Entries by Ming Tang

Virtual DAAP

Virtual DAAP extends to the discussion of technological constraints of VR such as field of vision, peripheral vision, and vestibular indices. The multi-phase approach starts with defining the immersive VR system, which is used for capturing real agent’s movement within a digital environment to form raw data in the cloud, and then visualize it with heat-map […]

Crowd Simulation through Multi-Agent Modeling

Use Agent Based Modeling to simulate large crowd behavior. way-finding and egress analysis. The research discusses experiential outcome in the application of crowd simulation technology to analyze the pedestrian circulation in the public space to facilitate design and planning decisions.  We focus on how to connect space design with agent-based simulation (ABS) for various design […]

Mixed Reality ARCH Studio

Architecture in the age of mixed reality. Spring 2017. Vertical Studio ARCH4002/ARCH8001 With the recent development of head mounted display (HMD) such as Oculus Rift, HTC Vive, Microsoft HoloLens, and powerful game engines, both Virtual Reality and Augmented Reality are being reintroduced as Mixed Reality (MR) instruments into the design industry. It is never been so easy […]

ITSC renovation project

ITSC Interior Renovation. MetroLab Studio ARCH7005, summer 2016. Students: Mark Specker, Michael Czmiel, Adam Sambuco, Mary Cassidy, Megha Dubey, Mackenzie Grause, Kristin Plummer, Nicole Ridder, Han Shen, Jonathan Tomko Faculty: Ming Tang Client: ITSC, School of Information Technology. Thanks for the support from School of Architecture and Interior Design, DAAP. School of Information Technology, CECH […]