M.Arch. thesis books

Congratulations to Turan, Lorrin, Mark for their M.Arch thesis book completion. Thanks to all the committee advisors. Here is the abstract and full text:

Cyber-Physical Experiences: Architecture as Interface

Turan M. Akman, Committee Chair: Ming Tang, Committee Member: Joori Su, Tony Liao

Conventionally, architects have relied on qualities of several elements like materiality, light, solids and voids, patterns and paintings, mass, volume, etc. to break out of the static nature of the space, and enhance the way users experience and perceive architecture. Even though some of these elements and methods helped create more dynamic spaces, architecture is still bound by conventional, namely the physical constraints of the discipline. With the introduction of technologies like augmented reality (AR), it is becoming easier to blend digital, and physical realities, and create new types of spatial qualities and experiences. This ultimately creates possibilities that had not existed for architects before. As AR technology becomes streamlined and commonly used, architects will not be bound by the aforementioned conventional and physical constraints as a result of being able to blend digital and physical elements. Since this technology is not limited by the constraints of the physical world, the nature of the effects AR can bring are unlimited, and dynamic by its nature. Even though AR cannot replace the primary and conventional qualitative elements in architecture, it can be used to supplement and enhance the experience and qualities they provide. To explore how AR can enhance the way we experience and perceive architecture, a museum in downtown Cincinnati will be designed, and AR will be used along with conventional methods(e.g., materiality, light and shade, etc.) to mediate spatial experiences. The history of experience and perception in architecture, as well as the history of AR technology,  will be studied to better gauge what is possible with the technology, and how meaningful relationships between digital, and physical worlds, and between architecture and the user can be created. Results of this thesis will be beneficial for future designers and will help them understand how AR will be one of the methods they can use to enhance the overall architectural experience, spatial qualities, and the perception of space.

Full thesis book.

 

A User Centered Design Application in Eye Tracking Technologies: Children’s Perceptions Within the Built Environment

Lorrin Kline, Committee Chair: Ming Tang, Committee Member: Ann Black, Joori Suh

As architecture molds to advances in technology, so does the way architecture is thought and conceived. Architecture could be perceived as a function, with an additional layer of information that could be thought of as perception. This psychological layer brings meaning to architecture through the use of light, texture, color, and sound to one’s personal experience within the built environment. However, every user of every structure is different. We all have different needs in which the built environment provides for. It is up to the architect to decide what is best for that given design. More often than not users of that space are not involved within the design process. Children, for instance, never have a say in what their needs are within a space, it is just made for them. To better understand user needs, design strategies have been implemented to gain user feedback throughout the design process. The use of eye tracking has become a way in which designers can gauge user feedback on new designs. Eye tracking becomes a way in which the user’s eye determines what attracts their attention and for how long. This thesis will begin to use eye tracking as a study in which designers undergo the design process seeking a child’s perception of the built environment to make design decisions as well as becoming more involved throughout the process. The research will question whether implementing eye tracking studies into the design process helps understand whether testing its user aids to create better design for them or falls short. This thesis will focus design features though tactics of seeking visual attention.

Full thesis book.

 

Development of a Parametric Data-Driven Fixed Shading Device Design Workflow

Mark Landis, Committee Chair: Ming Tang, Committee Member: Pravin Bhiwapurkar, Amanda Webb

