Bake AO, light, color, shadow to web3D

Option 1: Augmented Reality. Bake occlusion and lighting, shadow into texture image. Prepare obj file for real time Augmented Reality.


source file from an old tutorial: ambient occlusion.

Option 2.  Web3D. create materiel before baking “color and light”. Make sure bake shadow option is on. then add model and texture to p3d.in.

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