Path Simulation

First Person View Mass Animation
[videojs mp4=”http://ming3d.com/FDC_VR/video/path_FP.mp4″ poster=”http://ming3d.com/FDC_VR/video/path_FP.jpg” width=”600″ preload=”none”]

Path Generated through position data.
[videojs mp4=”http://ming3d.com/FDC_VR/video/path2.mp4″ poster=”http://ming3d.com/FDC_VR/video/path2.jpg” width=”600″ preload=”none”]

Real Time Crowd Simulation

Real Time visualization on crowd simulation.

[videojs mp4=”http://ming3d.com//FDC_VR/video/egress_mass.mp4″ poster=”http://ming3d.com//FDC_VR/video/egress_mass.jpg” width=”600″ height=”300″ preload=”none”]
density

download the windows file ( 86MB zip)

crowd simulation and pathfinding

Research on crowd simulation and path-finding, egress, and congestion. credit: Erin Morrow, Ming Tang. During ACADIA Hackathon.

[videojs mp4=”http://ming3d.com/VR/wp-content/uploads/2016/01/crowd.mp4″ poster=”http://ming3d.com/VR/wp-content/uploads/2016/01/massmotion-1024×725.jpg” width=”600″ height=”300″ preload=”none”]

massmotion

 

Egress simulation

Third Person view Egress simulation.

[videojs mp4=”http://ming3d.com/FDC_VR/video/smoke_simulation.mp4″ poster=”http://ming3d.com/FDC_VR/video/smoke_simulation.jpg” width=”600″ height=”320″ preload=”none”]

 

  • use Arrow key to move, or W A S D key to move
  • use mouse to change view

 

webVR

Virtual Reality is quickly available through the web browser, check out the examples here. http://monkeys.hypernom.com/

  1. Install the latest Oculus runtime.
  2. Install Firefox Nightly, or experimental builds of Chromium
  3. Install the WebVR enabler add-on (Firefox only).
  4. Open your site.
  5. Make sure your headset is plugged in and working properly. Lights on the headset and camera should be blue.
  6. Press the “Enter VR” button

there are more webVR examples here.

sketchfab wedVR

Just a test to see how the embedded 3D works. Unity model can be directly exported into this online format.

Upside down
by pietrograndi
on Sketchfab

HTML 5 & webGL test

webGL

This is an early test of using WebGL rather than Unity Web player. The performance /frame rate is low. Several effects such as screen based reflection is not working. The file size is smaller though. Firefox, Chrome can play the 3D content directly.