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Supporting Architecture in the Age of Mixed Reality: The DAAP Library @ the University of Cincinnati.

Column by Jennifer H. Krivickas/ Assistant Vice President for Integrated Research Head of the Robert A. Deshon and Karl J. Schlachter Library/Adjunct Instructor: DAAP Schools of Design & Art/College of Design, Architecture, Art, and Planning (DAAP) University of Cincinnati

At the University of Cincinnati College of Design, Architecture, Art, and Planning (DAAP), future-forward faculty are exploring with virtual reality (VR) to conduct research, make, and teach. Consequently the DAAP Library invested in a collection of ‘over the counter’ VR viewers such as Mr. Cardboard, I am Cardboard, P2 popups, unofficial cardboard, smartvr, pocket 360vr, View Master, and a few others. Funnily, since acquiring the viewers late last year, several people have asked “Why?” It is not a bad question per se, but to us the answer is…well, obvious.

DAAP Library users are architects – designers in and of space, so having the ability to create structures that actually look feel and sound like eventual physical structures, is huge. Another part of DAAP is the School of Planning, whose students, through the use of VR tech, are able to better convey size and scope of large-scale projects, a problem 2D renderings and passé, not to mention, unsustainable physical models have always posed. An important component of DAAP is our top-ranked design school where students are already designing all sorts of unorthodox next gen physical and virtual objects from web experiences to transportation to fashion objects and products…all of which can and will be translated, by our students, into and out of, virtual reality.

DAAP faculty member Prof. Ming Tang is teaching Architecture in the age of mixed reality, a studio that explores the relationship between virtual reality and physical architecture. His students investigate mixed reality as a framework that can expand architectural strategies such as environmental conceptualism, user interaction, building function, and construction techniques. In this class, the group studies topics such as physical and digital crossovers, augmented and virtual realities, time and ephemerality and the impacts on both architecture and architecture practice.

More on ACSA website;

ACSA_2017

Study Architecture website

Architecture_study

Hyper Link between two VR images

use the yellow button to navigate two VR web pages. Full screen mode.

360 video with A frame

load 360 video through browser. Double click mouse to hide controller. Check the full screen use mobile phone here. To iPhone users, you need to add the web link to your iPhone home screen.

Real Time Crowd Simulation

A demonstration of real time crowd simulation.

[videojs mp4=”http://ming3d.com/FDC_VR/video/path_2.mp4″ poster=”http://ming3d.com/FDC_VR/video/path_2.jpg” width=”620″ height=”300″ preload=”none”]

Four Urban Models from ARCH studio 8100

Here are four teams’ project from Future City Studio, using Unity Game engine to visualize large urban model. You can navigate by “W A S D” key, or Arrows keys in the keyboard. use”E” key to switch the map. use space bar to jump.

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Team 1
Team 2
Team 3
Team 4

webVR

Virtual Reality is quickly available through the web browser, check out the examples here. http://monkeys.hypernom.com/

  1. Install the latest Oculus runtime.
  2. Install Firefox Nightly, or experimental builds of Chromium
  3. Install the WebVR enabler add-on (Firefox only).
  4. Open your site.
  5. Make sure your headset is plugged in and working properly. Lights on the headset and camera should be blue.
  6. Press the “Enter VR” button

there are more webVR examples here.

web 3d model

new project with interactive model online.

screen

http://ming3d.com/FDC_VR/interlock/

[videojs mp4=”http://ming3d.com/FDC_VR/m002%201-5-2016%201-32-17%20PM.mp4″ poster=”http://ming3d.com/VR/wp-content/uploads/2015/12/screen-1024×462.jpg” width=”600″ height=”300″ preload=”none”]
 

 

 

Real Time 3D in Unity

Publish a 3D model from Rhino to Unity Game Engine. The online example is available here. unityweb player need to be allowed.

[flv:http://ming3d.com/videotutorial/video/game_unity.flv 400 318]