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Therapeutic Crisis Intervention Simulation, Phase 3

We are excited to announce the launch of Phase 3 of the VR-Based Employee Safety Training: Therapeutic Crisis Intervention Simulation project, building on the success of the previous two phases. This interdisciplinary collaboration brings together the Immersive Learning Lab and the Employee Safety Learning Lab at Cincinnati Children’s Hospital Medical Center (CCHMC), in partnership with the Extended Reality Lab (XR-Lab) at the University of Cincinnati.

Concept of Digital Twin: Digital Patient + Digital Hospital.

This phase will focus on developing an advanced virtual hospital environment populated with digital patients to simulate a variety of real-world Therapeutic Crisis Intervention (TCI) scenarios. The digital twins encompass both the hospital setting and patient avatars. The project aims to design immersive training modules, capture user performance data, and conduct a rigorous evaluation of the effectiveness of VR-based training in enhancing employee safety and crisis response capabilities

Principal Investigator: Ming Tang. Funding Amount: $38,422. Project Period: April 1, 2025 – December 1, 2026

CCHMC Collaborators: Dr. Nancy Daraiseh, Dr. Maurizio Macaluso, Dr. Aaron Vaughn.

Research Domains: Virtual Reality, Safety Training, Therapeutic Crisis Intervention, Mental Health, Digital Twins, Digital Humans, Human Behavior Simulation.

We look forward to continuing this impactful work and advancing the role of immersive technologies in healthcare education and safety training

paper on AI, XR, Metaverse, Digital Twins

Metaverse and Digital Twins in the Age of AI and Extended Reality

Tang, Ming, Mikhail Nikolaenko, Ahmad Alrefai, and Aayush Kumar. 2025. “Metaverse and Digital Twins in the Age of AI and Extended Reality” Architecture 5, no. 2: 36. https://doi.org/10.3390/architecture5020036

 

This paper explores the evolving relationship between Digital Twins (DT) and the Metaverse, two foundational yet often conflated digital paradigms in digital architecture. While DTs function as mirrored models of real-world systems—integrating IoT, BIM, and real-time analytics to support decision-making—Metaverses are typically fictional, immersive, multi-user environments shaped by social, cultural, and speculative narratives. Through several research projects, the team investigate the divergence between DTs and Metaverses through the lens of their purpose, data structure, immersion, and interactivity, while highlighting areas of convergence driven by emerging technologies in Artificial Intelligence (AI) and Extended Reality (XR).This study aims to investigate the convergence of DTs and the Metaverse in digital architecture, examining how emerging technologies—such as AI, XR, and Large Language Models (LLMs)—are blurring their traditional boundaries. By analyzing their divergent purposes, data structures, and interactivity modes, as well as hybrid applications (e.g., data-integrated virtual environments and AI-driven collaboration), this study seeks to define the opportunities and challenges of this integration for architectural design, decision-making, and immersive user experiences. Our research spans multiple projects utilizing XR and AI to develop DT and the Metaverse. The team assess the capabilities of AI in DT environments, such as reality capture and smart building management. Concurrently, the team evaluates metaverse platforms for online collaboration and architectural education, focusing on features facilitating multi-user engagement. The paper presents evaluations of various virtual environment development pipelines, comparing traditional BIM+IoT workflows with novel approaches such as Gaussian Splatting and generative AI for content creation. The team further explores the integration of Large Language Models (LLMs) in both domains, such as virtual agents or LLM-powered Non-Player-Controlled Characters (NPC), enabling autonomous interaction and enhancing user engagement within spatial environments. Finally, the paper argues that DTs and Metaverse’s once-distinct boundaries are becoming increasingly porous. Hybrid digital spaces—such as virtual buildings with data-integrated twins and immersive, social metaverses—demonstrate this convergence. As digital environments mature, architects are uniquely positioned to shape these dual-purpose ecosystems, leveraging AI, XR, and spatial computing to fuse data-driven models with immersive and user-centered experiences.
 
