3dsmax exposure control

1. Basic 3dsmax interface. Create basic objects and lights

light1

2. Set the exposure within the Environment panel. Use preview to test rendering.

light2

3. Use the Rendering engine preset to control exposure.

light3

 

transfer models across various program

Here is a collection of tutorials about how to transfer models across various program.

Maya

Transfer model From Maya

Transfer model into Maya

Rhino

Transfer model From Rhino

Transfer model into Rhino

3DSMAX

Transfer models from 3dsmax

Transfer models into 3dsmax

Revit

Transfer models from Revit

Transfer models into Revit