Posts

Real Time Crowd Simulation

Real Time visualization on crowd simulation.

[videojs mp4=”http://ming3d.com//FDC_VR/video/egress_mass.mp4″ poster=”http://ming3d.com//FDC_VR/video/egress_mass.jpg” width=”600″ height=”300″ preload=”none”]
density

download the windows file ( 86MB zip)

new demo files are available to download

5-2

5-1

The demo files are available to download. Please unzip and run the “exe” file in Microsoft Windows OS.

Thanks Jay Schairbaum , Jonah Pruitt, Anna Kick, Gabriel Berning, and Dongrui Zhu share their studio model.

Note: The Unity webplayer version are not supported in our further demonstration due to Unity’s switch to webGL.

[videojs mp4=”http://ming3d.com/ssp_director/albums/album-179/lg/ARCH2001_B006Wc.mp4″ poster=”http://ming3d.com/VR/wp-content/uploads/2015/12/5-1-1024×684.jpg” width=”600″ height=”400″ preload=”none”]

Real Time 3D in Unity

Publish a 3D model from Rhino to Unity Game Engine. The online example is available here. unityweb player need to be allowed.

[flv:http://ming3d.com/videotutorial/video/game_unity.flv 400 318]

UC Faculty & Students in dFORM VR workshop

We just had another workshop in DAAP, presented by Michale Rogovin. The workshop is sponsored by dFORM student organization at UC.

poster

IMG_9947

IMG_9965

IMG_9963

IMG_9956