Virtual DAAP 2.0

Here is the updated version of the virtual DAAP 2.0, including the UC west campus.

unreal4

uneral2

DAAP-4

You can open the GameUserSettings.ini file to edit the “ScalabilityGroups” to get a higher framerate. in the folder saved/config/windowsNoEditor

unreal_config

Design Process

step 1: Revit modeling. Export as FBX file. Thank all students from ARCH7014 Fall 2019 class to contribute the modeling.

Revit_1

Step 2: Collapse objects based on material in 3ds Max. Export as Datasmith

max-2

Step 3:  Generate UC Campus model in Infraworks. Create coverage based on DAAP building footprint. cut into terrain. Export as FBX. IFW_1

Step 4: Import UC Campus FBX into 3ds Max, then export as Datasmith file.

max1

Step 5: Import both UC campus datasmith, and DAAP building datasmith into Unreal.

Uneral1

Step 6: Assign material to DAAP building. Package Unreal into Windows executable file.

Uneral0

Demo to download

Truck-1

 

Publish a 3D scene for Oculus Rift

Publish Unity file for Rift. Download OVR file
[videojs mp4=”http://ming3d.com/videotutorial/videonew/Unity_rift.mp4″ poster=”http://ming3d.com/videotutorial/videonew/Unity_rift.JPG” width=”400″ height=”225″ preload=”none”]

Unity AI, Baking Light

  1. bake global illumination light in Unity, create new light in Unity

[videojs mp4=”http://ming3d.com/videotutorial/videonew/unity_bake_light.mp4″ poster=”http://ming3d.com/videotutorial/videonew/unity_bake_light.jpg” width=”400″ height=”225″ preload=”none”]

2. create AI controlled character, create navigation mesh

[videojs mp4=”http://ming3d.com/videotutorial/videonew/unity_AI.mp4″ poster=”http://ming3d.com/videotutorial/videonew/unity_AI.jpg” width=”400″ height=”225″ preload=”none”]

VR workshop in DAAP. Unity3D For Real Time Rendering.

Here is another workshop we offered to all DAAP faculty and student on Feb 02. 2016. Taught by Michael Rogovin. The workflow from 3D modeling program to Unity game engine is covered. The workshop is sponsored by dFORM student organization, and supported by UC FDC grant.

15 13 25 26

Real Time 3D in Unity

Publish a 3D model from Rhino to Unity Game Engine. The online example is available here. unityweb player need to be allowed.

[flv:http://ming3d.com/videotutorial/video/game_unity.flv 400 318]

Bake AO, light, color, shadow to web3D

Option 1: Augmented Reality. Bake occlusion and lighting, shadow into texture image. Prepare obj file for real time Augmented Reality.

[flv:http://ming3d.com/videotutorial/video/b22.flv 400 318]
source file from an old tutorial: ambient occlusion.

Option 2.  Web3D. create materiel before baking “color and light”. Make sure bake shadow option is on. then add model and texture to p3d.in.

[flv:http://ming3d.com/videotutorial/video/p3d.flv 400 318]

Web3D tutotorial

Publish a Rhino model to p3d web format.

[flv:http://ming3d.com/videotutorial/video/p3d-publish.flv 400 318]

clcik the “share”button, copy the “self-hosted wordpress” iframe script to text editor.

[iframe src=”https://p3d.in/e/ZKYML” allowfullscreen=”true” webkitallowfullscreen=”true” width=”400″ height=”318″]