Intersect / Physical / Brep/Brep

Brep Brep

Brep Brep requires two Brep inputs.  It solves the intersection for the two.  The resulting curves and points can be separated from the original forms.  In the first iteration, a box and cylinder were created in Rhino.  These Breps were imported into the grasshopper file.  The intersecting curves were separated from their original location by using Offset and a number slider.


Each Brep input can be multiple Breps.  In the second example, the spheres were set to Brep1 and the boxes to Brep2.  The intersection curves were translated along the X axis using Vector/Unit/X and a number slider.


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