Posts

Path Simulation

First Person View Mass Animation
[videojs mp4=”http://ming3d.com/FDC_VR/video/path_FP.mp4″ poster=”http://ming3d.com/FDC_VR/video/path_FP.jpg” width=”600″ preload=”none”]

Path Generated through position data.
[videojs mp4=”http://ming3d.com/FDC_VR/video/path2.mp4″ poster=”http://ming3d.com/FDC_VR/video/path2.jpg” width=”600″ preload=”none”]

crowd simulation and pathfinding

Research on crowd simulation and path-finding, egress, and congestion. credit: Erin Morrow, Ming Tang. During ACADIA Hackathon.

[videojs mp4=”http://ming3d.com/VR/wp-content/uploads/2016/01/crowd.mp4″ poster=”http://ming3d.com/VR/wp-content/uploads/2016/01/massmotion-1024×725.jpg” width=”600″ height=”300″ preload=”none”]

massmotion

 

Egress simulation

Third Person view Egress simulation.

[videojs mp4=”http://ming3d.com/FDC_VR/video/smoke_simulation.mp4″ poster=”http://ming3d.com/FDC_VR/video/smoke_simulation.jpg” width=”600″ height=”320″ preload=”none”]

 

  • use Arrow key to move, or W A S D key to move
  • use mouse to change view