Featured Projects

Reinforcement Learning

XR-Lab’s project was selected to join the  Undergraduates Pursuing Research in Science and Engineering (UPRISE) Program
UNDERGRADUATE SUMMER RESEARCH PROGRAM IN SCIENCE AND ENGINEERING
May 6 – July 26, 2024

 

Project title: Reinforcement Learning (RL) system in Game Engine

Student: Mikhail Nikolaenko. UC. PI: Ming Tang. 

This project proposes the development of a sophisticated reinforcement learning (RL) system utilizing the robust and versatile environment of Unreal Engine 5 (UE5). The primary objective is to create a flexible and highly realistic simulation platform that can model a multitude of real-life scenarios, ranging from object recognition, urban navigation to emergency response strategies. This platform aims to significantly advance the capabilities of RL algorithms by exposing them to complex, diverse, and dynamically changing environments. Leveraging the advanced graphical and physical simulation capabilities of UE5, the project will focus on creating detailed and varied scenarios in which RL algorithms can be trained and tested. These scenarios will include, but not be limited to, urban traffic systems, natural disaster simulations, and public safety response models. The realism and intricacy of UE5’s environment will provide a challenging and rich training ground for RL models, allowing them to learn and adapt to unpredictable variables akin to those in the real world.

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Digital Twin, LLM & IIOT

IIOT for legacy and intelligent factory machines with XR and LLM feedback with a Digital Twin demonstration of real-time IOT for architecture/building applications using Omniverse.

  • PIs: Sam Anand, Ming Tang.
  • Students: Anuj Gautama, Mikhail Nikolaenko, Ahmad Alrefai, Aayush Kumar, Manish Raj Aryal,c, Eian Bennett, Sourabh Deshpande 

$40,000. UC Industry 4.0/5.0 Institute Consortium Research Project: 01.2024-01.2025

The project centers on the development of a Digital Twin (DT) and a multi-agent Large Language Model (LLM) framework designed to access and interpret real-time and historical data through an Industrial Internet of Things (IIoT) platform. Real-time data is sourced from legacy machines and smart machines, integrating Building Information Modeling (BIM) with environmental sensors. The multi-agent LLM framework comprises specialized agents and supports diverse user interfaces, including screen-based systems, Virtual Reality (VR) environments, and mobile devices, enabling versatile interaction, data visualization, and analysis.

The research evaluates leading DT platforms—Autodesk Tandem, NVIDIA Omniverse, and Unreal Engine—focusing on their capabilities to integrate IoT and BIM data while supporting legacy machine systems.  Autodesk Tandem excelled in seamlessly combining BIM metadata with real-time IoT streams for building operations and system scalability.  NVIDIA Omniverse demonstrated unmatched rendering fidelity and collaborative features through its Universal Scene Description (USD) framework. Unreal Engine, notable for its immersive visualization, proved superior for LLM integration, leveraging 3D avatars and conversational AI to enhance user interaction.

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Cloud-based Digital Twin

Clients are one click away from interacting with a Digital Twin model on their personal devices. No installation is required.

The XR-Lab’s project showcases a cloud-based Digital Twin (DT) model, designed for accessibility and interaction via mobile devices. This advanced DT model allows multiple users to engage with its complex features directly through touch screens, eliminating the need for app installations. Clients can effortlessly access the content using a simple URL in a web browser on their personal iOS or Android mobile devices and tablets. The project is distinguished by its photorealistic renderings, which are streamed to clients at high frame rates, ensuring a visually rich and seamless experience. Furthermore, our DT model is an integration of various cutting-edge technologies, including Building Information Modeling (BIM), Metadata, IoT sensor data, 360-degree images/videos, and web3D content, creating a comprehensive and interactive digital environment.

 

More information on Future of Work: Understanding the interrelationships between humans and technology to improve the quality of work-life in smart buildings.

VR Egress Training

 

Immersive vs. Traditional Training​ – a comparison of training modalities​

Industry 4.0/5.0 grant. 2023

PIs: Tamara Lorenz, Ming Tang

  • Dr. Tamara Lorenz. Associate Professor. Embodied Interactive Systems Lab, Industry 4.0 & 5.0 Institute (I45I), Center for Cognition, Action, and Perception (CAP)
  • Ming Tang. Professor. Extended Reality Lab, Industry 4.0 & 5.0 Institute (I45I), Institute for Research in Sensing (IRiS)

Consortium Research Project: evaluate the effectiveness of an immersive training protocol against different traditional training modalities. 

Grant. $40,000. By UC Industry 4.0/5.0 Institute 01.2023-01.2024

Open Questions

  • Is immersive training equally as effective or better than traditional training? 
  • Is immersive training beneficial for specific types of training (skill, behavior), while other modalities are better for other types (e.g. knowledge acquisition)?
  • Does the benefit of immersive VR training warrant the initial investment in equipment and subsequent investment in project building, running, and sustenance?

Proposal

  • Evaluation of the effectiveness of an immersive training protocol against different traditional training modalities. 
  • Evaluation of modality-dependent benefits for different learning goals. 
  • Derivation of assessment metrics for VR training against other training modalities. 

Training scenario: DAAP Fire Evacuation

traditional training with slides and maps.

VR training with an immersive and interactive experience.

 

 

Thanks to the Institute’s Industrial Advisory Board (IAB) and industry patrons, including Siemens, Kinetic Vision, John Deere, Stress Engineering Services, Innovative Numberics, and Ethicon. 

Next Phase experiments

Multi-player test



 

Links

 2017 Virtual DAAP Fire Evacuation project.

 

At UC News

New UC institute looks ahead to ‘Industry 5.0’. UC will harness collective talent across campus to help companies solve new challenges. by Michael Miller.  December 8, 2022

 

 

o4a AAA Partnership Award

2022 Outstanding AAA Partnership Award of the Year

 

On behalf of COA and Live Well, Ken Wilson (COA) and Ming Tang (UC)  received the AAA Award at the o4a conference. 10.20.2022. It is my great honor to represent Live Well as the co-recipient with the Council on Aging to receive the 2022 Ohio Association of Area Agencies on Aging Annual Partnership Award. Thanks to Suzanne Burke, Ken Wilson, Jai’La Nored, Anna Goubeaux, and many others from COA. Thanks to the Live Well EVRTalk development team (Faculty: Ming Tang, Matt Anthony; advisor: Craig Vogel, Linda Dunseath; Students and Live Well fellows: Tosha Bapat, Karly Camerer, Jay Heyne, Harper Lamb, Jordan Owens, Ruby Qji, Alejandro Robledo, Matthew Spoleti, Lauren Southwood, Ryan Tinney, Keeton Yost, Dongrui Zhu.)

Link: LWC Twitter