XR and Gen-AI Technologies in Design
Left: VR training on welding, Samantha Frickel. Right: Cinematic universes. Carson Edwards
Extended Reality and Generative-AI in Human-Centered Design
UHP + Architecture Seminar
Student work from the University of Cincinnati’s Honors Seminar and Architecture Design Seminar. This video showcases multiple innovative projects intersecting emerging technologies such has AIGC, XR with human-centered design.The projects include a wide range of demonstrations in the following two categories:
Training
The first category centers on Virtual Reality-based training applications designed to simulate real-world tasks and enhance learning through immersive experiences. These projects include simulations for welding, firefighter robotics, and driving and instructional environments such as baby car seat installation. Each scenario provides a controlled, repeatable setting for learners to gain confidence and skills in safety-critical and technical domains, demonstrating the practical potential of XR technologies in professional training and education. Digital 3D content creation was augmented by various AIGC tools such as Rodin, Meshy, Tripo, etc.
Future Environment
This group of projects explores imaginative and speculative environments through immersive technologies. Students and researchers have developed experiences ranging from fictional music spaces, virtual zoos, and animal shelters to emotionally responsive architectural designs and future cityscapes. These environments often incorporate interactive elements, such as Augmented Reality on mobile devices or real-time simulations of natural phenomena like flooding. Advanced material simulation is also a focus, including simulating cloth and other soft fabrics that respond dynamically to user interaction. 2D Content creation was augmented by various AIGC tools such as Midjourney, Stable Diffusion, etc.
These two interdisciplinary seminars investigate the application of Extended Reality (XR) technologies, including Virtual Reality (VR), and Augmented Reality (AR), in addressing real-world challenges. Students examined integrating human-computer interaction with immersive digital tools to create embodied, interactive experiences that enhance user engagement and understanding.
In parallel, the courses explored comprehensive design methodology—spanning research, ideation, prototyping, and evaluation—framed through the lens of generative AI and immersive virtual environments. Projects emphasized the role of AI-assisted content creation and immersive media in advancing human-centered design practices with either a fictional metaverse or reality-based digital twins.
The student work presented reflects a research-driven approach to spatial design, focusing on how digital scenarios influence human perception, emotional response, and cognitive engagement. XR was explored as a medium for fostering empathy, delivering emotional impact, and enhancing the acquisition of knowledge and skills.
Credit: UHP students: Amanda Elizabeth, Logan Daugherty, Valerie Dreith, Samantha Frickel, Aakash Jeyakanthan, Aayush Kumar, TJ Mueller, Rohit Ramesh, Megan Sheth, Ayush Verma.; Architecture students: Brady Bolton, Erik Mathys, Keai Perdue, Gustavo Reyes, Maria Vincenti, Nikunj Deshpande, Carson Edwards, Bhaskar Kalita, Sreya Killamshetty, Japneet Kour, Gaurang Pawar, Shruthi Sundararajan.