paper published in IJAEC

Ming Tang (2021). “Visual Perception: Eye-tracking and Real-time Walkthroughs in Architectural Design.” International Journal of Architecture, Engineering and Construction, 10(1), 1-9.

Visual Perception: Eye-tracking and Real-time Walkthroughs in Architectural Design

This paper discusses the application of Eye Tracking (ET) technologies as a new way for researchers to understand a person’s perception of a build environment regarding wayfinding and other spatial features. This method was beneficial for informing reviewers how an existing place or a proposed design was performing in terms of user experience. Combining ET with real-time walkthrough (RTW) and analytical platform allowed designers to make real-time changes and instantly see how these choices affected a user’s visual attention and interaction. This paper also presents a study investigating the architectural features emphasizing the simulated human behavioral cues and movement information as input parameters. The research is defined as a hybrid method that seeks augmented architectural experience, wayfinding and analyzes its’ performance using ET and RTW. While presenting their concepts through RTW, students used the Tobii Pro eye tracker and analytical software to investigate the attractiveness of the proposed experience related to the five spatial features: face, edge, intensity, blue-yellow contrast, and red-green contrast. The studio projects extended psychological architecture study by exploring, collecting, analyzing, and visualizing behavioral data and using the ET analysis to optimize the design presented through walking and driving simulations. ET allowed students in the transit hub design studio to investigate various design iterations about human perception to enhance spatial organization and navigation.

Authors: Ming Tang (University of Cincinnati).
Issue: Vol 10, No 1 (2021)
Pages: 1-9
Section: Research Paper
DOI: http://dx.doi.org/10.7492/IJAEC.2021.001

This research project was conducted in fall, 2018 at the Urban Mobility Studio, supported by the UC Forward program at the University of Cincinnati. The studio re-flection and proposals are provided by the graduate students: Alan Bossman, Shreya Jasrapuria, Grant Koniski, Jianna Lee, Josiah Ebert, Taylour Upton, Kevin Xu, Yin-ing Fang, Ganesh Raman, Nicole Szparagowski, and Niloufar Kioumarsi. The thesis research was conducted by Lorrin Kline.

 

project featured in Data ,Matter, Design

Bubbles: Optical Illusions of Volume.  Project by Ming Tang, Mara Marcu, and Adam Schueler is featured in the book Data, Matter, Design: Strategies in Computational Design.

Edited By Frank Melendez, Nancy Diniz, Marcella Del Signore.

ISBN 9780367369095
Published September 30, 2020 by Routledge
308 Pages 224 Color Illustrations

Digital Landscape

Large open world simulation. ARCH 7014 VIZ 3. DAAP, UC. Fall. 2020.

Download the interactive game for windows. ( 1.8GB. Password needed)

Students: Brooke Adams, Jake Bayer, Kyle Beck, Xu Cao, Roger Chanin, Nick Chism, Shanmukhi Chittanuru, Nick Earman, Sarah Fall, Ashley Franklin, Christian Gilbert, Chris Gilmore, Danielle Hall, Anna Hargan, Mitch Hoffman, Gabrielle Kalouche, Stephanie Knechtly, Rishyak Chowdhary Kommineni, Kenny Li, Nathaniel Liesch, Rachel Magee, Joy Mullappally, Ben Paulus, Alex Phinney, Halle Potoczak, Priyanka Raghuwanshi, Camila Rivera Torres, Cassidy Rodgers, Crawford Rogers, Christine Sima, Gustavo Vega Ramirez, Victoria Wanstrath, Gabrielle Waters, Trent Wenker, Tyler Wilson

Return to the Third Places.

Resilient Price Hill. UC Forward C19 co-LAB awards. PI: Conrad kickert. Co-PI: Ming Tang, Yexuan Gu. $17,986. 08.2020-01.2021

ARCH 4001. 
Return to the Third Places: Architectural intervention at the Price Hill, Cincinnati during the COVID-19

Publication:  “Social distancing and behavior modeling with Agent-based simulation”,  CAAD Future 2021 conference Proceeding. 16 – 18 JULY 2021.


Student: Sarah Auger, Maddison DeWitt, Brittany Ellis, Andy Failor, Lisa Garcia, Ashley Kasel, An Le, Hannah Loftspring, Kyle Munn, Deborah Park, Sabrina Ramsay, Haley Schulte, Brayden Templeton, Pwint Wati Oo (Audrey) lead by Prof. Ming Tang.

Funded by the UC Foward, this 4th-year ARCH studio examined several “third places” at the Price Hill, Cincinnati, and propose architectural solutions to create resilient places allowing social distance during the COVID-19.  The ARCH Studio collaborated with Urban Planning ( lead by Prof. Conrad Kickert) and Landscape Architecture ( lead by Prof. Yvonne Gu) and presented research jointly with the Price Hill community including PriceHillWill, Meiser’s Fresh Grocery & Deli.

Thanks for the support of our partners!

The interactive game (Windows version)  can be downloaded here. ( 800MB)

Download student projects. PDF ( password needed)

social distance in two check-out scenarios.

Here is the screen capture of real-time gameplay. A Metaverse of Price Hill.

more information on the collaboration can be found at https://www.resilientpricehill.com/

The research has been presented in MIng Tang’s Paper “Social distancing and behavior modeling with Agent-based simulation” at the CAAD Future 2021 conference. The project was exhibited in 2021 DAAPcares.

bus stops in Metaverse

This is a collective project with 35 students from the VIZ-III course to create a metaverse collectively. Bus stops were designed in Rhino, 3dsmax, Revit, or Sketch-up and brought into Unreal. Please download the demo zip file ( 800MB) here.