This project aims to investigate the effectiveness of using Virtual Reality to build empathy for the care recipient by allowing the caregiver to experience day-to-day life from the care recipient’s perspective. Ming Tang leads a research team to work with COA and LiveWell Collaborative to develop and evaluate an expandable set of VR training modules designed to help train family and friends who are thrust into the caregiving role. Ming Tang lead the LWC team and design the simulated decision trees, scenarios, and hand-tracking technologies in an immersive VR environment.
Team members: Ming Tang, Matt Anthony,Craig Vogel, Linda Dunseath, Alejandro Robledo, Tosha Bapat, Karly Camerer, Jay Heyne, Harper Lamb, Jordan Owens, Ruby Qji, Matthew Spoleti, Lauren Southwood, Ryan Tinney, Keeton Yost, Dongrui Zhu
https://i0.wp.com/ming3d.com/new/wp-content/uploads/2021/03/index.png?fit=262%2C192&ssl=1192262Ming Tanghttp://ming3d.com/new/wp-content/uploads/2022/01/TY_logo-300x300-new.pngMing Tang2021-03-27 17:40:552024-03-08 17:19:10Virtual Reality for caregiver training
Develop and Assess Active Shooter Virtual Reality Training for Ohio Law Enforcement. PI: J.C Barnes. Co-PI: Tang Office of Criminal Justice Services. $50,000. 09. 2020-09.2021 ( $29,608)
Development of a Virtual Reality Augmented Violence Reduction Training System for Active and Mass Shooting incidents. PI: Ed Latessa. Co-PIs: J.C. Barnes, Ming Tang, Cory Haberman, Dan Gerard, Tim Sabransky. $10,000. Start-up fund. UC Digital Futures anchor tenant cohort.
Shimmer GSR sensor is used to test Physiological stress.
Checklist
Using Checklists and Virtual Reality to Improve Police Investigations. Collaborative Research Advancement Grants. UC. $25,000. PI: Haberman. Co-PI: Tang, Barnes. Period: 07.2020-01.2022.
To create simulated human behavior, either during the active shooting, or the casual human dialogue, the team designed a A.I system to simulate the decision trees. Please watch the technique breakdown demo.
https://i1.wp.com/ming3d.com/new/wp-content/uploads/2020/08/police.jpg?fit=1560%2C1825&ssl=118251560Ming Tanghttp://ming3d.com/new/wp-content/uploads/2022/01/TY_logo-300x300-new.pngMing Tang2020-08-03 22:13:332023-02-07 13:18:55VR for Police Training
ARCH 4002. Spring 2020
SAID DAAP, University of Cincinnati
Using the 10 miles rural area along I-90 at Lorain County, Ohio as the site, this Rural Mobile Living studio presents a study investigating the rural mobility with an emphasis on architecture as infrastructure and its connection to the means of transportation. Work closely with the Vehicle Design Studio in the School of Design, the research intended to realize the potential of the self-driving car, smart technology, artificial intelligence, machine learning into the architectural design process and address problems such as poverty, lack of transportation means and under-developed infrastructure. Ultimately, the studio looks to build upon the strengths of both vehicle design and architecture methods and explore the possible design solutions for the following five scenarios in the rural areas: “shared living, working homeless, digital nomad, disaster relief, and tourism recreation.
Faculty: Ming Tang
Students: Nick Chism, Maddie Cooke, Amy Cui, Noah Nicolette, Travis Rebsch, Vu Tran Huy Phi, Kristian Van Wiel, David Wade, Jamie Waugaman, Adam Baca. SAID, DAAP.
Add Ming Tang as your friend. Friend code “301687106”
B. Join a multiplayer session.
Make sure you use “Internet”, not “Lan”. Single-click the found session, not double click.
You should be able to use “Shift + Tab” to turn on the Steam overlay. Ask questions in the Steam chat room.
Choose the “Find games” option. Once you find an open session, double click the name to join the game.
https://i0.wp.com/ming3d.com/new/wp-content/uploads/2020/04/cover_square.jpg?fit=785%2C696&ssl=1696785Ming Tanghttp://ming3d.com/new/wp-content/uploads/2022/01/TY_logo-300x300-new.pngMing Tang2020-04-13 21:51:352022-09-28 01:02:40Rural Mobile Living
Conventionally, architects have relied on qualities of elements such as materiality, light, solids and voids, etc. to break out of the static nature of space, and enhance the way users experience and perceive architecture. Even though some of these elements and methods helped create more dynamic spaces, architecture is still bound by conventional constraints of the discipline. With the introduction of technologies such as augmented reality(AR), it is becoming easier to blend digital, and physical realities, and create new types of spatial qualities and experiences, especially when it is combined with virtual reality(VR) early in the design process. Even though these emerging technologies cannot replace the primary and conventional qualitative elements in architecture, they can be used to supplement and enhance the experience and qualities architecture provides.
To explore how AR can enhance the way architecture is experienced and perceived, and how VR can be used to enhance the effects of these AR additions, the authors proposed a hybrid museum which integrated AR with conventional analog methods(e.g., materiality, light, etc.) to mediate spatial experiences. To evaluate the proposed space, the authors also created a VR walkthrough and collected quantifiable data on the spatial effects of these AR additions.