Keywords:  metaverse; digital twin; extended reality; AI

XR and Gen-AI Technologies in Design

 

  

Left: VR training on welding, Samantha Frickel.  Right: Cinematic universes. Carson Edwards

Extended Reality and Generative-AI in Human-Centered Design

UHP + Architecture Seminar

Student work from the University of Cincinnati’s Honors Seminar and Architecture Design Seminar. This video showcases multiple innovative projects intersecting emerging technologies such has AIGC, XR with human-centered design.The projects include a wide range of demonstrations in the following two categories: 

Training
The first category centers on Virtual Reality-based training applications designed to simulate real-world tasks and enhance learning through immersive experiences. These projects include simulations for welding, firefighter robotics, and driving and instructional environments such as baby car seat installation. Each scenario provides a controlled, repeatable setting for learners to gain confidence and skills in safety-critical and technical domains, demonstrating the practical potential of XR technologies in professional training and education. Digital 3D content creation was augmented by various AIGC tools such as Rodin, Meshy, Tripo, etc.

Future Environment
This group of projects explores imaginative and speculative environments through immersive technologies. Students and researchers have developed experiences ranging from fictional music spaces, virtual zoos, and animal shelters to emotionally responsive architectural designs and future cityscapes. These environments often incorporate interactive elements, such as Augmented Reality on mobile devices or real-time simulations of natural phenomena like flooding. Advanced material simulation is also a focus, including simulating cloth and other soft fabrics that respond dynamically to user interaction. 2D Content creation was augmented by various AIGC tools such as Midjourney, Stable Diffusion, etc.

These two interdisciplinary seminars investigate the application of Extended Reality (XR) technologies, including Virtual Reality (VR), and Augmented Reality (AR), in addressing real-world challenges. Students examined integrating human-computer interaction with immersive digital tools to create embodied, interactive experiences that enhance user engagement and understanding.

In parallel, the courses explored comprehensive design methodology—spanning research, ideation, prototyping, and evaluation—framed through the lens of generative AI and immersive virtual environments. Projects emphasized the role of AI-assisted content creation and immersive media in advancing human-centered design practices with either a fictional metaverse or reality-based digital twins. 

The student work presented reflects a research-driven approach to spatial design, focusing on how digital scenarios influence human perception, emotional response, and cognitive engagement. XR was explored as a medium for fostering empathy, delivering emotional impact, and enhancing the acquisition of knowledge and skills.

Credit: UHP students: Amanda Elizabeth, Logan Daugherty, Valerie Dreith, Samantha Frickel, Aakash Jeyakanthan, Aayush Kumar, TJ Mueller, Rohit Ramesh, Megan Sheth, Ayush Verma.; Architecture students: Brady Bolton, Erik Mathys, Keai Perdue, Gustavo Reyes, Maria Vincenti, Nikunj Deshpande, Carson Edwards, Bhaskar Kalita, Sreya Killamshetty, Japneet Kour, Gaurang Pawar, Shruthi Sundararajan.

 


Student Projects Gallery Show in 2024

SMAT: Scalable Multi-Agent AI for DT

SMAT: Scalable Multi-Agent Machine Learning and Collaborative AI for Digital Twin Platform of Infrastructure and Facility Operations.

Principal Investigators:

  • Prof. Sam Anand, Department of Mechanical Engineering, CEAS
  • Prof. Ming Tang, Extended Reality Lab, Digital Futures, DAAP

Grant: $40,000. UC Industry 4.0/5.0 Institute Consortium Research Project: 03.2025-01.2026

In this phase, we will develop a scalable digital twin that integrates machine, factory, and city-level data with AI-driven real-time decision-making. The key questions we aim to answer are:

  • Can a high-fidelity Digital Twin (DT) be efficiently built using only image and video data?
  • How can multiple specialized Large Language Model (LLM) agents—at machine, factory, and city levels—collaborate to generate relevant insights?
  • How effective is synthetic data from a Digital Twin for object detection and process recognition?
  • Does combining traditional Machine Learning (ML) with Large Language Models (LLMs) improve decision-making in complex manufacturing operations?

The project’s primary goal is to create a scalable, cloud-based digital twin that enhances operational efficiency through AI-driven insights. Additional technical objectives include:

  • Using advanced reality capture techniques (e.g., Gaussian Splatting) to build a Digital Twin from images and videos and simulate fault scenarios at factory and data center levels.
  • Integrating an IIoT data framework to track material flow, process handling, operational metrics, and equipment status for seamless cloud-based analysis.
  • Developing a synthetic data capture system using a simulated drone within the Digital Twin to train reinforcement learning models for fault prediction.
  • Designing a multi-agent AI system combining LLMs, machine learning, and reinforcement learning to enable dynamic communication, prediction, and diagnostics in the factory.

