the visual attention of prospective viewers. This is especially the case for complex visual environments, both outside and inside of buildings. This paper presents the results of an exploratory research design to assess the use of eye-tracking (ET) technology to explore how placement and context affect the capture of visual attention. Specifically, this research explores the use of ET hardware and software in real-world contexts to analyze how visual attention is impacted by location and proximity to geometric edges, as well as elements of contrast, intensity against context, and facial features. Researchers also used data visualization and interpretation tools in augmented reality environments to anticipate human responses to alternative placement and design. Results show that ET methods, supported by the screen-based and wearable eye-tracking technologies, can provide results that are consistent with previous research of signage performance using static images in terms of cognitive load and legibility, and ET technologies offer an advanced dynamic tool for the design and placement of signage.

Issue

ACKNOWLEDGMENT
The research project is supported by the Strategic Collaborative/Interdisciplinary Award of the University of Cincinnati. Thanks to the support from Professor Christopher Auffrey, students from ARCH7014, Fall 2019 semester, ARCH8001 Spring 2019 semester, and ARCH4001, Fall 2018 semester at the University of Cincinnati.

For more information on the wearable ET, screen-based ET, and VR-ET, please check out our research website, or contact Prof. Tang.