Author Archives: rpiotrowski

Piotrowski_final_pdf

2016_04_22_studio_pdf_final_02

Robert, Kate, Chi – Midterm

Final Sketchfab
by chaosplitter
on Sketchfab

 

Final Midterm presentation

Schematic – Robert, Kate, Chi

mapaplan.com

mapaplan.com

perspective view top view

taiguli

it04 chengdu map it03 (1) it02 it01 city2 city_iteration1v2   city_01

by chaosplitter

on Sketchfab

CHENGDU SITE _Schematic Design Iteration

by meleoki

on Sketchfab

CHENGDU SITE Schematic Design Iteration2

by meleoki

on Sketchfab

Test For Sketchfab

by zhang2c5

on Sketchfab

Robert, Kate, Chi – Concept

concept

 

Chengdu Site 04 Test 01v2

by meleoki

on Sketchfab

There’s a future city idea in here somewhere

My idea of a future city is going to be an odd one without much and seemingly unrelated precedent. Using the science fiction novels of Iain M. Banks as a springboard, along with visual trends from games such as Halo, Call of Duty, and all the other hundreds of sci-fi games/movies out there, humanity will design and build the city of the future as a product to ensure its own survival as a species from annihilation and/or extinction events. Most of these annihilation/extinction events being direct cause from humanity’s own actions and bad luck. There are thousands of possible ways this can go down and it’s amazing the depth of work that has been dedicated to help visualize these future scenarios, all of which have a very real and direct immediate impact and influence in our humanity’s view towards itself and place in the universe. The science fiction we think as how the world/life will play out, is actually the present. Tools like movies and games let us live out possible futures, establishing trends and data used to alter and ensure our continued success as a species and lifeform of earth.

http://i.imgur.com/7daF2.jpg

There is also the notion that it’ll make sense that we will continue to develop and work towards what ideas and imagery flood popular culture, with recent developments in military technology becoming scarily close if not spot on to many sci-fi precedents. Things get interesting however as we continue to push towards unstainable models of growth. Humanity will be unable to alter how it operates socially so our continued models of economics, government, warfare, as well as the good qualities are here to stay indefinitely. I honestly don’t think sustainability is an option. We are inclined to destroy earth and the universe for the perceived survival of our species. And how will we do this? It won’t necessarily be giant metal spaceships. As explained in countless sci-fi games/movies, the recourses required to make new planets boarders on absurd and we will need to be able to harvest stars and galaxies for energy/fuel. There will be need to recycle and reuse everything, and there will be development of engineered organisms that can use and break down anything and everything as fuel/production sources.

https://upload.wikimedia.org/wikipedia/commons/f/f2/GloFish.jpg

http://media.npr.org/assets/img/2015/01/21/ecoli_slide-457a11c0f70f10efb5f01b51e6408cbb03795ab7-s900-c85.jpg

The buildings of the future will be actual lifeforms, a combination of various plant, fungi, and animal, virus DNA that will act as “arks” and machines of life produced with the task of allowing us “humans” to proceed on living through extreme and hopeless conditions. “Earth” will be divided and packaged throughout the universe and act as the doomsday virus we keep seeing portrayed in popular culture as the enemy. H.R. Giger’s Alien is human as well as Halo’s Flood. Even the necromorphs of Dead Space. Those are examples of weaponized versions, but in terms of pure sustainability, the engineered organism/environment is a very real solution and one that offers flexibility in adapting/evolution.

http://pre01.deviantart.net/b304/th/pre/i/2015/055/c/3/necromorph_3_by_mythrilgolem1-d8jcylb.jpg

In Bank’s novels, this goes in a slightly different direction, with the robot/drone designed to ensure our survival. Warships are created as Gods, sentient lifeforms/planet sized vessels that monitor and harvest the universe while ensuring the survival of all life and culture remains intact.

http://ecx.images-amazon.com/images/I/51J98VeNL2L._SL300_.jpg

There’s also the matrix scenario, and one that makes sense within the context of virtual and augmented realities. But what does any of this have to do with our immediate future city? The immediate city is going to play to these fears and work to profit from it. They are going to do this through more creativity however and not solve many of these other issues until the implosion event occurs.

http://img07.deviantart.net/eeab/i/2009/093/0/6/tekkon_kinkreet_by_kaxula.jpg

Game theory and advertisements /marketing strategies will be more prevalent and sustainable solutions/systems will be designed and developed and not implemented because they can’t make a profit and we will continue to engineer and design the wars and situations that will produce the faulted systems that can. The other unrelated thoughts on future cities I want to throw out that relates to the lifeform city is the city as a character. Designed both physically and digitally with a personality that changes and adapts towards its inhabitants.

http://pcwallart.com/images/evangelion-wallpaper-3.jpg

http://mentalmars.com/wp-content/uploads/2014/12/Hyperion_Wallpaper_-_Shoot_for_the_Moon_-_Preview-800×450.jpg

Maybe the monuments of the future are not even physical at all, but immortalized recorded events in real space. The more realistic answer to all of this is the city of the future will be whatever is happening right now, since we will be unable to change any of the ways we currently do things and architecture as a technology that can actually be implemented is 50-100 years behind these other technologies anyway.

https://rosswolfe.files.wordpress.com/2014/05/trains-giger.jpg