Video embedded in VR
New development on the movie texture.
Download Windows version executable file. unzip and run the exe file. ( 60MB)
No VR HUD.
New development on the movie texture.
Download Windows version executable file. unzip and run the exe file. ( 60MB)
No VR HUD.
This is an early test of using WebGL rather than Unity Web player. The performance /frame rate is low. Several effects such as screen based reflection is not working. The file size is smaller though. Firefox, Chrome can play the 3D content directly.
Click here to watch 4K video in youtube.
360 video captured from Game Engine. Equidistant mono spherical video. drag mouse to rotate the view.
panorama spherical images captured in Unity.
here are several 360 images captured from the Game engine for VR display.
[iframe src=”http://alpha.vrchive.com/image/g0″ width=”100%” height=”500″]
[iframe src=”http://alpha.vrchive.com/image/gU” width=”100%” height=”500″]
[iframe src=”http://alpha.vrchive.com/image/gb” width=”100%” height=”500″]
new project with interactive model online.
http://ming3d.com/FDC_VR/interlock/
[videojs mp4=”http://ming3d.com/FDC_VR/m002%201-5-2016%201-32-17%20PM.mp4″ poster=”http://ming3d.com/VR/wp-content/uploads/2015/12/screen-1024×462.jpg” width=”600″ height=”300″ preload=”none”]
The demo files are available to download. Please unzip and run the “exe” file in Microsoft Windows OS.
Thanks Jay Schairbaum , Jonah Pruitt, Anna Kick, Gabriel Berning, and Dongrui Zhu share their studio model.
Note: The Unity webplayer version are not supported in our further demonstration due to Unity’s switch to webGL.
[videojs mp4=”http://ming3d.com/ssp_director/albums/album-179/lg/ARCH2001_B006Wc.mp4″ poster=”http://ming3d.com/VR/wp-content/uploads/2015/12/5-1-1024×684.jpg” width=”600″ height=”400″ preload=”none”]
We demonstrated how the virtual reality can be used to visualize the studio project during the “end of semester show” at UC DAAP. Five student projects were compiled with Unity Game Engine to construct a virtual urban square. Users can use mouse, keyboard and Oculus Rift DK2 to interact with the model.
Thanks Jay Schairbaum , Jonah Pruitt, Anna Kick, Gabriel Berning, and Dongrui Zhu share their studio model. Thanks Michael Rogovin to assist the Unity coding.
demo 1.2. 12.06.2013. real time reflection added