This thesis presents a new workflow, this thesis calls the Vector Method, to optimize a fixed shading device to reduce heating and cooling energy use so that performance and aesthetic and other design goals can be balanced while exploring various shading forms and typologies during any stage of design. This method is created out of the critique of existing shading device design methods, at times borrowing inspiration from each method’s successful attributes. Baseline test studies are conducted to determine this new method’s effectiveness in terms of reducing thermal loads against the main existing design methods in use today. Studies looking at the iterative capabilities of this method and user interactions with a tool created based upon this method are also included. This thesis culminates in a design project set just north of Civic Plaza in Albuquerque, New Mexico to explore the potential for the Vector Method to create design solutions that perform and support a design intent for an architectural project in physical context. This thesis innovates the shading device design process by combining foundational works of Olgyay and parametric analysis abilities of Rhinoceros and Energyplus to inform data driven design decisions. The workflow presented in this paper will demonstrate optimization of fixed shading devices for cooling and heating loads while providing multiple aesthetic options by not limiting the shading device typology in the beginning of the process. This workflow produces iterations that perform similarly in terms of energy savings so that a designer can select a shading device based on other criteria such as aesthetic concerns or constructability issues. The user can move between different shading typologies and add their own creative, artistic interpretations, while not being required to run many simulations after each design change. This paper will present how a tool based process can be agile enough to handle frequent design changes. This paper will demonstrate a process that is more in-line with the building design process and can facilitate more creative, innovative, design solutions based on performance criteria such as reducing heating and cooling loads. Foundational works by Victor and Adler Olgyay are taken to establish existing shading device design principles. Works such as Design with Climate and Solar Control and Shading Devices, form the initial effort to design shading devices that respond to the character of the project and also perform quantitatively. The logic behind the process the Olgyay brothers layout is of particular interest. Works such as SHADERADE: Combining Rhinoceros and EnergyPlus for the Design of Static Exterior Shading Devices (2011) by Sargent, Niemasz, and Reinhart looks at a variant of a cell based analysis method to create shading devices. Various works by Robert Woodbury are taken into consideration to inform how a useful parametric design structure should be created and implemented.

Full thesis book.

urban mobility studio

Grant: “Project-Based Collaborative Coursework for Developing Connected Transportation Network and Accessible Multimodal Hub in Uptown”. UC Forward grant. Co-PI: Heng Wei, Na Chen, Xinhao Wang, Jiaqi Ma, Ming Tang. $5,000. Total $27,500.

ARCH4001. Fall. 2018. SAID, DAAP, UC.

Faculty: Ming Tang, RA, LEED AP, Associate Professor. UC

Using Cincinnati Uptown and proposed Smart Corridor area as the focus area, the studio presents a study investigating the urban mobility with an emphasis on the simulated human behavior cues and movement information as input parameters. The research is defined as a hybrid method which seeks logical architecture/urban forms and analyzes its’ performance. As one of the seven-courses-clusters supported by UC Forward, the studio project extends urban mobility study by exploring, collecting, analyzing, and visualizing geospatial information and physically representing the information through various computational technologies.
The studio investigation is intended to realize the potential of quantifying demographic, social, and behavior data into a parametric equation. In the experiments, the integration of non-geometrical parameters within the form seeking and performance evaluation process resulted in a series of a conceptual model to represent the movement and access. The projects will be developed by optimizing transportation network, analyzing way-finding and human behavior. Ultimately, the studio looks to build upon the strengths pre-defined in the evaluation method and capture the benefits of Geographic Information System (GIS), virtual reality (VR), eye-tracking, and wayfinding simulation by seamlessly integrating vital geospatial components in the equation and altering the way people explore the possible design solutions in order to generate the ideal urban and building forms.

Students: Nolan Dalman, Sam DeZarn, Nicole Powers, Jake Miller, Hang Phan, Josh Funderburk, Rugui Xie, Nick Mann, Azrien Isaac, Shiyuan li, Spencer Kuehl, Randall Morgan, Greg Ginley, Umme Habiba

 

UC Forward Collaborative on Smart Transportation Forum at Niehoff studio

Fall 2018 Urban Mobility studio presented at the Uptown Innovation Transportation Corridor Forum 04.31.2019, featured by UC News. UC students present future of transportation at forum. 2019

More info on the studio and the student projects.

 

AR based Digi_Fab

Augmented Reality for Digital Fabrication.  Projects from SAID, DAAP, UC. Fall 2018.

Hololens. Fologram, Grasshopper.

Faculty: Ming Tang, RA, Associate Prof. University of Cincinnati

Students: Alexandra Cole, Morgan Heald, Andrew Pederson,Lauren Venesy,Daniel Anderi, Collin Cooper, Nicholas Dorsey, ,John Garrison, Gabriel Juriga, Isaac Keller, Tyler Kennedy, Nikki Klein, Brandon Kroger, Kelsey Kryspin, Laura Lenarduzzi, Shelby Leshnak, Lauren Meister,De’Sean Morris, Robert Peebles, Yiying Qiu, Jordan Sauer, Jens Slagter, Chad Summe, David Torres, Samuel Williamson, Dongrui Zhu, Todd Funkhouser.

