HTML 5 & webGL test

webGL

This is an early test of using WebGL rather than Unity Web player. The performance /frame rate is low. Several effects such as screen based reflection is not working. The file size is smaller though. Firefox, Chrome can play the 3D content directly.

 

 

INSIDE OUT

Click here to watch 4K video in youtube.

Equidistant mono spherical video

360 video captured from Game Engine. Equidistant mono spherical video. drag mouse to rotate the view.

 

 

360 spherical image. Equidistant mono

panorama spherical images captured in Unity.

360-p

here are several 360 images captured from the Game engine for VR display.

[iframe src=”http://alpha.vrchive.com/image/g0″ width=”100%” height=”500″]

 

[iframe src=”http://alpha.vrchive.com/image/gU” width=”100%” height=”500″]

 

[iframe src=”http://alpha.vrchive.com/image/gb” width=”100%” height=”500″]

 

 

web 3d model

new project with interactive model online.

screen

http://ming3d.com/FDC_VR/interlock/

[videojs mp4=”http://ming3d.com/FDC_VR/m002%201-5-2016%201-32-17%20PM.mp4″ poster=”http://ming3d.com/VR/wp-content/uploads/2015/12/screen-1024×462.jpg” width=”600″ height=”300″ preload=”none”]
 

 

 

new demo files are available to download

5-2

5-1

The demo files are available to download. Please unzip and run the “exe” file in Microsoft Windows OS.

Thanks Jay Schairbaum , Jonah Pruitt, Anna Kick, Gabriel Berning, and Dongrui Zhu share their studio model.

Note: The Unity webplayer version are not supported in our further demonstration due to Unity’s switch to webGL.

[videojs mp4=”http://ming3d.com/ssp_director/albums/album-179/lg/ARCH2001_B006Wc.mp4″ poster=”http://ming3d.com/VR/wp-content/uploads/2015/12/5-1-1024×684.jpg” width=”600″ height=”400″ preload=”none”]

end of semester VR show at DAAP UC

We demonstrated how the virtual reality can be used to visualize the studio project during the “end of semester show” at UC DAAP. Five student projects were compiled with Unity Game Engine to construct a virtual urban square. Users can use mouse, keyboard and Oculus Rift DK2 to interact with the model.

Thanks Jay Schairbaum , Jonah Pruitt, Anna Kick, Gabriel Berning, and Dongrui Zhu share their studio model. Thanks Michael Rogovin to assist the Unity coding.

IMG_1345 IMG_1330 IMG_1337

IMG_1343 IMG_1340  IMG_1332

new demo

VR_jay

demo 1.2. 12.06.2013. real time reflection added

  • railing added
  • basement added
  • bloom added
  • vignette added

http://ming3d.com/FDC_VR/web7