Tag Archives: augmented reality

Hololens. control material, lighting with gesture

Recent project with holographic model. control material, lighting with gesture.

Augmented Reality show at UC LiveWell

Recent project with holographic model exhibited at at UC Live Well Collaborative during a symposium hosted by the School of Design.


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3D scan with hololens

Here are some test of using MS Hololens as a 3D scanner to capture environment model.
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Augmented Reality in SOFA Expo

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Ming Tang and Mara Marcu coordinated the gallery exhibition in SOFA Expo Chicago. ( Sculpture Object and Functional Art and Design). The exhibition featured works from faculty and students from School of Art, School of Architecture & Interior Design. Exhibition Hall. Navy Pier, Chicago. Nov2-6. 2016.

The installation has three components. Smaller artifacts expand on the notion of architectural structure and collectively create a catalogue of “misbehaved” tectonics. Larger ceramic and polypropylene prototypes speculate on the role of architectural pleats and on the metamorphosis of two dimensional material to three dimensional form. Several hologram digital models created onsite obsess over the possibility of endless variation through human interaction, the natural versus the artificial, and“ the-everything-else” that lies in between.

Check out the slide show here.

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Screen capture of animated sculpture with MS Hololens ( Augmented Reality). We are not able to capture the video during SOFA exhibition. here is a test demon captured in my office to illustrate the animated forms. Thanks Mike Gasaway to set up the animation.

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New Hololens test

new test of MS  HoloLens.

 

Innovation Summit showcase

We have exhibited MS Hololens and Occulus VR at showcase UC  Next Lives Here Innovation Summit at TUC on 10.20th. Thanks for all students participated!

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Hololens test

This is my first test to view 3D model through Microsoft Hololens.

Bake AO, light, color, shadow to web3D

Option 1: Augmented Reality. Bake occlusion and lighting, shadow into texture image. Prepare obj file for real time Augmented Reality.


source file from an old tutorial: ambient occlusion.

Option 2.  Web3D. create materiel before baking “color and light”. Make sure bake shadow option is on. then add model and texture to p3d.in.