New publications after 2018 are organized at http://ming3d.com/new/books/
Ming Tang and Mara Marcu’s project “Augmented Coral” is exhibited at t he Association for Computer Aided Design in Architecture (ACADIA) 2017 Conference at MIT. Boston, MA. Nov.2-4. 2017. The project is also published in the In Association for Computer Aided Design in Architecture (ACADIA) 2017 Conference proceeding. Mara Marcu presented the project at the ACADIA 2017 project seminar, at the Massachusetts Institute of Technology, Cambridge, MA on Nov 1st. 2017. You can check out the exhibition pictures here. Book publication is available here.
Our project “Augmented Coral” has been selected for inclusion in the ACADIA 2017 Proceedings. The project will be exhibited at Massachusetts Institute of Technology, Cambridge, MA on November 2-4, 2017 during the 2017 ACADIA conference.
We are very pleased to announce the launch of the project Magic School bus for Computational Cell project, funded by the 2017 AHSS and Integrated Research Advancement Grant at UC. Magic School bus for Computational Cell” project will construct a mixed reality visualization at the College of DAAP and College of Medicine by integrating virtual reality (VR) and augmented reality (AR) for molecular and cellular physiology research. The project will employ state-of-the-art VR and AR software and hardware, which allows for creative approaches using holographic imaging and computer simulation. This project will expand our cutting-edge research in space modeling & architecture visualization to the new computational cell field, including the creation of 3D models of the intestine tubes, and envisioning cell changes through agent-based simulation.
PI: Ming Tang. Associate Professor. School of Architecture & Interior Design, College of DAAP.
Co-PI:Tongli Zhang. PhD. Assistant Professor. Department of Molecular and Cellular Physiology. College of Medicine.
Data Managment: Tiffany Grant. PhD. Research Informationist. Health Sciences Library. College of Medicine.
Supporting Architecture in the Age of Mixed Reality: The DAAP Library @ the University of Cincinnati.
Column by Jennifer H. Krivickas/ Assistant Vice President for Integrated Research Head of the Robert A. Deshon and Karl J. Schlachter Library/Adjunct Instructor: DAAP Schools of Design & Art/College of Design, Architecture, Art, and Planning (DAAP) University of Cincinnati
At the University of Cincinnati College of Design, Architecture, Art, and Planning (DAAP), future-forward faculty are exploring with virtual reality (VR) to conduct research, make, and teach. Consequently the DAAP Library invested in a collection of ‘over the counter’ VR viewers such as Mr. Cardboard, I am Cardboard, P2 popups, unofficial cardboard, smartvr, pocket 360vr, View Master, and a few others. Funnily, since acquiring the viewers late last year, several people have asked “Why?” It is not a bad question per se, but to us the answer is…well, obvious.
DAAP Library users are architects – designers in and of space, so having the ability to create structures that actually look feel and sound like eventual physical structures, is huge. Another part of DAAP is the School of Planning, whose students, through the use of VR tech, are able to better convey size and scope of large-scale projects, a problem 2D renderings and passé, not to mention, unsustainable physical models have always posed. An important component of DAAP is our top-ranked design school where students are already designing all sorts of unorthodox next gen physical and virtual objects from web experiences to transportation to fashion objects and products…all of which can and will be translated, by our students, into and out of, virtual reality.
DAAP faculty member Prof. Ming Tang is teaching Architecture in the age of mixed reality, a studio that explores the relationship between virtual reality and physical architecture. His students investigate mixed reality as a framework that can expand architectural strategies such as environmental conceptualism, user interaction, building function, and construction techniques. In this class, the group studies topics such as physical and digital crossovers, augmented and virtual realities, time and ephemerality and the impacts on both architecture and architecture practice.
More on ACSA website;
Our augmented reality project is cited at UC Digital Media Collaborative website. Cheers