Podcast: episode of Innovation By Design

Podcast:  Designing with Immersion: Storytelling, Training, and Spatial Understanding

In this episode of Innovation By Design, Evan Troxel and Candace Kitchen talk with architect and educator Ming Tang, director of the XR Lab at the University of Cincinnati, about extended reality and the rapidly changing tools that make immersive experiences more accessible than ever.

Ming breaks down the differences between VR, AR, and mixed reality, shares the origin story of their own journey from early CAD and 3D rendering to immersive media, and explains why embodied, interactive experiences can communicate spatial intent in ways 2D drawings and screens cannot.

The conversation also introduces the D‑I‑C‑E framework (Dangerous, Impossible, Counterproductive, Expensive) for deciding when digital simulation is the right tool. 

  • Defining XR: VR vs AR vs mixed reality, and why the boundaries often blur in practice
  • VR for egress, fire/smoke, and safety training (and how behavior can differ from the real world)
  • Creation workflows: 3D modeling → Unity/Unreal → deploy to headsets
  • Storytelling, memory, and historic reconstruction in immersive media (including generative AI support)

Audio posdcast at Innovation by Design a podcast that explores the ideas, people, and technologies shaping the AEC industry. Each episode features conversations with forward-thinking architects, designers, engineers, and industry leaders who are redefining how spaces are imagined, constructed, and experienced.

Thanks Eddie J. Baranek and Michelle M. Bassett at Bassett Strategic Communication and Marketing to organize the recording. Please visit their channels at

LinkedIn: https://www.linkedin.com/company/totaldoorsystems/

Facebook: https://www.facebook.com/TotalDoor1

 

Poster in Creativity & Cognition

VR as a Creative Medium for Immersive Storytelling: An Autobiographic Design Exploration

Bozhi Peng, Heekyoung Jung, Ming Tang, and Yoshiko Burke. 2026. VR as a Creative Medium for Immersive Storytelling: An Autobiographic Design Exploration. In Proceedings of the  Creativity & Cognition 2026 conference (C&C ’26,  London. UK. 2026). Association for Computing Machinery, New York, NY, USA, 1363–1370.  https://doi.org/10.1145/3803784.3816833

This project explores virtual reality (VR) as a creative medium for expressing personal memories through space, movement, and interaction, while evoking shared experiences. Using autobiographic and research through design approaches, three VR scenes were developed through iterative prototyping and first-person inquiry to investigate immersive storytelling. Guided by the framework of immersion, presence, and interactivity, the project examines how design decisions shape immersive experience in VR through the alignment of perception, embodied movement, and responsive interaction. The work demonstrates how personal memory can function as a generative resource for experiential storytelling rather than representational narration. It also reflects on the potential and limitations of autobiographic design as a method of creative inquiry in VR and identifies future directions for engaging collective and cultural memory through audience participation.

Besides the proceeding book, the publication is also included in the ACM Digital Library. 

 

Fourth Year @DF

We are grateful to be recognized in Office of Research’s Digital Futures’ fourth-year celebration newsletter and honored to have the work of the XR-Lab highlighted alongside so many outstanding researchers and collaborators. Since the opening of the Digital Futures building, XR-Lab has been proud to be part of this vibrant community, which has created countless opportunities for interdisciplinary collaboration, student engagement, and impactful research that would not have been possible otherwise.

We would like to thank our industry partners—including Gensler, Cincinnati Children’s Hospital, Cincinnati Insurance Companies (CIC), GRO Community, P&G, Kao, and Siemens—for their support on past projects and the exciting collaborations ahead. We also sincerely appreciate the support of our colleagues, partners, and the Digital Futures leadership team. We look forward to continuing to contribute to the Digital Futures mission through innovations in XR, Digital Twins, AI, and other emerging digital technologies that help address real-world challenges.

Housing Studio

2026. Housing Studio. 

SAID, DAAP, UC

This studio will focus on a large-scale housing project on one of two linear sites in Cincinnati. The proposal centers on a 100-unit dense housing intervention integrated with shared amenities serving both residents and the surrounding urban community. Rather than creating a singular tower or landmark, the studio will explore low-rise, high-density housing strategies organized as a continuous “housing-scape” — a mat-building or field-condition approach to multiple dwelling units (MDUs).
In this studio, AI is explored not only as a visualization tool, but also as an analytical design agent for evaluating solar exposure, wind, noise, daylighting, and carbon-neutral strategies during the early stages of design. AI is also used to generate conceptual sketch models that support rapid design exploration and iteration.
 

 

Re-storying Fort Ancient

Re-storying Fort Ancient: An AI-Augmented Digital Twin Installation for Indigenous Earthwork
PI: Ming Tang, Co-Is: John Hancock, Tianyu Jiang, Samira Sarabandikachyani. $5,000. CDRI Grant, DAAP, UC. 5/23/2026- 8/23/2026

This project proposes the development of an AI-augmented Digital Twin installation for the Fort Ancient Earthworks, a UNESCO World Heritage site in southern Ohio. Using reality capture, spatial computing, and Large Language Models (LLMs), the project will create an interactive web- and mobile-based experience that allows users to explore the site through immersive visualization and natural language conversation.

The project builds upon existing 3D earthwork models previously developed by CERHAS together with earlier XR-Lab spatial computing workflows. This foundation allows the team to focus on AI-driven interaction, interpretation, and public engagement without needing to reconstruct the site from the ground up. The AI system will be developed through a carefully curated Retrieval-Augmented Generation (RAG) workflow using approved scholarly, archival, and Indigenous-informed materials as its knowledge base.

Users will be able to ask questions about the geometry, ceremonial purpose, astronomy, landscape design, and cultural significance of the earthworks while virtually navigating a Digital Twin of the site. The project approaches AI as a tool for interpretation and storytelling that can support more accessible and engaging public experiences with cultural heritage.

At the same time, the project explores broader questions about authorship, representation, historical interpretation, and the role of AI in public humanities and creative practice.

Prototype of Chatbot and Fort Ancient Digital Twin. 

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