Monthly Archives: November 2015
Publish a 3D model from Rhino to Unity Game Engine. The online example is available here. unityweb player need to be allowed.
Option 1: Augmented Reality. Bake occlusion and lighting, shadow into texture image. Prepare obj file for real time Augmented Reality.
source file from an old tutorial: ambient occlusion.
Option 2. Web3D. create materiel before baking “color and light”. Make sure bake shadow option is on. then add model and texture to p3d.in.
Publish a Rhino model to p3d web format.
clcik the “share”button, copy the “self-hosted wordpress” iframe script to text editor.
We just had another workshop in DAAP, presented by Michale Rogovin. The workshop is sponsored by dFORM student organization at UC.
Shane Burger, Director of Design Technology at Woods Bagot
Ana Garcia Puyol, Computational Designer at CORE Studio Thornton Tomasetti
3 DAY WORKSHOP
Location: TUC great Hall.
DATES: 19-21st OCT
UC Faculty Participation
Prof. Benjamin Britton, Prof. Jim Postell, Prof. Julia Wang Prof. Ming Tang
Rogovin, Michael. Craig Moyer
A group of UC faculty and graduate students participated the Virtual Reality workshop during 2015 ACADIA conference hosted at University of Cincinnati. Check out the pictures here.
The field of Interaction Design (IxD) has come to dominate our experience of the digital world. As our physical world increasingly takes on digital threads in our everyday experiences, the role of the architect needs to actively engage IxD for the built environment. We need to move from prototyping form to prototyping experience.
This workshop will engage that new role by providing a simulation space for an architecture of dynamic experiences. Through the use of a realtime visualization engine, workshop participants will design interactive environments to simulate active engagements within dynamic spaces. Dynamics could range from functional to comfort to more playful and artistic virtual installations that will allow for creative collaboration between participants.
Workshop participants will learn the basics of interactivity in Grasshopper, and how to connect their responsive designsto a custom-made WebGL environment. This will then be experienced within Virtual Reality environments using our mobile phones in combination with inexpensive VR hardware such as the Google Cardboard. Our prototype space will use an existing model of the DAAP Aronoff Center, our hosts for the ACADIA Event.
Prerequisite Knowledge: Beginner Rhino & Grasshopper knowledge.
Hardware Requirements: Bring your own laptop as well as a cellphone and cellphone charger.
Software Requirements: Rhino 5, Grasshopper 0.9.0076, and Google Chrome installed on both the laptop and phone.