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Supporting Architecture in the Age of Mixed Reality: The DAAP Library @ the University of Cincinnati.

Column by Jennifer H. Krivickas/ Assistant Vice President for Integrated Research Head of the Robert A. Deshon and Karl J. Schlachter Library/Adjunct Instructor: DAAP Schools of Design & Art/College of Design, Architecture, Art, and Planning (DAAP) University of Cincinnati

At the University of Cincinnati College of Design, Architecture, Art, and Planning (DAAP), future-forward faculty are exploring with virtual reality (VR) to conduct research, make, and teach. Consequently the DAAP Library invested in a collection of ‘over the counter’ VR viewers such as Mr. Cardboard, I am Cardboard, P2 popups, unofficial cardboard, smartvr, pocket 360vr, View Master, and a few others. Funnily, since acquiring the viewers late last year, several people have asked “Why?” It is not a bad question per se, but to us the answer is…well, obvious.

DAAP Library users are architects – designers in and of space, so having the ability to create structures that actually look feel and sound like eventual physical structures, is huge. Another part of DAAP is the School of Planning, whose students, through the use of VR tech, are able to better convey size and scope of large-scale projects, a problem 2D renderings and passé, not to mention, unsustainable physical models have always posed. An important component of DAAP is our top-ranked design school where students are already designing all sorts of unorthodox next gen physical and virtual objects from web experiences to transportation to fashion objects and products…all of which can and will be translated, by our students, into and out of, virtual reality.

DAAP faculty member Prof. Ming Tang is teaching Architecture in the age of mixed reality, a studio that explores the relationship between virtual reality and physical architecture. His students investigate mixed reality as a framework that can expand architectural strategies such as environmental conceptualism, user interaction, building function, and construction techniques. In this class, the group studies topics such as physical and digital crossovers, augmented and virtual realities, time and ephemerality and the impacts on both architecture and architecture practice.

More on ACSA website;

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Study Architecture website

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Hyper Link between two VR images

use the yellow button to navigate two VR web pages. Full screen mode.

360 video with A frame

load 360 video through browser. Double click mouse to hide controller. Check the full screen use mobile phone here. To iPhone users, you need to add the web link to your iPhone home screen.

Image Gallery with VR

You can view the full screen with VR mode here. Computer: drag mouse to point the green cursor and click. Smart Phone: use your gaze to point to the yellow buttons. hold for a second and automatically load image.

urban design studio in Fall 2016. SAID, DAAP, UC

VR flythrough in ARCH4001. By Joe, Robert, Ryan.  You can drag your mouse to change camera view.

Unreal Game Engine

 

Virtual Grand Stairs at DAAP

This is a WIP model of DAAP grand Stairs, Thanks Craig Moyer for modeling.

[videojs mp4=”http://ming3d.com//FDC_VR/video/grandstair2.mp4″ poster=”http://ming3d.com//FDC_VR/video/grandstair2.jpg” width=”600″ height=”300″ preload=”none”]

 

360 video. drag mouse to rotate view.

 

INSIDE OUT

Click here to watch 4K video in youtube.

Equidistant mono spherical video

360 video captured from Game Engine. Equidistant mono spherical video. drag mouse to rotate the view.

 

 

360 spherical image. Equidistant mono

panorama spherical images captured in Unity.

360-p

here are several 360 images captured from the Game engine for VR display.

[iframe src=”http://alpha.vrchive.com/image/g0″ width=”100%” height=”500″]

 

[iframe src=”http://alpha.vrchive.com/image/gU” width=”100%” height=”500″]

 

[iframe src=”http://alpha.vrchive.com/image/gb” width=”100%” height=”500″]