Project team lead: Jordan Sauer, Yiying Qiu, Robert Peebles,David Torres.

 

Videos of working in progress

 

Book available: MetroLAB

MetroLAB is a public-interest design/build program at the University of Cincinnati School of Architecture and Interior Design. This book highlights the mission, participants and projects from 2011-2017. The book is available for preview / order at Blurb.

 

Prof Tang’s ITSC RENOVATION project is featured in the book. This Metro Lab studio addressed the renovation of an existing interior space in the Information Technology Solution Center (ITSC) on the UC west campus. ITSC is an initiative of the School of Information Technology (SoIT) at the College of Education, Criminal Justice, Human Services and Information Technology (CECH), combining student workers with experienced full-time staff to create innovative technology solutions and reliable support. The objective of the renovation is to create a new high-tech look and an identity for the center and meet the growing needs for client meetings, demonstrations as well as for the staff of ITSC to produce their work.

The proposed design includes new interior surfaces, furniture, and other interior elements. The team also need to complete all fabrications and assembling job within a limited $9,000  budget.  The SAID design-build team utilized the cutting-edge computer-aided design (CAD) tools as well as computer-aided manufacture (CAM) tools and completed the entire project under the budget in only thirteen weeks.

In the design phase, students were required to develop a sequence of iterations to reflect the interior surface tessellation and optimization process of plywood panels. Parametric design software Rhino and grasshopper were used to form a network of triangular shapes and optimized the orientation of each panel based on the material performance and the relation to the daylight. This process created a smooth transition between frame-like panels to solid sheet panels. Later, the similar tessellation approach was used to create the table. The same triangular pattern is adjusted to achieve desired aesthetics on the new partition walls.

The inputs for the CAM pipeline include cutting patterns, panel anchor points, labels, and sheet layout while the outputs are sets of flatted triangular panels ready for CNC milling in the rapid prototyping center at DAAP. In the final assembling, fifty-two different wood panels were installed precisely on the wall.

Check more details on Prof. Tang’s MetroLAB studio here.

order the book online 

 

Interview featured in ACSA and Study Architecture website

 

supporting Architecture in the Age of Mixed Reality: The DAAP Library @ the University of Cincinnati.

Column by Jennifer H. Krivickas/ Assistant Vice President for Integrated Research Head of the Robert A. Deshon and Karl J. Schlachter Library/Adjunct Instructor: DAAP Schools of Design & Art/College of Design, Architecture, Art, and Planning (DAAP) University of Cincinnati

At the University of Cincinnati College of Design, Architecture, Art, and Planning (DAAP), future-forward faculty are exploring with virtual reality (VR) to conduct research, make, and teach. Consequently the DAAP Library invested in a collection of ‘over the counter’ VR viewers such as Mr. Cardboard, I am Cardboard, P2 popups, unofficial cardboard, smartvr, pocket 360vr, View Master, and a few others. Funnily, since acquiring the viewers late last year, several people have asked “Why?” It is not a bad question per se, but to us the answer is…well, obvious.

DAAP Library users are architects – designers in and of space, so having the ability to create structures that actually look feel and sound like eventual physical structures, is huge. Another part of DAAP is the School of Planning, whose students, through the use of VR tech, are able to better convey size and scope of large-scale projects, a problem 2D renderings and passé, not to mention, unsustainable physical models have always posed. An important component of DAAP is our top-ranked design school where students are already designing all sorts of unorthodox next gen physical and virtual objects from web experiences to transportation to fashion objects and products…all of which can and will be translated, by our students, into and out of, virtual reality.

DAAP faculty member Prof. Ming Tang is teaching Architecture in the age of mixed reality, a studio that explores the relationship between virtual reality and physical architecture. His students investigate mixed reality as a framework that can expand architectural strategies such as environmental conceptualism, user interaction, building function, and construction techniques. In this class, the group studies topics such as physical and digital crossovers, augmented and virtual realities, time and ephemerality and the impacts on both architecture and architecture practice.