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Virtual DAAP 2.0

Here is the updated version of the virtual DAAP 2.0, including the UC west campus.

unreal4

uneral2

DAAP-4

You can open the GameUserSettings.ini file to edit the “ScalabilityGroups” to get a higher framerate. in the folder saved/config/windowsNoEditor

unreal_config

Design Process

step 1: Revit modeling. Export as FBX file. Thank all students from ARCH7014 Fall 2019 class to contribute the modeling.

Revit_1

Step 2: Collapse objects based on material in 3ds Max. Export as Datasmith

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Step 3:  Generate UC Campus model in Infraworks. Create coverage based on DAAP building footprint. cut into terrain. Export as FBX. IFW_1

Step 4: Import UC Campus FBX into 3ds Max, then export as Datasmith file.

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Step 5: Import both UC campus datasmith, and DAAP building datasmith into Unreal.

Uneral1

Step 6: Assign material to DAAP building. Package Unreal into Windows executable file.

Uneral0

Demo to download

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