 

last year’s project: IIOT for legacy and intelligent factory machines with XR and LLM feedback with a Digital Twin demonstration of real-time IOT for architecture/building applications using Omniverse.

AI and Emerging Technology Symposium

Ming Tang and Mikhail Nikolaenko presented “AI-Powered Digital Humans for Enhanced Interaction in Extended Reality” at the AI and Emerging Technology Symposium, University of Cincinnati.

The day-long event explored topics around AI and robotic process automation; smart campus innovation; and extended reality, virtual reality, and augmented reality. More on UC News.

AI-Powered Talking Avatars for Enhanced Interaction in Extended Reality

Presenter. Ming Tang, Mikhail Nikolaenko. Feb. 20, 2025 in Tangeman University Center. 

This presentation explores two AI-driven talking avatars developed at the UC Extended Reality (XR) Lab, leveraging large language models (LLMs) for realistic interaction in XR environments. The XRLab Bot acts as a virtual tour guide, providing real-time engagement and navigation through the lab with spatial awareness, while the P&G Bot emulates a high-fidelity human likeness, delivering product expertise within a VR setting. These bots highlight advancements in AI, LLMs, and XR, showcasing potential applications in education, customer service, and smart campuses. The presentation will cover AI-driven navigation, multi-client architecture, and XR integration for immersive digital experiences. The session will showcase AI-driven navigation and interaction, demonstrating the bot’s capabilities in translating speech-to-text using Whisper AI, retrieving responses from ChatGPT, and interpreting real-time visitor needs and spatial data to guide users throughout XRLab. It will explore the multi-client, real-time architecture by sharing insights on managing multiple Unreal and Python clients with a central server, coordinating bot actions, face tracking, and area-specific responses in real-time. The discussion will highlight XR integration and smart campus applications, emphasizing the bot’s adaptability within XR platforms using Unreal Engine and its potential for virtual and augmented reality applications in campus tours, orientations, and educational experiences. Additionally, the session will discuss LLM-driven conversational AI, utilizing advanced models to power sophisticated, natural language interactions with users. High-fidelity 3D avatar creation will be addressed, focusing on crafting detailed, lifelike avatars capable of mimicking human expressions and movements. It will also cover customizable AI for chat avatars, enabling personalized, AI-driven avatars tailored to specific user preferences and needs. Interactive avatars with facial animation and motion capture will be demonstrated, showing how avatars can exhibit dynamic facial expressions and reactions during interactions. The session will also explore metaverse creation, showcasing the development of immersive, interconnected virtual worlds where users can interact through their avatars. Finally, the discussion will include virtual reality (VR) and augmented reality (AR) environments and experiences, highlighting their ability to blend digital content with the physical world or create entirely virtual spaces.

This presentation explores two AI-driven talking avatars developed at the UC Extended Reality Lab, leveraging large language models (LLMs) for realistic interaction in XR environments. The XRLab Bot acts as a virtual tour guide, providing real-time engagement and navigation through the lab with spatial awareness, while the P&G Bot emulates a high-fidelity human likeness, delivering product expertise within a VR setting. These bots highlight advancements in AI, LLMs, and XR, showcasing potential applications in education, customer service, and smart campuses. The presentation will cover AI-driven navigation, multi-client architecture, and XR integration for immersive digital experiences.

Presenters
Ming Tang, Director of XR-Lab. Professor, DAAP, UC.

Mikhail Nikolaenko, XR-Lab Fellow, UC​

Team: Aayush Kumar, ​Ahmad Alrefai

P&G Bot: A high-fidelity avatar modeled on a real individual, rendered with lifelike facial animations and lip synchronization within a VR environment. This bot is trained on a specialized database containing information on P&G’s shampoo products and company history. Its development process involved scanning a human model, rigging, animating, and integrating the LLM, enhanced through XR-based visualization and UI. The result is a realistic, interactive bot that combines human likeness with expert knowledge.

More information on Digital Human simulation at XR-Lab.