Option 1: Augmented Reality. Bake occlusion and lighting, shadow into texture image. Prepare obj file for real time Augmented Reality.
[flv:http://ming3d.com/videotutorial/video/b22.flv 400 318]
source file from an old tutorial: ambient occlusion.
Option 2. Web3D. create materiel before baking “color and light”. Make sure bake shadow option is on. then add model and texture to p3d.in.
[flv:http://ming3d.com/videotutorial/video/p3d.flv 400 318]